Godot Game Development Mega Bundle - 20 Complete Game Templates
Build games without the hassle.
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Vertical Journey
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First-Time Exclusive Humble Bundle Release
TriPeaks Solitaire
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First-Time Exclusive Humble Bundle Release
Stickman Shooter
Mammoth Templates
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First-Time Exclusive Humble Bundle Release
Robo Platformer
Mammoth Templates
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First-Time Exclusive Humble Bundle Release
Retro Snake
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First-Time Exclusive Humble Bundle Release
Pier Runner
Mammoth Templates
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First-Time Exclusive Humble Bundle Release
Heaven Racer
Mammoth Templates
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First-Time Exclusive Humble Bundle Release
Cube Jump
Mammoth Templates
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First-Time Exclusive Humble Bundle Release
Chainsaw Cut
Mammoth Templates
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Chainsaw Cut is a complete, sellable casual game template with an original identity: a lumberjack hurls a chainsaw along an arc, the saw plunges… Chainsaw Cut is a complete, sellable casual game template with an original identity: a lumberjack hurls a chainsaw along an arc, the saw plunges through logs and cuts them in two along its real path, bounces off rocks and steel, sets off TNT, snaps ropes and collects coins. Logs are convex polygons clipped at any angle, any number of times, and each half is a new physics body that keeps its bark texture. The saw's flight is one small pure-function simulation shared by the game, the dotted aim guide and the level solver, so the preview matches what happens until the first impact. There are 20 levels in four worlds (Sunny Forest, Dusty Quarry, Snowy Peaks, Sawmill Factory) with hard oak, brittle ice, rocks, steel beams, spring pads, hanging loads, chain-reaction TNT and moving platforms. Levels are plain text files, and a static solver plus a real-physics solver record throws that clear every level. Scoring has combos, three coins, par and a 3-star rating, with saved progress and level unlocking. Aim by dragging back like a slingshot, or with keyboard or gamepad; every key and button is rebindable. Three full-screen art styles (Standard, Toon, Outline) and one Options switch for Retro and Modern presets (aim guide, bonus saws, oak toughness, log markers, slow-motion finish, saw trail, screen shake, 8-bit or full sound). Accessibility options include infinite saws, game speed 50 to 100 percent, reduce flashing and a high-contrast HUD. Includes 21 achievements, 5 stats and 2 leaderboards with optional GodotSteam hooks (App ID 480 test), generated Steam store art, a 300-check smoke test that plays every level in the real game, 19 real screenshots, marketing slides and a 55 second autoplay preview video.
Sweet Shop Match
Mammoth Templates
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Sweet Shop Match is a complete, sellable match-3 puzzle game with an original identity: a pink mascot, candy art drawn procedurally and a bright… Sweet Shop Match is a complete, sellable match-3 puzzle game with an original identity: a pink mascot, candy art drawn procedurally and a bright sweet-shop look. Swap two neighbouring candies to line up three or more; match 4 for a striped candy, an L or T for a wrapped candy, a 2x2 square for a fish and 5 for a rainbow candy, and swap two specials for combos up to a full-board clear. The whole ruleset lives in a node-free, deterministic simulation that turns every move into a list of events, so the screen only plays animation, a bot can play the rules and another front end can reuse them. 100 levels in 10 worlds are JSON files tuned by a bot, played from a scrolling world map with stars per level and a star chest every 12 stars; levels use up to four goals out of eight types (score, collect a colour, clear jelly, bring down ingredients, break crates, free caged candies, clear chocolate, make specials) and blockers such as 1 to 3 hit crates, cages and spreading chocolate. Meta game: 5 lives that regenerate every 25 minutes, a 7-day daily bonus, a lucky wheel, five boosters (hammer, free swap, shuffle, +5 moves, rainbow), coin, booster and life shops with limited-time offers, an extra-moves offer, 31 achievements with coin rewards and a leaderboard definition; ads and in-app purchases go through two small provider hooks with working demo modes. A visual level editor (23 tools, undo, resize, four goal slots, test play, bot check) saves custom levels. Layouts re-flow between landscape and portrait, input works with mouse, touch, keyboard and gamepad with rebinding, and there are Classic and Modern presets, colour-symbol, reduce-motion and reduce-flashing options, UI scale, brightness and a language hook (English included). Optional GodotSteam hooks cover achievements, stats, leaderboard, cloud saves, rich presence and Steam Deck. Includes a 280-check scripted smoke test through the real screens, a 94-check headless rules test, a developer guide, 20 real screenshots, marketing slides and a 50 second autoplay preview video.
Balloons Up
Mammoth Templates
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Balloons Up is a complete, sellable one-touch puzzle game with an original identity. Touch the screen to start a balloon, hold to inflate it, drag to… Balloons Up is a complete, sellable one-touch puzzle game with an original identity. Touch the screen to start a balloon, hold to inflate it, drag to aim and release to float it up; the balloon's size tier (1 to 4) is the damage it deals, bigger pops also splash the blocks beside the contact point, and you have a balloon budget per level. Blocks are brick walls with hit points, padlocks, unbreakable steel, sliding movers and sideways wind zones, laid out on a 12-column grid where the lowest block in a column shields the rest. There are 100 levels in 10 themed worlds (a hand-made tutorial, then bot-verified generated levels) with 3-star ratings measured against the bot's par, level select pages per world, a hint button that shows the bot's best shot, and an ending screen. A built-in level editor paints bricks, locks, steel, movers and wind, test-plays the level, and a SOLVE button runs the bot to set the par and balloon budget; custom levels are plain text files and are listed under MY LEVELS. The whole ruleset is a node-free simulation shared by the game, the bot, the level generator and the tests. One preset switch gives a Classic or Modern default for every option (extra balloons, aim guide, hint button, auto pause) and the Options screen covers display, volumes, two soundtracks (bright and 8-bit), inflate speed, drag-to-aim, vibration, level timer, game speed, reduce flashing, high-contrast HUD, big numbers and rebindable keyboard and gamepad controls. Touch, mouse, keyboard and gamepad all work, with safe-area insets, haptics, a native-share hook and a widescreen layout that centres the portrait board. 17 achievements, stats and star and score leaderboards go through an optional GodotSteam wrapper that is a no-op without Steam (App ID 480 test), and Android, iOS, Windows and Linux export presets, Steam store art and build scripts are included. A 90-check smoke test drives every screen with real input events, plus a rules and bot check over all 100 levels, 20 real screenshots, marketing slides and a 58 second autoplay preview video.
Arrow Battle
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Arrow Battle is a complete, sellable mobile-style puzzle with an original look. You tap arrows that have a clear path off the board; neighbouring… Arrow Battle is a complete, sellable mobile-style puzzle with an original look. You tap arrows that have a clear path off the board; neighbouring arrows of the same colour leave together, ride the road into colour-matched cannons, and every arrow gives its cannon three shots at the snake segments of that colour. Win by destroying every snake, lose if a snake head reaches your base or the clock runs out; stars compare your time with each level's par. There are 100 levels in four worlds (Meadow, Desert, Snow, Deep Space) with boards from 3x3 to 7x7, 2 to 8 colours and 1 to 3 snakes on seven track layouts. Hidden ? arrows, locked arrows and decaying arrows add variety, and five power-ups (Slot, Freezer, Rocket, Key, Cooler) can be won, bought in the coin shop or earned from a 7-day daily reward, with placeholders for your own ad or in-app purchase code. Every level is a small text file that a generator builds and a bot proves winnable, and a built-in level editor lets you paint, check with the bot, test and save your own levels. One developer config switches every modern convenience on or off: the Retro preset is a pixel-perfect 4:3 look with CRT filter and 8-bit chiptune, the Modern preset is smooth high resolution with glow, group preview, aimed rockets and a fuller soundtrack, and players get a full Options menu. Mouse, touch, keyboard and gamepad are supported with rebindable controls, colour symbols, high-contrast HUD, slower snakes, extra time and reduced flashing. Includes 24 achievements, 8 stats and per-level time leaderboards through optional GodotSteam, generated Steam store art, a 109-check smoke test, 19 real screenshots, marketing slides and a 56 second autoplay preview video.
Ice Hockey
Mammoth Templates
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Ice Hockey is a complete, sellable arcade hockey game with an original identity: eight invented teams with crests, colours and Speed / Shot / Check /… Ice Hockey is a complete, sellable arcade hockey game with an original identity: eight invented teams with crests, colours and Speed / Shot / Check / Goalie ratings, and three rinks (a night arena, a neon dome and an outdoor pond with slushy ice). Skating has acceleration, friction and glide; the puck has drag, board, post and net bounces, possession and loose-puck play. You pass, shoot (tap for a wrist shot, hold to charge a slap shot), time one-timers, body check and poke check, switch players and optionally steer the goalie. Computer teams use offence, defence and forecheck formations at Rookie, Pro and Legend difficulty, with a goalie AI. Rules include faceoffs, optional icing and offside, penalties with a penalty box and power plays, periods, overtime, shootouts and a mercy rule, with 1 to 5 skaters per side. Modes: Quick Match, an 8-team Frost Cup tournament bracket, a Season with schedule and standings (both saved), Penalty Shootout, five practice drills, 1v1 versus and 2-player co-op on one keyboard or two gamepads, and a bot-vs-bot demo. One Options switch toggles two presets: Retro (640x360 pixel look, 38-colour console palette, chiptune and 8-bit effects, optional CRT filter) and Modern (arena lighting, ice reflections, skate and puck trails, particles, a reactive crowd, goal camera shake and zoom, instant replays and commentary callouts). Teams, rinks and tournaments are .tres resources, so adding content is dropping in a file. Includes rebindable keys and gamepad buttons, colour-blind team colours, reduced motion and flashing, large text, English and Spanish localization with a language hook, 22 achievements with optional GodotSteam hooks (App ID 480 test), save/load, a 471-check smoke test, 20 real screenshots, marketing slides and a 57 second autoplay preview video.
Tower Defense
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Tower Defense is a finished, playable 3D strategy game you can reskin, extend or ship. Enemies walk a road across a tiled map while you spend gold on… Tower Defense is a finished, playable 3D strategy game you can reskin, extend or ship. Enemies walk a road across a tiled map while you spend gold on five tower types: a splash Cannon, a slowing Frost tower, a chain-Lightning tower that pierces armor, a long-range Missile launcher and a support Beacon that buffs its neighbours. Every tower has three upgrade tiers, can be sold for a refund, and can be set to target the First, Last, Strongest, Weakest or Closest enemy. Eight enemy types keep waves interesting, including armored bulwarks, healing medics, flying wasps that ignore the road and a Titan boss that resists slowing. Everything a designer touches is data. Towers, enemies, maps and waves are Godot Resource files with custom scripts, so you add a wave or retune a tower in the Inspector without writing code. Three maps (a gentle valley, a switchback canyon and a two-portal river junction) come with 10, 15 and 20 waves, three difficulty modes and a save system for unlocked maps, best scores and one to three stars per map and difficulty. The project runs the moment you open it: a title screen with a bot playing in the background, map select, pause menu, settings with volume sliders and full key and gamepad rebinding, victory and defeat screens, an orbit and zoom camera, tower range previews and 1x, 2x and 3x speed. There are no external assets to license. All models are generated from primitive meshes in code (flat-shaded low-poly), the UI is built in code and all 20 sound effects and 3 music loops are synthesised by a Python script you can edit and re-run. The code is typed, commented GDScript, and a 200-check smoke test plays three complete maps to victory with an auto-playing bot, plus purchase, upgrade, sell, targeting, saving and input checks. The documentation walks through adding a tower, an enemy, a map and a wave.
Match Blast
Mammoth Templates
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First-Time Exclusive Humble Bundle Release
Hungry Snake
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First-Time Exclusive Humble Bundle Release
Gobble Holes
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First-Time Exclusive Humble Bundle Release
Forest Link
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First-Time Exclusive Humble Bundle Release
Drop Puzzle
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First-Time Exclusive Humble Bundle Release
Dazzle
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First-Time Exclusive Humble Bundle Release
Pay £13.59 or more to also unlock!
Match Blast
Mammoth Templates
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First-Time Exclusive Humble Bundle Release
Hungry Snake
Mammoth Templates
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First-Time Exclusive Humble Bundle Release
Gobble Holes
Mammoth Templates
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First-Time Exclusive Humble Bundle Release
Forest Link
Mammoth Templates
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First-Time Exclusive Humble Bundle Release
Drop Puzzle
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First-Time Exclusive Humble Bundle Release
Dazzle
Mammoth Templates
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First-Time Exclusive Humble Bundle Release
Pay £4.52 to unlock!
Dazzle
Mammoth Templates
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First-Time Exclusive Humble Bundle Release