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C&C Players Handbook
Troll Lord Games
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TLG 80109 Castles & Crusades Players Handbook $39.99, ISBN: 978-1-952379-36-9, 240 pages With Iron Heel the World Grinds Away Plunge into worlds of… TLG 80109 Castles & Crusades Players Handbook $39.99, ISBN: 978-1-952379-36-9, 240 pages With Iron Heel the World Grinds Away Plunge into worlds of fantastic adventure where dragons lie and the undead stalk the shades of your mind's imaginings, where creatures of legend plunder wealth through the horror of their passage. Monsters grim and foul taunt with the ecstasy of gold and glory. Upon the heels of these foes stalk heroes of great might; those who take up sword and shield, who harness eldritch might, those who traverse the narrow corridors in search of sport and those who serve a purpose greater than all the others: Heroes, Freebooters, Mercenaries, and Adventurers. A Game That is Yours to Command Castles & Crusades is a fantasy role playing game with countless possibilities. The Players Handbook allows you take up the sword and shield, the staff or bow; to arm yourself as you desire and wander upon planes of your own imagination to reap the harvest of adventure. Designed for use with multiple players, Castles & Crusades puts you in charge of the adventure path. Included within are all the rules of play, how to get started in your very own role playing game, how to run the game and play in it. Its easy to learn attribute-based rules system allows players to choose among 13 archetypal character classes and 7 races to with which create their characters. Spells, equipment, fast-paced combat rules, and all essential information needed to play a game of Castles & Crusades are in this book. WEBPAGE Castles & Crusades is a fantasy table top role playing game (#ttrpg) that is easy to learn, easy to play, and allows you a wide range of customization. With our easy-to-learn attribute-based rules system players choose among 13 archetypal character classes and 7 races with which create their characters. Spells, equipment, fast-paced combat rules, and all essential information needed to play a game of Castles & Crusades are in the Players Handbook. What you Find In the PHB The RPG: In the first, we explain the tools you will need to play and how to play a game of Castles & Crusades. We explain the basics of the attribute check system, the Siege Engine, and touch on attribute modifiers and attribute checks. The Classes: In this second section the PHB delves into the classes. From the fighter to the Wizard, it presents 13 classes to choose from, as well as multi-classing and class and a half options. Each class description includes all the relevant info from skills to weapons they use. Artists Peter Bradley and Zoe DeVos bring each class alive depicting both male and female versions of the class. (Check out the Adventurers Backpack for even more classes!) The Races: Expand your character with one of seven races. You can choose from seven different races: human, elf, dwarf, halfling, half-elf, gnome, and half-orc. Each unique race includes all the necessary info to bring them to life. As with the classes above, our art team depicts both male and female versions! Completing the Character: Here the Players Handbook delves into names, how to create background and personality, alignment, equipment, and other necessary details to help you bring the character you want to play to the table. Magic: Magic unleashes a whole new dimension of play at the table top and C&C has plenty of it. Here we explore the four major spellcasters, cleric, druid, wizard, and illusionist, how they cast spells, and the spells they cast. From the cleric’s spiritual weapon to the illusionists' healing ability, it is all here. Spell Descriptions: The caster takes hold of hundreds of spells that allow them countless opportunities to stand before the foul demons so that none can pass! The Castle Keeper & the Game: This section expands upon the Siege Engine and how to play using attribute checks. It is simple, extremely versatile, and allows for immediate resolution of conflict for expanded story development. All of this is covered as well as how to role play, what you need, expectations and a plethora of examples on how to use the attribute check system. (Don’t miss the Castle Keepers Guide for more optional rules and a mountain of material on how to play!) Combat: Here the book explores the painless to learn combat system. It includes how to begin and run fights, the necessary stats and rolls, surprise, initiative, non-lethal combat, melee and ranged, unarmed, situational modifiers, armor class, maneuvers, hit points, and damage. Turning Undead: The cleric and paladin both have special abilities when it comes to controlling or destroying the undead. All that is covered here. Rewards: How to award treasure and experience points, allowing the characters and the game to advance, literally to the next level. Movement, Spell Resistance, Languages, Vision & Time: All of these sections discuss the various aspects of the game that come into play. Each is dealt with and explained, making deployment at the table fast and easy. Example of Play: The book is wrapped up by an example of play. Learn how to do it by the creators! Plunge into worlds of fantastic adventure where dragons lie and the undead stalk the shades of your mind's imaginings, where creatures of legend plunder wealth through the horror of their passage. Monsters grim and foul taunt with the ecstasy of gold and glory. Upon the heels of these foes stalk heroes of great might; those who take up sword and shield, who harness eldritch might, those who traverse the narrow corridors in search of sport, and those who serve a purpose greater than all the others: Heroes, Freebooters, Mercenaries, and Adventurers.
C&C Monsters & Treasure
Troll Lord Games
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Stock Code: TLG 80116 Title: Castles & Crusades Monsters & Treasure Game System: Castles & Crusades Category: Core Book MSRP: $49.99 Size: 8.5 x 11,… Stock Code: TLG 80116 Title: Castles & Crusades Monsters & Treasure Game System: Castles & Crusades Category: Core Book MSRP: $49.99 Size: 8.5 x 11, Hardcover; 336 pages ISBN: 978-1-952379-67-3 Beasts of legend and myth, monsters great and small, these are the minstrel’s fare: dragons, giants, orcs, foul-minded fey, the dreaded hydra, the riddling sphynx, the naga, wyverns, griffons and so very much more. Monsters & Treasure contains over 400 monsters for your Castles & Crusades game. Each entry consists of an in-depth description of the monster, along with its nature, habits, the territories they occupy, their predilections, and all other relevant material. Each entry contains all the statistical information required to run the monster at any game table. Including over mountains of treasure, both magical and mundane, as well as how to roleplay monsters, handling combat with monsters, creating monsters and defining and awarding treasures. Contained within this book is a wealth of information for the Castle Keeper. Along with the monsters and are hundreds of unique treasure items, advice on roleplaying monsters, handling combat with monsters, creating monsters, rules for awarding treasures and creating magic items Updated content removes the SRD and OGL material.
C&C Collectors Black Box
Troll Lord Games
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Ten years ago we launched Castles & Crusades the RPG. We officially debuted the game at Gencon with a collectors set designed after the original white… Ten years ago we launched Castles & Crusades the RPG. We officially debuted the game at Gencon with a collectors set designed after the original white box of Dungeons & Dragons. We did this to celebrate that game's 30th anniversary. Ten years later the game is growing stronger and faster than ever and we are happily celebrating our 10th anniverary. To bring it in properly we present to you the 4010 Collectors Edition of Castles & Crusades, the Black Box. 10 years of C&C. 40 years of D&D. Its a wonderful world. There are only 1000 printed. The first 300 are signed and numbered. Within are 3 books, 10 dice (four d6's with Castles and Crusades replacing the number 6), and a small bit of company history, three cards that trace the evolution of the original company logo. These are all signed by the creators of TLG and C&C: Stephen Chenault, Davis Chenault and Mac Golden. The three books: Adventurer's Backpack: Four new classes: The Archer, Avatar, Magic User and Thief. Original takes on old classes! Each of the new classes is fully detailed and playable out of the box. These are followed by four ready made adventurer's backpacks, with equipment cataloged and stored, with cost and EV attached. These are followed by 36+ spells, all new, all ready to hit your table right now! Of Gods & Monsters of Aihrde: Details on 16 or more gods, 5 giants, 5 eldritch goblins, 4 fiends and one of the Captain Kings. Each entry places the god or monster squarely in the world of Aihrde, fully playable with adventure hooks. But these are no ordinary giants and fiends. The giants are named as are the goblins, each with their own sorry tale. The fiends are wholly new to C&C, designed to aid CKs who need to bring characters to their senses! The Golden Familiar: Revised and expanded. This adventure originally appeared as an add on with the portrait screens. Now we've cleaned it up and added 14 maps. The adventure pitches the characters a hill top castle whose 14 gates guard the only access to the treasure within.
NPC Almanac Register
Troll Lord Games
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TLG 8527 Castles & Crusades NPC Almanac Register Hardcover, Black & White, 224 pages $29.99; N/A Game Category: Table Top Role Playing Games Every… TLG 8527 Castles & Crusades NPC Almanac Register Hardcover, Black & White, 224 pages $29.99; N/A Game Category: Table Top Role Playing Games Every game has them: hosts of unnamed, faceless, personality-lacking entities that mock both players and CKs with their amorphous shapes. Essential parts of any role playing game, the NPC is often the most overlooked. With the NPC Almanac Register, that problem becomes a thing of the past. Here is a veritable rogues gallery of NPCs! The Register consists of a series of tables for scores of NPCs, both class based and hirelings, or adherents. These NPC entries include all the info you need to place the NPC in your game and begin play. They contain name, sex, appearance, personality, hook, alignment, level, BtH, HP, AC, Primary Attributes, Secondary Attributes, armor, weapons, and special info. With over 1,200 NPCs presented, it is the perfect resource for your role playing game! The Register is the companion piece to the NPC Almanac Sketches.
NPC Sketches
Troll Lord Games
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TLG 8528 Castles & Crusades NPC Almanac Sketches Hardcover, Black & White, 288 pages $29.99; N/A Game Category: Table Top Role Playing Games The NPC… TLG 8528 Castles & Crusades NPC Almanac Sketches Hardcover, Black & White, 288 pages $29.99; N/A Game Category: Table Top Role Playing Games The NPC is an essential part of any role playing game and Castles & Crusades is no exception. NPCs play a variety of roles from the barkeep at the tavern that passes on juicy rumors for a few coins, to the well-paid henchmen who drags the wounded character to safety and healing. The NPC Almanac Sketches consists of collections of long and short NPCs entries, both class based and hirelings, or adherents. These NPC entries include all the information you need to place the NPC in your game and begin play. They contain name, complete description, a little background, gender, appearance, personality, hook, alignment, and where called for level, BtH, HP, AC, primary attributes, secondary attributes, armor, weapons, and special info. With hundreds of NPCs presented, it is the perfect resource for your role playing game! The NPC Almanac Sketches is the companion piece to the NPC Almanac Register.
Fields of Battle
Troll Lord Games
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Castles & Crusades Fields of Battle Product Type/Format & Price: 8.5 x 11 softcover, 48 pages; $11.99 Ordering Info: TLG 81212, ISBN 978-1-936822-52-2… Castles & Crusades Fields of Battle Product Type/Format & Price: 8.5 x 11 softcover, 48 pages; $11.99 Ordering Info: TLG 81212, ISBN 978-1-936822-52-2 Beyond the comforts of home, lie worlds of epic adventure. Fields of Battle is a simple, straightforward, easy-to-use game of mass combat. It easily simulates battles between hundreds and even thousands of combatants, all in a single gaming session. Herein are all the tools you need to decide the outcome of large-scale warfare. Playable with the TLG’s Battle Unit Counters, or any type of miniatures, Fields of Battle is a flexible, easy-to-learn rules set that allows you to conduct small battles between a few dozen combatants or mass warfare between the armies of kings. Include Your Characters Fields of Battle allows you to place your character on the battlefield. Stand should to shoulder with the combatants or lead from them from afar. Fields of Battle blends flawlessly with your table top RPG bringing war to your table like never before. Compatible Game Fields of Battle is fully compatible with most any role-playing game. Its simple Siege Engine mechanic is highly adaptable, allowing you to smoothly integrate the Fields of Battle rules set with any ongoing campaign. Your PCs and their archenemies can even battle it out alongside their clashing forces, their skills and abilities directly impacting the tide of the wars they wage! Fields of Battle puts the battle in your hands.
Arms and Armor
Troll Lord Games
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TLG 8514 Arms & Armor $9.99 For centuries the clash of arms has stirred the dust of many a battle field. There, armies come to grip with one another… TLG 8514 Arms & Armor $9.99 For centuries the clash of arms has stirred the dust of many a battle field. There, armies come to grip with one another fighting for reasons too many to count. The continual contest has spawned a host of tools to end life and preserve it. Weapons from the hand held to the ranged, armors from leather hides to chained mail have clashed time and again, one set against the other in eternal content. Welcome to the illustrated guide to arms and armor. Within you’ll find hundreds of listings of weapons, armor, shields and helms. Each entry includes a brief description of the weapon and its intended purpose as well as an illustration. Arms & Armor, complete with damage and range listings, is fully compatible with your favorite role playing game. Scheduled to release Febuary, 2016 978-1-944135-07-2
Guilds and Orders
Troll Lord Games
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TLG 8517 Guilds & Orders $9.99 Guilds and Orders is a simple resource guide for use at almost any table and any roleplaying game. It lists several… TLG 8517 Guilds & Orders $9.99 Guilds and Orders is a simple resource guide for use at almost any table and any roleplaying game. It lists several dozen possible guilds or orders that you can port into your game and use to augment an adventure through role playing. It’s a book that adds depth to a region by giving its people that much more flavor. Below you’ll find outlined scores of guilds and orders, that serve as ready to play creations or as examples of what they should look like. There are entries from the commonly known thieves’ guild to the less remember trade guilds. Whatever the listing, there is more than enough fodder for everyone. This book is wholly system neutral. The material is good for any role playing game. For that reason, nothing is stated out, guild leaders are not listed, nor any stats given for the rank and file. The few exceptions limit information to hit dice and hit points. This allows anyone to use it in any game. Scheduled to release June, 2016 978-1-944135-47-8
Codex of Aihrde Festung Aufstrag
Troll Lord Games
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TLG 8086 Codex of Aihrde Expansion Festung Aufstrag The Aenochians ruled these lands long ago, back then they were verdant realms of u nbelievable… TLG 8086 Codex of Aihrde Expansion Festung Aufstrag The Aenochians ruled these lands long ago, back then they were verdant realms of u nbelievable wealth and opulence. Washed away by history only the memories and ruins remain. From the Blighted Screed in the south to the Withing Oaks in the north, from the Plains of Acrothos to the Red Hills, these are the environs of Aufstrag. They encompass the sprawling wasteland of the Gray Swamps and the massive rivers that tumble down from the distant Grundliche Mountains to feed the quagmires below. The Toten Fields, Eastern opens, the Moors, these are wild lands filled with predacious sorcery and beasts of unyielding power. In the midst of all this lies Aufstrag, that dread tower of the Horned God. It looks over the land, poisoning all it sees, and creating a wilderness of evil.
Codex of Aihrde Gottland Ne
Troll Lord Games
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TLG 8701 Codex of Aihrde Gottland-Ne Softcover, Black & White, 20 pages $9.99; N/A Game Category: Tabletop Role Playing Games The Gottland is a broken… TLG 8701 Codex of Aihrde Gottland-Ne Softcover, Black & White, 20 pages $9.99; N/A Game Category: Tabletop Role Playing Games The Gottland is a broken land of stark hills with little vegetation. To the north and west, it borders the Shadow Mountains. To the east lies the Inner Sea and to the south is the Ington River, or “Deep Flow” in the Vulgate tongue. It is best known for the bitterly cold winds which blow off the mountains and through the Kleberock Pass. Here, where the Gottland joins the Moravan Plains to the north, the wind is forever whistling as it coils through the clefts and rocks, to spill out upon the rolling tundra of dry grass and hot sun, plains that seem to go on forever. Trolls roam these lands, they come from the mountains to hunt the massive mammoths that wander the tundra. There are giants too and wild halflings and monsters unknown. It is a wasteland of forgotten ruins. It is truly a land that reflects its name, for Gottland Ne is the dwarf for the “Land without Gods.”
Codex of Aihrde Aufstrag
Troll Lord Games
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The Die is Cast! The World of Aihrde is the official Castles & Crusades adventure setting. The folio comprises everything you need to get started on… The Die is Cast! The World of Aihrde is the official Castles & Crusades adventure setting. The folio comprises everything you need to get started on an adventure in a world that is epic in its scope. Aihrde’s unique design allows Castle Keepers and Players alike to customize and adapt an unfolding tapestry of adventure through their own design and style of play. A world like no other, Aihrde has a true coherent historical framework, with a depth unreached by any other adventure setting. From the cosmological origins of its creation, to the inner world, to the Winter Dark Wars, Aihrde offers a complete picture for any adventurer’s background. Its familiar trappings and classic feel of dragons, orcs, goblins, elves, dwarves, and more only strengthen Aihrde’s unique features. The After Winter’s Dark Folio comprises two books: After Winter’s Dark Setting Book We divide this 56 page book into 4 separate parts, each covering a vital aspect of the World of Aihrde. I Geography Lands, Oceans, and the playing area The Cradle of the World II Cultural Landscape The peoples of the world, their lands and Kingdoms, Kings, history, the economies and how they interact with each other. III Cosmological Landscape The Heavenly Bodies, the Cosmos, The Gods of Aihrde IV The History An abbreviated history of the world from its unfolding to the present. Cosmology, Time-Line, Guilds, and Gods This 20 page book encompasses quick references for the gods and how they interact with the planes, the major guilds of the world and a brief time line. There are Two Area Maps detailing the Cradle of the World where all the action takes place and 3 world maps bringing a comprehensive shape to the whole wide world. From the aging trolls of the Gottland to the red trees of the Rilthwood, adventurers encounter an exciting world where the present is alive with the past. It is Epic in its scope, accommodating both high and low level adventures with ease. Aihrde's boundaries are only as narrow as the walls of your imagination. It is a World of Epic Adventure!
Gods & Monsters
Troll Lord Games
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Castles & Crusades Of Gods & Monsters Mythic epics are the driving force behind fantasy role playing games! Castles & Crusades is no exception. Here… Castles & Crusades Of Gods & Monsters Mythic epics are the driving force behind fantasy role playing games! Castles & Crusades is no exception. Here for the first time C&C branches out into the ether and brings you OF Gods & Monsters a book we guarantee you’ll want and use. Written by James M. Ward this book stands along side the Monsters & Treasure as a tremendous resource for adventure and fun. James M. Ward returns to a subject he knows very well and delivering a plethora of information on hosts of gods, godlings, heroes and the magic that drives them. In Of Gods & Monsters Mr. Ward explores over 16 pantheons including Norse, Greek, Roman, Aihrdian, Inzaen, demi-human pantheons and more. Beyond a simple recitation of deities, Of Gods & Monsters present playable incarnations of the gods in the guise of their own avatars. The deft and experienced hand of Mr. Ward explores spells, magic items, rituals and more. Castle Keepers need not struggle with characters encountering all powerful deities, but rather they can use the avatars to spice up and drive adventures of the mythic and the divine. These avatars and designed to be playable version of the gods, but not the gods themselves. Complimented with mythic monsters and holy items Of Gods & Monsters is a must have for any serious CK. But its not for the CK alone. Players find loads of information from hosts of new cleric and druid spells to rituals of the divine. Clerics, Druids, Paladins, Bards and all the characters benefit from Of Gods & Monsters.
The Golden Familiar
Troll Lord Games
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The Golden Familiar TLG 83522 Castles & Crusades $10.99, ISBN: The Castle Aucherwitch sits on top of a small mountainous hill upon the north-eastern… The Golden Familiar TLG 83522 Castles & Crusades $10.99, ISBN: The Castle Aucherwitch sits on top of a small mountainous hill upon the north-eastern edge of the Kellerwald. An ancient ancestral home of the Duke’s it has recently fallen to a war party of orcs. Now it is infested, its garrison scattered, lords slain or lost, and its treasure, the vaunted Golden Familiar, lies in the hands of the orcs. The single path which leads to the castle snakes around the hill and is punctuated by 14 separate gates. Some of the gates are guarded, some are not. Some are linked to other gates, and some stand alone with little protection from above or behind. The party must use whatever means necessary to take each gate. Through craft, skill, guile or brute strength they are tasked with forcing the gates to seize the inner keep and find the Golden Familiar. This adventure is designed for use with 4-8 characters of 1st-3rd level.
The Pestilant
Troll Lord Games
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Stock Code: TLG 83552 Title: The Pestilant Game System: Castles & Crusades Category: Adventure MSRP: $9.99 Size: Softcover, 18 pages ISBN: N/A To the… Stock Code: TLG 83552 Title: The Pestilant Game System: Castles & Crusades Category: Adventure MSRP: $9.99 Size: Softcover, 18 pages ISBN: N/A To the south of the famed Blacktooth Ridge lies the East Fallow Hills. There, the caravanserai of Wosterfall plays host to the occasional merchant or adventurer seeking their fortune on that fabled fence to the north. When Ignasium the monk arrived, battered and wounded, most shunned him, fearing that he brought evil with him. They were not wrong, for he bore an artifact and was possessed of a mission. And unless some one steps up, all his struggles will fail and the pestilent unleash.
Tomb of the Unclean
Troll Lord Games
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Stock Code: TLG 8356 Title: Castles & Crusades Tomb of the Unclean Game System: Castles & Crusades Category: Adventure MSRP: $9.99 Size: 8.5 x 11,… Stock Code: TLG 8356 Title: Castles & Crusades Tomb of the Unclean Game System: Castles & Crusades Category: Adventure MSRP: $9.99 Size: 8.5 x 11, Softcover; 20 pages ISBN: N/A Where a statue stands there’s some hint of history. But in the case of Sagrid, whose statue, forgotten now by all but a few, there is more than the usual. His dealings with evil were well known, but what lay forgotten was the why. The soul of his beloved, bound in hell, languishes still. Freeing her is more than an act of pity for the wretched. It is an act of vengeance for the wronged. Plunge into the unhallowed world of devils, where souls are bartered like wealth, free the bound, and win gold, glory, and everlasting renown along the way. This is an adventure for 4-6 characters of 6th to 8th level.
M1 A Stranger Among Us
Troll Lord Games
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TLG 8357 Castles & Crusades M1 A Stranger Among Us $9.99; ISBN: 978-1-944135-99-7 A brigand and thief have slunk into Lord Wynn’s keep and pilfered… TLG 8357 Castles & Crusades M1 A Stranger Among Us $9.99; ISBN: 978-1-944135-99-7 A brigand and thief have slunk into Lord Wynn’s keep and pilfered several valuable carvings. Lord Wynn is offering a bit of gold for the return of the stolen goods, but he is offering a king’s ransom for the return of the thief. “A king’s ransom. For a thief? Must have been some precious stick ‘o wood,” Bariston quizzically comments to those at the table. “Aye! That’s right. I thin’ 1,000 coin. Oh, dat Walrun da Lord’s Sheriff, daren’t go follow dat thief. He crossed the Hruesen River and headed to the Blacktooth Ridge. Nary a soul here wants to make their way to the Ridge these days. Ole’ Red Cap is about they say. An dat devil is the least o’ your worries.” The Blacktooth Ridge is no place for the weak, the inexperienced, or the fearful. The dangers there are many and rewards paltry. And this thief must be something other than a common rogue to head straight into the jaws of that deadly wilderness. A Stranger Among Us is an overland adventure that pits your characters against dangers both rare and extraordinary. It is designed for use with a mid-level party of 4-6 characters.
M2 The Ebon Staff
Troll Lord Games
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TLG 8358 Castles & Crusades M2 The Ebon Staff $9.99; ISBN: x On the banks of a rushing river, in a vast and desolate steppe, lie the remains of an… TLG 8358 Castles & Crusades M2 The Ebon Staff $9.99; ISBN: x On the banks of a rushing river, in a vast and desolate steppe, lie the remains of an ancient city. It stands there, a testament to misplaced glory, like the bones of a long-forgotten civilization. Dusty winds and silence have been its only company for centuries, an echo to the legends of cults and ancient gods. Despite this, the city serves as a refuge of sorts, where water and shelter provide comfort to the weary traveler. Now, however, something is different. A glow emanates from a tower’s ruins; a beacon or warning, who can say. Gray smoke trails up from the aged ruins, vultures circle above, and the fluttering whisper of an ancient evil and death are on the wind. Enter the ruins of Poatholear and unearth the mysteries that surround the Ebon Staff. Whether for good or ill, the old gods stir. The Ebon Staff is an overland adventure that began in A Stranger Among Us. It finds the characters escorting survivors into the wild plains toward an abandoned city. It is designed for use with a mid-level party of 4-6 characters.
M3 A Gathering Storm
Troll Lord Games
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TLG 8359 Castles & Crusades M3 A Gathering Storm $9.99; ISBN: 978-1-952379-14-7 The Ebon Staff! An artifact, a fetish, a symbol of the long-dead… TLG 8359 Castles & Crusades M3 A Gathering Storm $9.99; ISBN: 978-1-952379-14-7 The Ebon Staff! An artifact, a fetish, a symbol of the long-dead goddess Amphoe Wan. The staff brings hope to her downtrodden and beaten people even in the face of the gathering storm. For her enemies muster in the north, they intend to extinguish the light of this goddess and her people forever. To harness its power, one must return the staff to its sepulcher and give it back to the goddess. But the sepulcher, the temple to Amphoe Wan, lies hidden in the vast rolling expanse of the steppe. Finding it proffers a challenge to any who carry it and those who do have the burden of a whole people on their shoulders. Crossing the unforgiving steppe, guided by faith, desperation, or brilliant insight, one must find the ancient temple from which the goddess first came into the world and return the staff to where it belongs. But the road is long, the steppes unforgiving, and what dangers lie within the temple is anyone’s guess. The Gathering Storm, designed for a mid-level party of 4-6 characters, is an overland and dungeon adventure that began with M1 A Stranger Among Us and continued in M2 The Ebon Staff. This adventure takes the characters further into the steppes and to the holiest shrine of its people.
M4 A Deadly Tide
Troll Lord Games
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TLG 8360 Castles and Crusades M4 A Deadly Tide $9.99; ISBN The armies in the north gather, a great tide of warriors is preparing to sweep down on the… TLG 8360 Castles and Crusades M4 A Deadly Tide $9.99; ISBN The armies in the north gather, a great tide of warriors is preparing to sweep down on the Plains of Acrothos and sweep all before them who do not bend the knee. Word has spread that the high priestess of Amphoe Wan seeks to gather her people to make war against the invaders, but the followers of Amphoe Wan are scattered, beleaguered, and many seek only to escape further to the south and west. In truth, few have faith and fewer still are willing to follow the high priestess. She needs greater power and influence, things that only the Ebon Staff can provide. Can the Ebon Staff save her and her people from slaughter? Only time will tell and there is precious little of that available The Deadly Tide, designed for a high-level party of 4-6 characters, is an overland and dungeon adventure that began with M1 A Stranger Amongst Us, continued with M2 The Ebon Staff, and M3 A Gathering Storm. It concludes with A Deadly Tide. This adventure takes the characters to the furthermost reaches of the Plains of Acrothos and into the path of a horde of mounted warriors intent on killing everyone on their path of conquest.
The Long Valley
Troll Lord Games
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TLG 8341 Castles & Crusades The Long Valley $9.99 The valley was tamed long ago. The deep gorges were bridged, a road cut through her swampy bottoms,… TLG 8341 Castles & Crusades The Long Valley $9.99 The valley was tamed long ago. The deep gorges were bridged, a road cut through her swampy bottoms, and towers set to watch the road to keep the mountain’s predators at bay. That was long ago when the kingdoms of men were young and strong. For now the valley is empty of its old inhabitants. The towers are in ruin, the road in disrepair, and her people long gone. But it is not empty, for creatures have crept into the void, both deadly and mad. Even the bridges offer a deadly and dangerous challenge to the unsuspecting traveler. The Long Valley is an overland adventure that allows the characters to explore the whole 30 mile stretch of country. The challenges range from the monstrous to the terrain, itself. Death lurks at every turn for the valley is as dangerous as it is beautiful. There are several encounter areas,including dungeons--loosely strung together.. Scheduled to release May, 2016 978-1-944135-08-9
The Outpost
Troll Lord Games
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TLG 8342 Castles & Crusades The Outpost $9.99 The Outpost is an adventure module for 3-6 player characters of 1st to 3rd level. The Outpost stands… TLG 8342 Castles & Crusades The Outpost $9.99 The Outpost is an adventure module for 3-6 player characters of 1st to 3rd level. The Outpost stands upon a high ridge, overlooking the long, broken country of the southern Gelderland. It guards the main route between the lands of the Uthine orcs and the Fontenouq elves who dwell in small towers and fortified keeps in the north of that country. The Outpost is a key to the defense of the elven homeland, for from it messages are sent to the lords of that people, keeping them abreast of all that the orcs do. It is only lightly defended, for the orcs have not gathered in great numbers since the fall of the Horned God, so many years ago. That is about to change. Under their warlord, Grom, they are massing, plotting to overwhelm the Outpost and plunge their arms into the lands of the Fontenouq, crushing the elves in a series of rapid battles, before they can gather their scattered peoples. The elves at the Outpost, longer used to calm and quiet, know nothing of this, and unless news is brought to them quickly, they and many of their people will fall beneath the ravages of Grom and his host of ravage, wild-eyed Uthine warriors. Scheduled to release March, 2016 978-1-944135-14-0
Demon's Tale
Troll Lord Games
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TLG 8087 Castles & Crusades Ends Meet $14.99 Valchia’s comrades are all dead and she is trapped in the belly of Aufstrag. Rescuing her would be an act… TLG 8087 Castles & Crusades Ends Meet $14.99 Valchia’s comrades are all dead and she is trapped in the belly of Aufstrag. Rescuing her would be an act for the very brave or the very foolish. But the price she offers cannot be passed up. Gate in, find her, gate out. That’s all needs be done, almost. Where the dark is darkest. Scheduled to release August, 2016 978-1-944135-24-9
Tomb of the River King
Troll Lord Games
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TLG 8366 Castles & Crusades Tomb of the River King Softcover, Black & White, 20 pages $9.99; N/A Game Category: Table Top Role Playing Games In ages… TLG 8366 Castles & Crusades Tomb of the River King Softcover, Black & White, 20 pages $9.99; N/A Game Category: Table Top Role Playing Games In ages past, or so the tales relate, a magical beast haunted the lands of the desert people. Some he devoured, others he placed in bondage. These slaves he bid build for him a mighty tomb, a pyramid the likes of which few in those days had seen. He gathered all his manifold wealth and crawled into the tomb and there sealed himself in. By design or happenstance, the tales do not say. Rumors abound that the tomb has been found, this ancient resting place, filled with wonderous magics of the old world, waiting for the intrepid and bold to unearth it and plunder its history. This module is designed for four to five players of 5th to 6th level.
Brindisium Adventures
Troll Lord Games
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TLG 83452 Castles & Crusades Brindisium Adventures $9.99 South of the fabled Darkenfold lies the dry plains of Brindisium here men dwell in the shadow… TLG 83452 Castles & Crusades Brindisium Adventures $9.99 South of the fabled Darkenfold lies the dry plains of Brindisium here men dwell in the shadow of an Empire, ancient yet reduced. Here legions are fierce, her government controlling, he lands are wild and reckless. Two High Level Adventures! In the Prophecy of Balak’ zir an ancient orarcle that heralds the doom of the realm has seemingly come to pass. But things are not as they seem and it is us to the few to unravel the mystery of the end of days! In Mine! Mine! Mine! local magnates have run afoul of all manner of problems, from competing factions, bandits, monsters and more! It is a race to unravel the many players in this complex tale of strong arms and wicked ways. Scheduled to release August, 2016 978-1-944135-27-0
Behet's Rampage
Troll Lord Games
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TLG 8365 Castles & Crusades Behet’s Rampage Softcover, Black & White, 20 pages $9.99; N/A Game Category: Table Top Role Playing Games Stock Code: TLG… TLG 8365 Castles & Crusades Behet’s Rampage Softcover, Black & White, 20 pages $9.99; N/A Game Category: Table Top Role Playing Games Stock Code: TLG 8365 Title: Behet’s Rampage Game System: Castles & Crusades Category: Adventure MSRP: $9.99 Size: 8.5 x 11, Hardcover; 19 pages ISBN: N/A Kha ‘Hamet, the demi-god, loved the mortal As’ Wan like no other. After she was slain, Kha ‘Hamet could not finish the funerary ritual and so, left her unburied and she was denied her afterlife. Kha ‘Hamet cheated Osiris of his bounty and in a rage, Osiris plagued the lands of As’ Wan and all her people. Osiris unleashed a beast upon them, and all was laid waste. Though the memory of men is short, the gods do not forget, and Osiris bid the beast return every 250 years to hound As’ Wan and Kha ‘Hamet’s children and all their descendants. And so it has been for ages. The beast has returned, hounding the people, hunting them, and slaying the unwary. All have fled to town of Paros, fearing Osiris’ curse and waiting for aid. This module is designed for 4-5 characters of 7th-8th level. A cleric or similar class is useful for the successful completion of the module.
Visiting Death
Troll Lord Games
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TLG 8372 Castles & Crusades Visiting Death $9.99; 26 pages; ISBN: N/A Death stalks the village of Chenye! Long ago, the village of Chenye witnessed a… TLG 8372 Castles & Crusades Visiting Death $9.99; 26 pages; ISBN: N/A Death stalks the village of Chenye! Long ago, the village of Chenye witnessed a tragic legacy of envy and malevolence. Brothers Meng Xin and Xianluo were destined for vastly different fates. When Meng Xin's prosperous rule was cut short by a mysterious poison, Xianluo seized power, plunging Chenye into an era of darkness which endured for the entirety of his reign. Yet even after death, Xianluo’s influence persists. In “Visiting Death,” the dead and buried Xianluo returns from the grave, seeking to torment the village once more. His spectral wrath leaves destruction in its wake, with the dead rising and the living trembling in fear. Can you, brave adventurer, face the malevolent spirit that haunts Chenye? Aid Mengjie, the current village chief, as he desperately seeks aid against the relentless onslaught of his vengeful father. Dive into a world of supernatural terror, where the line between life and death blurs, and the shadows whisper of ancient betrayals. Will you be the hero Chenye needs, or will you succumb to the haunting darkness that lurks in "Visiting Death"?
Dwarven Glory
Troll Lord Games
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Stock Code: TLG 8316 Title: S4 Dwarven Glory Game System: Castles & Crusades Category: Adventure, Level 1-10 MSRP: $9.99 Size: 8.5 x 11, Softcover; 22… Stock Code: TLG 8316 Title: S4 Dwarven Glory Game System: Castles & Crusades Category: Adventure, Level 1-10 MSRP: $9.99 Size: 8.5 x 11, Softcover; 22 pages ISBN: 978-0-984415-53-3 But those days, mired as they are in the depths of time, are but echoes heard now by few and remembered by only the oldest and most learned of the scholars. Grausumhart’s cities have all but vanished from the face of Aihrde; only ruins remain, and even these have become as much a part of those ancient mountains as the stone and are faded now, as is much of the Dwarven Glory. Dwarven Glory is a series of fast play adventure stories. Each of the adventures is playable as a one shot scenario. Dwarven Glory takes place in the world of Aihrde in the southern Rhodope Mountains, the Smoking Giants, specifically within the edge of the Darkenfold forest. These mountains lie on the far western edges of the world map as supplied by Troll Lord Games. Usage of Dwarven Glory in other settings or transplanted anywhere in Aihrde is as easy as finding an old mountain chain on your map. There are three adventures included within: The Looking Stones, Wyrm Well and The Winding Stair. ~The Looking Stone is an adventure for a smattering of characters of levels 4-6. The party is confronted by ancient dwarven guardians and the dead like they have never encountered before. ~Wyrm Well is a short dungeon adventure designed for 3-5 2nd level characters.The Wyrm Well is a long buried dwarven dungeon haunted by the creatures of yesterday. Explore the deeps of the Wyrm Well and learn why even Dwarves may come to fear the dark. ~The Winding Stair is a short dungeon adventure designed for 3-5 3rd or 4th level characters. Bael the Dwarf Lord carried into those mountains a great axe, an heirloom of sorts, given to him during one of his many adventures, by one of the Val-Eahrakun, long ago. But Bael is long gone and his memory faded from the earth. But the refuge he built for himself and his precious axe remain; forgotten ruins in the tall mountains. There upon a lonely a path where the wind battles with time for the destruction of the world lies the Winding Stair. Adventure Type: Overland, Dungeon Level: 1-10 Party: 4-6 Setting: Aihrde, Portable or Homebrew
Stains Upon the Green
Troll Lord Games
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Stock Code: TLG 8328 Title: S7 Stains Upon the Green Game System: Castles & Crusades Category: Adventure, Level 6-8 MSRP: $9.99 Size: 8.5 x 11,… Stock Code: TLG 8328 Title: S7 Stains Upon the Green Game System: Castles & Crusades Category: Adventure, Level 6-8 MSRP: $9.99 Size: 8.5 x 11, Softcover; 20 pages ISBN: 978-1-936822-79-9 Stains upon the Green thrusts the characters into the Tar Kiln, where the ruins of an old dwarven ring fort offers them refuge from the wilderness and its many dangers. Beyond the parapet’s walls and the ruined barbican that breaches them stands a keep, built on these borderlands long ago. Abandoned now to the wilderness, its secrets are ripe for the taking. But within it lies a secret portal that others wish to use, to bridge the gap between worlds. The adventure is set upon the borderlands known as the Tar Kiln, a wilderness that lies beyond the northern marches of the Kingdom of Kayomar. Here the rolling hills and mixed pine and hardwood forests give refuge to creatures great and small; boars the size of ponies, giant wolves, and massive cave bears. There are also bull headed men and long toothed tigers, grim faced giants, and trolls. They come for the hunt, for the elk and deer are plentiful and large. It is a broken country, littered with tar pits that lay in bleak silence like stains on a canvas. It is designed to introduce characters to the Rings of Brass, magical portals that lead to dwarven roads carved through the planes. It is specifically designed for use in bridging the Lands of Ursal in Aihrde with the Free City of Eskadia in the Haunted Highlands. It is modular however, allowing its use in any setting of the Castle Keeper's choice. The plane travel aspects are not germane to the adventure and can be discarded if desired. Adventure Type: Overland, Dungeon Level: 6-8 Party: 4-8 Setting: Aihrde, Portable or Homebrew
Dragon's Crucible
Troll Lord Games
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TLG 80921 Inzae Primer $9.99 Observations, Notes and Commentary of Fodius the Fishmonger (deceased) on the World and People Before aught, the Dragon… TLG 80921 Inzae Primer $9.99 Observations, Notes and Commentary of Fodius the Fishmonger (deceased) on the World and People Before aught, the Dragon Inzaa existed. In the vast emptiness, Inzaa grew restless and wroth and began to spin upon herself. Such a violent thrashing and churning did this become that the Dragon ripped a shred from the fabric of nothingness and from this hole all manner of energy and matter spilt into the universe in a savage, churning vortex: the Maelstrom. Inzaa twirled about the Maelstrom for ages untold as time and space and matter and energy were cast off into the universe. Thus the beginning of worlds . . . . Inzae is a primer for a savage world of dark design. A land forged by the rage of a dragon. A land both harsh and cruel, where life is short and brutal and only the very strong or the very lucky survive. This is a fantasy campaign setting with everything you need to know to get started in the world of Inzae, from her extraordinary mythology to the lands of her sprawling continent, the peoples who walk the darkened forests and high mountains and the lords who rule them.
I1 Death in the Treklant
Troll Lord Games
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Stock Code: TLG 80901 Title: I1 Death in the Treklant Game System: Castles & Crusades Category: Adventure, Level 4-6 MSRP: $19.99 Size: 8.5 x 11,… Stock Code: TLG 80901 Title: I1 Death in the Treklant Game System: Castles & Crusades Category: Adventure, Level 4-6 MSRP: $19.99 Size: 8.5 x 11, Softcover; 80 pages ISBN: 978-1-936822-74-4 Journey on a wild adventure that takes you from Vakund, the Tower of the Dog, to the dungeons of Dzeebagd and beyond to Felsentheim and the Dogs of War. This is Death in the Treklant. Now in one volume, enjoy the brutal adventure that helped launch Castles & Crusades. Death in the Treklant includes three adventures, played together or separately Vakhund: Travel south into the goblin kingdoms is always fraught with danger. So many will go only as far as the Baron’s outpost, the Vakhund, the Tower of the Dog, and reside there in safety while merchants and others fare their way further down the road. But what happens when the Vakhund is attacked by goblins, orcs and bandits? A princess is kidnapped and only a dangerous trip into the dark-infested goblin kingdoms will reveal the answer. Dzeebagd: Journey deeper into the treacherous goblin kingdoms in search of Evanna, daughter of the House Rothenheimer. But beware or the maelstrom will drag you into the dark plots that surround her. Why was her father assassinated? What secrets does she hold? Perhaps the answers lie below, in the dungeon beneath the ruined tower of Dzeebagd. Felsentheim: The action-filled, epic conclusion to the Death on the Treklant! You have raised the ire of the goblin warlord, and you now flee his kingdom with parties hot on your trail. You must reach the borderland town of Felsentheim, for if you do not, no alarm will sound to harken the coming of the Dogs of War! Shall you claim the glory of heroes, or accept your doom? Death in the Treklant is an adventure series for 4-6 characters of 2nd-4th level. It provides intense action, including a large-scale siege, and it requires heroes of high mind and daring spirit. Such heroes shall long linger in the halls of memory. Adventure Type: Overland, Dungeon Level: 1-2 Party: 4-6 Setting: Inzae, Portable or Homebrew
I4 Graffenfold Adventures
Troll Lord Games
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Stock Code: TLG 81031 Title: I4 Graffenvold Adventures Game System: Castles & Crusades Category: Adventure, Level 6-8 MSRP: $19.99 Size: 8.5 x 11,… Stock Code: TLG 81031 Title: I4 Graffenvold Adventures Game System: Castles & Crusades Category: Adventure, Level 6-8 MSRP: $19.99 Size: 8.5 x 11, Softcover; 72 pages ISBN: N/A The harsh, untamed wilderness of the Graffenvold has never known peace, though those who hide behind castle and town walls like to pretend they’ve mastered all that the wide world has to offer. This is the arrogant vanity of the civilized. Only the bold venture beyond the walls, daring to face that which lurks beneath the long shadow of a starless night. Graffenvold Adventures comprises four separate and loosely connected adventures that send your characters beyond the walls into the wilds of the titular forbidding region of the untamed wild. Within, characters will be pitted against The Burning Firmament, wherein a city besieged and set aflame, Caverns of Ambuscadiam, wherein they will reconnect miners with their employers no matter the danger, Desecration and Damnation, wherein oafs and ogres are little separated, and A Princely Heritage, wherein they must track down a long-sought manual of devilish lore. These are the Graffenvold Adventures, designed for mid-level characters. Adventure Type: Town, Overland, Dungeon Level: 6-8 Party: 4-8 Setting: Inzae, Portable or Homebrew
Reaping Bones
Troll Lord Games
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Stock Code: TLG 8330 Title: S8 Reaping Bones Game System: Castles & Crusades Category: Adventure, Level 4-6 MSRP: $9.99 Size: 8.5 x 11, Softcover; 20… Stock Code: TLG 8330 Title: S8 Reaping Bones Game System: Castles & Crusades Category: Adventure, Level 4-6 MSRP: $9.99 Size: 8.5 x 11, Softcover; 20 pages ISBN: 978-1-936822-83-6 The Tar Kiln, a wild region of wooded hills, cut by deep gulches, where giant blocks of gray stone rise from the upland prairie like islands in the sea. Here streams feed lakes or wild rivers and the sky seems to stretch on forever. But the Tar Kiln is not a kindly place; it is littered with tar pits, constantly oozing the ichors of the world's birth upon the green grasses. And it is home to wild beasts, hunting dragons, bull headed men and tigers so large their fangs are like sabers. And in the midst of all this lie the ruins of an ancient god, Nunt, master of dark places. Only the hardy dwell here. Such is Brian, Lord of Helliwell, who rules his people with benevolent neglect. He asks no more of them than their oaths require, nor does he give them any more than his oaths demand. But herein lies his doom, for to protect his people he’s crossed his King, and suffered the loss of his son. Borne into the wilds of the Tar Kiln by mercenaries, the boy is gone. But Brian must head off to the south to confront his monarch, turning to other to aid his child. So you find yourselves entering the Tar Kiln, and the wilds, whose echoes carry a terror, that only the bold can face. For in them, lurk monsters from the edge of nightmare. Reaping Bones is a fast paced pursuit adventure that plunges the characters into the wilds to find a boy whose captures are anything but normal mercenaries. Adventure Type: Overland, Dungeon Level: 3-6 Party: 3-5 Setting: Aihrde, Portable or Homebrew
Portal Unfolding & For to Save My Soul
Troll Lord Games
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TLG 83702 The Portal Unfolding & For to Save My Soul $9.99, 24 pages, Softcover Two Adventures in One The Portal Unfolding The Futhnopt, the Five… TLG 83702 The Portal Unfolding & For to Save My Soul $9.99, 24 pages, Softcover Two Adventures in One The Portal Unfolding The Futhnopt, the Five Gates, guard the entrance to the Wretched Plains. They are held against the living and welcome only the dead and the damned. A living creature must be both clever and strong to pass through the gates, for to enter any of the five gates is to invite death. Take up sword and staff, and leave the world of mortals behind. Cross over and find the path that leads to the gates of evil. When those gates open before you, muster your courage to pass through and into the maelstrom of evil that is the Wretched Plains. For to Save My Soul Ages ago, a vulcreed demon passed through the region leaving wreckage and ruin in its wake. The devastation was so immense that all living things in the area were annihilated. Even the land suffered the imprint of the abyssal lord’s presence, bent and misshapen by the vulcreed’s very existence. Time though, has cured the land and left only the memory of things that were. But it is often lingering memories that cause the most pain and damn the soul, both in life and death! A high-level adventure for a party of 3-5 characters. Play as stand-alone or part of a larger series.
Skirmishes From Heaven and Hell
Troll Lord Games
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Stock Code: TLG 8376 Title: Skirmishes: Heaven and Hell Game System: Castles & Crusades Category: Adventure MSRP: $10.99 Size: 8.5 x 11, Softcover; 16… Stock Code: TLG 8376 Title: Skirmishes: Heaven and Hell Game System: Castles & Crusades Category: Adventure MSRP: $10.99 Size: 8.5 x 11, Softcover; 16 pages ISBN: N/A Twenty simple encounters pitting your characters against some of the most strange or powerful creatures from Heaven and Hell!
Under the Blood Red Moon (free RPG)
Troll Lord Games
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TLG FRD2016 Under the Blood Red moon Castles & Crusades & Amazing Adventures Cross over $9.99 A sword and sorcery adventure! Matyas is an old man. A… TLG FRD2016 Under the Blood Red moon Castles & Crusades & Amazing Adventures Cross over $9.99 A sword and sorcery adventure! Matyas is an old man. A long life of adventure has left him satisfied and ready to pass to the Arc of Time and meet his patron, Toth, the Shadow of the All Father. Satisfied, but for one last task. It is in his mind to make a final sacrifice to Toth by placing a magical parchment, reputed to hold the cure for lycanthropy, beneath an Altar Stone of the Temple of Toth. But this is easier said than done, for the Temple is over-run with evil and he is too old to undertake the task. So he turns to his kin, asking one to gather their friends and make this sacrifice for him! Across the Gulf of Space & Time An adventure of modern design! An ancient temple has been unearthed and rumors abound that beneath its Altar Stone is a parchment of amazing power. Reputed to cure lycanthropy, Richard Wilkins, a wealthy industrialist and humanitarian has hired a group of adventurers to bring it to him. He’ll spare no expense, for his need is pressing, Hilda, his daughter has the dread affliction, and without it she’ll be doomed to a nightmarish life. But the Temple is guarded and bringing the ancient parchment out won’t be as easy as they think! Scheduled to release August, 2016 978-1-944135-07-2
Fantastic Adventure
Troll Lord Games
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Stock Code: TLG 8334 Title: The Fantastic Adventure Game System: Castles & Crusades Category: RPG MSRP: $9.99 Size: 8.5 x 11, Softcover; 18 pages… Stock Code: TLG 8334 Title: The Fantastic Adventure Game System: Castles & Crusades Category: RPG MSRP: $9.99 Size: 8.5 x 11, Softcover; 18 pages ISBN: N/A Another night of popcorn and dice, another quaint village with a friendly tavern, and another dungeon to map and explore. But looks can be deceiving. Castle Keepers have begun adventures in many a tavern, but not like this. Players have relied upon many a non-player character, but none like those detailed within. To recover a fabled gem at the behest of a village, the Players must overcome their expectations of the familiar trappings of fantasy role-playing. Like the beautiful but deadly Red March in which it is set, twists and surprises make this, The Fantastic Adventure. This module is designed or 4-8 characters with a challenge level of 1-2. Has overland and a small dungeon. The Fantastic Adventure is compatible with any fantasy world.
Adtherpe's Natural Material
Troll Lord Games
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Castles & Crusades Adtherpe’s Harvesting Product Type/Format & Price: 8.5 x 11 hardback, 20 pages; $99.99 Written By: Charles Cumbow Ordering Info:… Castles & Crusades Adtherpe’s Harvesting Product Type/Format & Price: 8.5 x 11 hardback, 20 pages; $99.99 Written By: Charles Cumbow Ordering Info: TLG 8523 Adtherpe the Spontaneous collected all sorts of information on the multi-verse, its natural resources and the numerous creatures that inhabit it. Within this small tome he has included knowledge on their locations, composition, and the valuable materials they can provide. Also included are notes and recipes for using and crafting herbal mixtures, alchemical compounds, and guidance on harvesting the valuable materials needed for them. A sample of useful material that will enhance any gamemaster’s table!
Fortress of Three
Troll Lord Games
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Castles & Crusades The Goblins of Mount Shadow Product Type/Format & Price: 8.5 x 11 Saddle Stitched, 24 pages; $6.99 Ordering Info: TLG 8320, ISBN… Castles & Crusades The Goblins of Mount Shadow Product Type/Format & Price: 8.5 x 11 Saddle Stitched, 24 pages; $6.99 Ordering Info: TLG 8320, ISBN 978-1-936822-46-1 Beyond the comforts of home lie worlds of epic adventure. Many long years ago the denizens of Mount Yr Wyddfa crawled beneath the earth; foul minded fey, goblins and other that ilk they fled the for reasons unknown to any but themselves. The terraced slopes, the valleys, ravines and forested highlands settled in peace, farms spread along the greens, people settled and prospered. But the world unfolds, for ever turning, mirroring the past. It began with nightmares, followed by haunts hounding farmers in their fields, terrorizing them on the roads, chasing them to their sanctuaries. And then the goblins came a-hunting. Not seen in many years now they waylay travelers, despoil them of their belongs or worse, killing them on the road. And to all this the terror only adds, spreading even to hearth and home; young women have begun to disappear, kidnapped from their homes. Rumors speak of a new power, called the Grey King, which settled in the mountain. It is he that stirs up the creatures and has brought the goblins to life. Drawn by a string of random attacks on the locals, vandalism and sightings of eerie beings about the mist shrouded mountain, the characters must band together to discover the cause. To save the local villages from further devastation, the characters will need to hunt down the goblins and find the source of their rise to power. This set of adventures is made for characters numbering 2-5 from 1st-5th level or higher, employing a diverse band of adventurers with preferably an elf or two. The campaign centers on the haunted dark mountain of Yr Wyddfa and the rise to power of the dark faeries within, being guided and led by their mysterious leader the Grey King or the Brenin Llwyd (‘Brin-in Thloo-id’). The story focuses on Celtic myth and folklore but able to integrated into any fantasy setting and Aihrde with ease. The locations in this adventure are essentially fictional but taken from actual Welsh sources with only a few real place-names (Yr Wyddfa, Penllyn) but the rest are contrived Brythonic locations.
C1 Mortality of Green
Troll Lord Games
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TLG 80751 Castles & Crusades C1 Mortality of Green $6.99 Tis said of that ancient brooding forest that even before the world grew accustomed to the… TLG 80751 Castles & Crusades C1 Mortality of Green $6.99 Tis said of that ancient brooding forest that even before the world grew accustomed to the light of day, that her stems were grown high and her eves already dark and contemplative. If ever those ancient trees have pondered, however, then it was in silent expectancy, brooding on a bent that only they and perhaps a few others may know, for it has never been theirs to speak with vocal tongue. Mayhap they ponder simple things, or maybe they wonder on the many creatures which have come to crawl the earth since those days before days, for all manner of beasts and monsters have come from the outlands to slip into obscurity underneath the shadowy vale of the Darkenfold. The Mortality of Green is designed to be a fast-paced adventure wherein the characters are thrown into the immediate pursuit of a brigand troll. The troll, Quagmire, has stolen a young sapling from the druid Cornelius and fled into the forest. The characters must rescue the sapling before it is planted in the ground. Failure to do so results in the sapling’s corruption and probable demise. Mortality of Green includes an area map of the Darkenfold forest, information on the villages of Ends Meet and Greenbriar, hand outs for the players, and new monsters for the Castle Keeper. The module is designed for and easily accommodates into any campaign setting, including the Winter Dark Campaign Setting. It is especially good for a single nights play.
Aihrde Maps
Troll Lord Games
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TLG 80812 Codex of Aihde World Maps 2 Maps $14.99 Welcome to the FREE Area of Play map as found in our official Campaign world Aihrde! Download this… TLG 80812 Codex of Aihde World Maps 2 Maps $14.99 Welcome to the FREE Area of Play map as found in our official Campaign world Aihrde! Download this massive map for Free! It shows the location of everything you’ll encounter in the Codex of Aihrde and the Expansion Books! It is yours for Free! We are in the process of rolling out 17 Aihrde World Expansion books (7 published, 1 in the works and 9 more coming). Each of these expansions offers details on all the features listed on the overall map, see the keyed map below. They range around 20-24 pages of setting background and details, laced with adventure hooks for you gaming table. To check out the published expansions go HERE! As we explore of the 17 regions, writing new and expanding old content, we continually run into areas that need names. For instance, in the Tarvine Belt, we found we need to add the Musil Coast and the Cape of Lyp. Both were added to the Area of Play map that is uploaded here. Whenever we find we need to make such changes and additions to the Area of Play map, we’ll come over here and update this map for YOU to download! The world of Aihrde spins upon an earth-like axis of ancient civilizations where good and evil have struggled for countless years. It is a world that bears the markings of its past; where ancient evils slumber, stained with the power of eldritch wizardry; where gods dwell in bejeweled halls of wonderment, worshiped by men and women of all creeds; where dragons live in great dens of heaped treasure; where the new stands upon the ruins of the old in beds of ancient glory. Missing the Codex of Aihrde? It includes everything you need to get started adventuring in one of the most expansive game settings you'll ever enjoy! More Aihrde expansions and related products here!
Tomb of Doom
Troll Lord Games
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From acclaimed Game Designer and Storyteller James M. Ward comes another hard hitting, fast paced race against death! Tome of Doom is a hard hitting… From acclaimed Game Designer and Storyteller James M. Ward comes another hard hitting, fast paced race against death! Tome of Doom is a hard hitting dungeon built on the classic model of kill or be killed. “You have come to the tomb of Tluanehc Evets. You will not be allowed to steal from me. What is in this tomb was earned by me. I fought dragons and demons and won. I defeated evil wizards and ancient clerics of the vilest sort and took their spoils as my own. Now you come and think to take what is mine. As you take my magical devices, my gems and jewelry, and my coins, the magic of my final resting place will fight to keep what I earned. Know my curse as you open these doors and walk down my corridors” Let the plundering begin!
Chaos Touched
Troll Lord Games
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TLG 8399 Castles & Crusades Chaos Touched $9.99 Chaos reigns. The world has gone mad and chaos reigns. There is no rhyme or reason, only the madness… TLG 8399 Castles & Crusades Chaos Touched $9.99 Chaos reigns. The world has gone mad and chaos reigns. There is no rhyme or reason, only the madness of the moment. Plunge into the environs of the Lost City where the material plane is breached by the planes of chaos. Form acclaimed RPG designer and writer James M. Ward, Chaos Touched brings a new feel to the random encounter From walking huts to dark elf wizards this is an adventure that heralds back to the classic days of role playing games. 978-1-944135-06-5
The Hanged Man
Troll Lord Games
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Stock Code: TLG 83542 Title: The Hanged Man Game System: Castles & Crusades Category: RPG MSRP: $9.99 Size: 8.5 x 11, Softcover; 18 pages ISBN: N/A A… Stock Code: TLG 83542 Title: The Hanged Man Game System: Castles & Crusades Category: RPG MSRP: $9.99 Size: 8.5 x 11, Softcover; 18 pages ISBN: N/A A long journey under an azure sky filling with brackish, boiling clouds ends at a large oak tree. Here, from a muscled branch, a man hangs limply by a thick rope strangled around his neck. Beyond, a dim, rising, yellow moon silhouette’s a village. Snaking, ashy tendrils of smoke coil above rooftops, lights glitter in windows while a miasmal fog creeps down upon the village from freshly churned fields. Then, as sudden as lightening, a fife and fiddle begin a joyous tune. This stops as abruptly as it started. All that now can be heard is a rope straining and groaning with the weight of the hanged man. A bizarre and humorous adventure where absolution is as important as keeping one’s head. This adventure is designed for 4-6 high-level characters.
Night of Spirits
Troll Lord Games
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Castles & Crusades Night of Spirits Product Type/Format & Price: 8.5 x 11 Saddle Stitched, 24 pages; $7.99 Ordering Info: TLG 8333, ISBN… Castles & Crusades Night of Spirits Product Type/Format & Price: 8.5 x 11 Saddle Stitched, 24 pages; $7.99 Ordering Info: TLG 8333, ISBN 978-1-936822-60-7 At the end of each year comes the month and holiday of Samonios, Samhain or Nos Galan Gaeaf, or Halloween. This is the time when the worlds are drawn together and monsters, gods and the spirits of ancestors wander between them. It is a dangerous and dark time in which the most holy and sacred of ideas mean more than they ever have before in the previous year. It is a time for the Dead and to honor them. Events in the last year were steeped in bloody battles, the death of kings and encroaching evil from the Otherworld. The seers and madmen foretell that the omens are in place to bring a wrathful invasion from the Land of Magic. Most nobles and lords scoff at these superstitious words and ridicule them, but the common-folk know that there is truth in those portents and omens. Families stay close, hold their festivities in honor of their ancestors and the gods, but stay wary of the dangers that might find their way into their darkened homes and lives. But for the young or unwary . . . . Little Addolgar ap Maelon Gof has wandered into the thick foliage of the Coed Celyddon, lured by the many colored playful lights that he saw dancing and laughing. Now the young dark haired child of ten winters is deep in the mist-shrouded forest soaked in Otherworld energies. A storm is brewing in the dark woods, stirring the trees and causing the limbs and boughs to crack and knock against each other. Owls hoot in their haunting voice and somewhere distant, wolves howl. Addolgar climbs over fallen trees and makes his way in bramble patches trying to get closer to the mysterious lights in the boughs of the trees. Night of Spirits plunges you into the heart of Nos Galan Gaeaf, bringing your characters face to face with the Otherworld and the true horrors of the holiday! Night of Spirits is an adventure for 3-5 characters of around 4th-6th level.
A Dark Burden
Troll Lord Games
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TLG 8367 Castles & Crusades A Dark Burden Softcover, Black & White, 20 pages $9.99; N/A Game Category: Table Top Role Playing Games Eiranwen, the… TLG 8367 Castles & Crusades A Dark Burden Softcover, Black & White, 20 pages $9.99; N/A Game Category: Table Top Role Playing Games Eiranwen, the bride of the evil Raven-King Lord of Unseelie, has fled, taking his unborn child to Faerie, to rear the demi-god as she would. But she was snared by the Raven-King’s Hag and suffered beneath the sorcery of the old woman. When at last she called upon the druids they knew that champions must be gathered, champions willing to fight the Raven-King’s hold upon her. But things are not always as they seem when dealing with the fey and the Unseelie in particular. This module is designed for four to five players of 5th to 6th level.
Players Guide to Airhde
Troll Lord Games
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TLG 81281 Castles & Crusades Players Guide to Aihrde MSRP: $19.99 ISBN: 978-1-936822-71-3 Format: 8.5 x 11 Hardcover Page Count: 96 Month of Release:… TLG 81281 Castles & Crusades Players Guide to Aihrde MSRP: $19.99 ISBN: 978-1-936822-71-3 Format: 8.5 x 11 Hardcover Page Count: 96 Month of Release: August 2015 Streamline character generation! With demi-human classes you can launch into your game with minimal work. The Players Guide to Aihrde is far more than an introductory book to Aihrde, rather it is a game book designed for players! In the Players Guide you will find demi-human classes, new spells, new equipment including primitive cannon, new spells, the Blood Runes, and learn the benefits of communing with the gods! In the Players Guide we introduce the demi-human classes: dwarf, elf, halfling, gnome and goblin. Iron Born: The dwarves of Aihrde are powerful creatures, favored by the All Father. Stout of heart, keen and determined. They are driven by the Andanuth the oath of life to their forefathers made to the all Father in long ago Days before Days. High Elves: Steeped in the magic of their own creation the High Elves straddle the line between the mundane and the magical as warrior magi. They serve their own purposes, seeking eldritch treasure and might that others shun for fear of dread. The Reborn: Goblins of the Red God’s making, who have shunned his path. They are reborn. Their powers are steeped in their own history and that of the world, they do not dabble in sorcery, but rather, are a font of it. Hugrin Dun: The gnomes are a stout people and worship the fallen goddess. With the strength of her in mind they have always stood the battering of the world. They are creatures who have mastered the primeval world and unleashed it. Wolf Hounds: Halflings, called the Felon Noch by the Dwarves, who have been forced to shed their civilized skin and live a life on the edge of the wild, hunted for many long years. Now they seek to mete out vengeance and death, for the dead rarely hound the living. Demi-humans are rounded up with rules particular to each of the five peoples, dwarves, elves, halflings, goblins and gnomes. The Players Guide offers far more than just demi-human classes however, for within it you’ll find more spells, equipment, fast paced combat rules, as well as learn the secrets of the Blood Runes, those ancients magics that allow one to pass through time as a shadow. With the Blood Runes comes a discussion of time travel in game context. Beyond that are the gods, each major deity of the world is outlined for the players use. For instance, those who worship Firthnach, the Travelers can gain luck on the road (this translates to re-rolling a dice). And once you are through the gods, you’ll see the guilds of Aihrde. The Players Guide is a small resource with a massive amount of gaming material! Aihrde is a giant setting and a world rich in detail. The Players Guide helps to bring the world alive at the table. But it stands by itself. Even those who do not play in the world of Aihrde can use this book and its basic classes and magic to bring a whole new feel to the table. About Aihrde Aihrde is an unparalleled fantasy setting. The world of Aihrde spins upon an earth-like axis of ancient civilizations where good and evil have struggled for countless years. It is a world that bears the markings of its past; where ancient evils slumber, stained with the power of eldritch wizardry; where gods dwell in bejeweled halls of wonderment, worshiped by men and women of all creeds; where dragons live in great dens of heaped treasure; where the new stands upon the ruins of the old in beds of ancient glory.
Players Archive
Troll Lord Games
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TLG 8522 Castles & Crusades Player Archive Softcover; 131 pages $19.99; ISBN Castles & Crusades is an easy to learn role playing game, but even it… TLG 8522 Castles & Crusades Player Archive Softcover; 131 pages $19.99; ISBN Castles & Crusades is an easy to learn role playing game, but even it could use some quick reference guides! In the Player Archive, you will find just that, with all the classes presented in the C&C Players Handbook, C&C Adventurers Backpack and some from Amazing Adventures all in one convenient book. The entries in Character Classes are alphabetized for quick and easy reference. It also includes a host of options for multi-classing your character! Most everyone wants an edge, an angle that allows them to take that extra step, achieve that extra goal, to surprise the enemy. This angle, in hard fought battles with certain loss, can turn and snatch victory from the jaws of disaster. Expanding Classes is just that angle. Herein we delve into the 24 standard C&C classes, and the Rune Mark, and unleash the power of multiclassing, enhanced classes and switching classes. Create new characters that combine the powers of several classes, or breath life into old characters, long used to the campaign trail, by switching classes! Expand your game with Expanding Classes!
Mystical Companions
Troll Lord Games
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TLG 81292 Castles & Crusades Mystical Companions $29.99 The book of familiars, companions, guides, divine spirits, totems, special mounts and heroic… TLG 81292 Castles & Crusades Mystical Companions $29.99 The book of familiars, companions, guides, divine spirits, totems, special mounts and heroic weapons. Offering a fresh approach to an age-old gamer’s adage, Mystical Companions expands the concept of the familiar beyond the established wizard’s pet. Herein each class is presented with its own unique path toward gaining a familiar and what form that familiar might take. From the hero’s weapon, the bard’s muse and the rogue’s own haunting shadow, Mystical Companions offers a whole new venue for players to expand their existing games and add unheard of dimensions to any class. This book turns the concept of familiars on its ear and ushers in a whole new dimension of game play. Mystical Companions includes a complete index of familiars and monstrous companions as well a new approach to dragon subdual and how to become a Dragon Rider! 978-1-944135-44-7
Expanding Classes
Troll Lord Games
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TLG 8516 Castles & Crusades Expanding Classes $9.99 Most everyone wants an edge, an angle that allows them to take that extra step, achieve that extra… TLG 8516 Castles & Crusades Expanding Classes $9.99 Most everyone wants an edge, an angle that allows them to take that extra step, achieve that extra goal, to surprise the enemy. This angle, in hard fought battles with certain loss, can turn and snatch victory from the jaws of disaster. Expanding Classes is just that angle. Herein we delve into the 13 standard C&C classes, and the Rune Mark, and unleash the power of multiclassing, enhanced classes and switching classes. Create new characters that combine the powers of several classes, or breath life into old characters, long used to the campaign trail, by switching classes! Expand your game with Expanding Classes! Scheduled to release January, 2016 978-1-944135-25-6
C&C White Box Classic
Troll Lord Games
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TLG 80041 Castles & Crusades Classic Edition Boxed Set (Five Booklets) $49.99; ISBN: 978-1-944135-93-5 This box contains everything needed to create… TLG 80041 Castles & Crusades Classic Edition Boxed Set (Five Booklets) $49.99; ISBN: 978-1-944135-93-5 This box contains everything needed to create heroic characters and enter a world of fantastic adventure. A world where brave adventurers battle ancient dragons, descend into dungeons in search of treasure and glory, and rescue mystic artifacts from the clutches of evil wizards. Easy-to-learn, fast and fun to play, Castles & Crusades is the game for those who enjoy tales of high adventure and epic fantasy. Castles & Crusades' easy-to-learn attribute-based rules system allows players to choose among archetypal character classes and races to create their characters. Spells, equipment, fast-paced combat rules, and all essential information needed for the players of Castles & Crusades is in this box. Gather some friends, grab some dice, unleash your imagination – you’re entering the grand adventure that is Castles & Crusades! Five Books *Each Book is 5.5 inches wide and 8.5 inches tall. They are saddle stitched. They are black and white in the interior and black with red on the covers. Vol. 1 Men and Magic, 36 pages (this includes the OGL) Vol. 2 Eldritch Enchantments, 52 pages (this includes the OGL) Vol. 3 Adventures in the Wilderness and Underworld, 36 pages (this includes the OGL) Vol. 4 Monsters & Treasure, 44 pages (this includes the OGL) Kane’s Gauntlet, 36 pages (this includes the OGL) 3-5 Character Sheets Reference Sheets (this reprints various charts in the books above) Dice (randomly chosen colors) 1 Golf Pencil NOTE: The first four volumes do not contain new material for the C&C PRG. These books recast material already published in other sources, but is presented here in a Classic Style Box set.
Towers of Adventure
Troll Lord Games
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Castles & Crusades Towers of Adventure (Revised) Product Type/Format & Price: 8.5 x 11, Softcover, 54 pages; $9.99 Written By: James M. Ward Ordering… Castles & Crusades Towers of Adventure (Revised) Product Type/Format & Price: 8.5 x 11, Softcover, 54 pages; $9.99 Written By: James M. Ward Ordering Info: TLG 83132 Towers of Adventure is the ultimate adventure on the go resource. Designed by James M. Ward for the Castles & Crusades Role Playing Game, Tower of Adventures offers the Castle Keeper a marvelous set of interchangeable tower levels, rooms, monsters, NPCs, traps, and treasures. This book allows you to make literally millions of exciting towers for your players to explore. Treasures, tower inhabitants, and tower maps are at your fingers and so easy to use you can put together a complex adventure in five minutes or less.
Goblins of Mount Shadow
Troll Lord Games
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Castles & Crusades The Goblins of Mount Shadow Product Type/Format & Price: 8.5 x 11 Saddle Stitched, 24 pages; $6.99 Ordering Info: TLG 8320, ISBN… Castles & Crusades The Goblins of Mount Shadow Product Type/Format & Price: 8.5 x 11 Saddle Stitched, 24 pages; $6.99 Ordering Info: TLG 8320, ISBN 978-1-936822-46-1 Beyond the comforts of home lie worlds of epic adventure. Many long years ago the denizens of Mount Yr Wyddfa crawled beneath the earth; foul minded fey, goblins and other that ilk they fled the for reasons unknown to any but themselves. The terraced slopes, the valleys, ravines and forested highlands settled in peace, farms spread along the greens, people settled and prospered. But the world unfolds, for ever turning, mirroring the past. It began with nightmares, followed by haunts hounding farmers in their fields, terrorizing them on the roads, chasing them to their sanctuaries. And then the goblins came a-hunting. Not seen in many years now they waylay travelers, despoil them of their belongs or worse, killing them on the road. And to all this the terror only adds, spreading even to hearth and home; young women have begun to disappear, kidnapped from their homes. Rumors speak of a new power, called the Grey King, which settled in the mountain. It is he that stirs up the creatures and has brought the goblins to life. Drawn by a string of random attacks on the locals, vandalism and sightings of eerie beings about the mist shrouded mountain, the characters must band together to discover the cause. To save the local villages from further devastation, the characters will need to hunt down the goblins and find the source of their rise to power. This set of adventures is made for characters numbering 2-5 from 1st-5th level or higher, employing a diverse band of adventurers with preferably an elf or two. The campaign centers on the haunted dark mountain of Yr Wyddfa and the rise to power of the dark faeries within, being guided and led by their mysterious leader the Grey King or the Brenin Llwyd (‘Brin-in Thloo-id’). The story focuses on Celtic myth and folklore but able to integrated into any fantasy setting and Aihrde with ease. The locations in this adventure are essentially fictional but taken from actual Welsh sources with only a few real place-names (Yr Wyddfa, Penllyn) but the rest are contrived Brythonic locations.
The Giants Wrath
Troll Lord Games
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Castles & Crusades The Giant’s Wrath Product Type/Format & Price: 8.5 x 11 Saddle Stitched, 24 pages; $6.99 Ordering Info: TLG 8323, ISBN… Castles & Crusades The Giant’s Wrath Product Type/Format & Price: 8.5 x 11 Saddle Stitched, 24 pages; $6.99 Ordering Info: TLG 8323, ISBN 978-1-936822-54-6 Beyond the comforts of home lie worlds of epic adventure. In the grey seas and dark skies of turbulent chaos, you see a long black dragon-shaped ship. A dozen massive oars on each side row to the beat of a thundering drum. Tall, harsh-faced and dark-hued, fully-armored forms walk the deck, shouting orders in terrifying voices . . . the Formians come again. A power has risen in the Otherworld, it drives the storms upon the shores with such force that they batter the earth and grind the rocks. Those ill fortuned enough to dwell near the sea hide in terror at the fury of the storm unleashed. But it is not the storm they fear, it is the giants that ride the foamy surf. Formians! Giants of the old world they come, riding long ships across the mad-capped seas to surge up against the settlements of men; raiding with wild abandon, plundering, burning, hauling off treasures and slaves with few to impede their crimes. But there is method here, something, or someone drives the Formians, pushing them to reckless heights. Who and why are tangled in the intrigues of local lords, wizards, and their sons. It is yours to unravel the Gordian knot that is The Giants Wrath. This adventure is about the terrible raiding that the Sea Giants are doing to the coastal villages in the Mortal world and the sinister plans of their leader, a human wizard called the Stormgazer. In the progress of these adventures, the characters must make their way across the seas to the Otherworld to confront the wizard and his Giants and put an end to the terror. This story deals with many strands of Celtic mythology, both Irish and Welsh, and places them in the context of a fantasy setting that is easily integrated into Castle & Crusades’ Aihrde. This series of adventures places the characters into a tough and brutal story where there is little subtlety once the blood begins to flow.
To Kill a King
Troll Lord Games
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Castles & Crusades To Kill a King Product Type/Format & Price: 8.5 x 11 Saddle Stitched, 24 pages; $6.99 Ordering Info: TLG 8324, ISBN… Castles & Crusades To Kill a King Product Type/Format & Price: 8.5 x 11 Saddle Stitched, 24 pages; $6.99 Ordering Info: TLG 8324, ISBN 978-1-936822-59-1 Beyond the comforts of home lie worlds of epic adventure. Queen Adyna is unhappy. Her King is not her lover and her lover is not the King and such accidents of fate often need a guiding hand. The goodly King Gwgon ap Gwron has ruled the realm for many years but he has not ruled his wife and it is her design to bring him low and the character’s task to do it. In this complex adventure of court espionage and skullduggery, the adventurers must slay a king. To do so is no mean feat, for they must track him, watch him, weaver their way through the forest of court intrigue to unseat him and even then it is best to be wary. For hired assassins are often loose ends that themselves need tied. To Kill a King is an adventure of betrayal and backstabbing; a story steeped in intrigue and regicide! Those noble born and good of heart may shy from the task at hand for a certain, there will be blood tonight! Set in a semi-historical mythical Post-Roman Britain, in the North of Wales in the little kingdom of Penllyn (‘Pen-thlin’) and has the strong element of the faery-folk and druidic magic about it. This module can be easily placed in the Airhde world setting or any other with a change of names and places and taken out of its historical and geographical settings and refitted for one of pure fantasy. To Kill a King is an adventure for 2-5 characters of around 4th level.
Crimson Pact
Troll Lord Games
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Castles & Crusades The Crimson Pact Product Type/Format & Price: 8.5 x 11 Saddle Stitched, 24 pages; $6.99 Ordering Info: TLG 8322, ISBN… Castles & Crusades The Crimson Pact Product Type/Format & Price: 8.5 x 11 Saddle Stitched, 24 pages; $6.99 Ordering Info: TLG 8322, ISBN 978-1-936822-53-9 Beyond the comforts of home lie worlds of epic adventure. The slopes of Bryn Maenhiri play host to a portal, a door that opens to the Otherworld, the lands of Faery, and possession of it brings men powers untold. So the tribes of men waged war with one the other to hold it; until their battles brought forth an otherworldly host from the lands Faery, elves, fey, terrible and wonderful, wild men of the woods, giants and other such horrors. in countless battles the four realms struggled to take and hold of Bryn Maenhiri, where too often the deep green grasses know the warm stain of blood and the iron of shod boots. In time the other worlders sent forth their champion, the elf-lord Eifion, and he carried with him the sword Haearndarian. With this blade few could stand against him so that he fell upon the luckless with wild abandon, slaughtering the men in droves. But in the end his vanity undid him and he fell and his blade shattered by the heroes of men. The host of Faery fell back into the hill and upon the red soaked field the three kings of men made peace with one the other and swore a pact to keep the hill closed. They each took a shard of the sword for safety. So peace came to the whole of those people. But now the shards have gone missing; stolen by some unknown hand and war spreads across the lands. Fear grips men for rumors of a host of fey returned spreads through whispers in every household. Bloody war and murder grip the hearts of men. The Crimson Pact is a hard hitting adventure module following that pits any would be adventurer against a veritable host of problems that hard sword strokes alone won't solve. Crimson Pact is designed for use with mid-level characters and for play over several gaming sessions.
A Shattered Night
Troll Lord Games
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Castles & Crusades F5 A Shattered Night Product Type/Format & Price: 8.5 x 11 Saddle Stitched, 24 pages; $6.99 Ordering Info: TLG 8127, ISBN… Castles & Crusades F5 A Shattered Night Product Type/Format & Price: 8.5 x 11 Saddle Stitched, 24 pages; $6.99 Ordering Info: TLG 8127, ISBN 978-1-936822-73-7 Ælfwic is a cold hearted Prince with designs on the royal blood of Mercia. To this end he sent his brutes abroad to seize the Princess Gwerfyl and bring her to him. They stole into her castle and there overtook her guards and bore her off into the dark. She fought, but to no avail, for with them were strange magics and a haunt of weirdling power. Many followed the trail, taken up after a father’s desperate call, but few returned, and none with the Princess. And she vanished into the east, prisoner of a Prince most foul, to lie in the dungeons of her captor, bereft of hope. A Shattered Night is complex adventure of intrigue, and espionage. It involves a wild hunt across ancient forests to find the Princess. But once done, its no easy task to free her. The force of arms carries an adventurer far, but at times stealth and care carry them further. The game is afoot! Set in a semi-historical mythical Post-Roman Britain, in the Mercia and the east Saxon kingdoms, A Shattered Night has a strong element of the fairy-folk and druidic magic about it. This module can be easily placed in the Airhde world setting or any other with an easy change of names. A Shattered Night is an adventure for 2-5 characters, of 4th-6th level
Classic Monster Encounter
Troll Lord Games
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TLG 8343 Castles & Crusades Classic Monsters Encounters $9.99 Good encounters, whether complex or simple, are the cornerstone of almost every… TLG 8343 Castles & Crusades Classic Monsters Encounters $9.99 Good encounters, whether complex or simple, are the cornerstone of almost every adventure. They offer the fun and excitement all gamers crave, but more, they open doors to avenues perhaps untrod, bringing a plethora of opportunities for the enterprising player to seize and the Castle Keeper to unveil ever greater landscapes. Classic Monsters Encounters provides the CK with fast paced, easy to use adventures. These short one-shots are easy to manage, whether on their own, or inserted into a wider campaign. Playable in one night, they are easy to scale for higher lever encounters and easier to run. Eight short adventures lie within. It is your game! Seize it! Scheduled to release June, 2016 978-1-944135-16-4
Quick Threats and Side Treks
Troll Lord Games
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Stock Code: TLG 8353 Title: Castles & Crusades Quick Threats & Side Treks Game System: Castles & Crusades Category: Adventure MSRP: $9.99 Size: 8.5 x… Stock Code: TLG 8353 Title: Castles & Crusades Quick Threats & Side Treks Game System: Castles & Crusades Category: Adventure MSRP: $9.99 Size: 8.5 x 11, Softcover, 20 pages ISBN: N/A Within Quick Threats & Side Treks you’ll find eighteen short encounters, each involving a monster taken from the pages of Monsters & Treasure. Each encounter is designed for rapid play, to be inserted in an ongoing game or adventure. The level of the encounters varies between entries.
Malady of Kings
Troll Lord Games
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Stock Code: TLG 8317 Title: S3 The Malady of Kings Game System: Castles & Crusades Category: Adventure, Level 10-12 MSRP: $9.99 Size: 8.5 x 11,… Stock Code: TLG 8317 Title: S3 The Malady of Kings Game System: Castles & Crusades Category: Adventure, Level 10-12 MSRP: $9.99 Size: 8.5 x 11, Softcover; 42 pages ISBN: 978-0-984415-59-5 Gods are moved by greater things than mortal man. Lonely upon his gilded chair St. Luther, god of Aihrde, Lord of Dreams, King Palatine of Kayomar, father, and husband, sits in restless slumber. He dreams of times long forgotten and people long passed from the world. He knows not that he slumbers, nor that he dreams. He sits, dreaming forgotten dreams, stalking the corridors of his memory, reliving the moments of his life. Forever is it the Malady of Kings that they forget. He has forgotten that he left a world of enemies. He has forgotten the power of wizards and the hatred of man. He has forgotten all this and more. Vivienne, his Queen, and one great love, died. This he knew; but lost in the machinations of his Dreaming were promises made, of a ring he would give her. And for want of this her spirit lingered in the world., to haunt her crypt, looking for him and the ring. The crypt, the Friden Anhohe, is haunted by her ghost. It is up to the characters to find it, discover who or what she is and to free her from her haunted curse. But they are not alone, for an ancient and vile wizard, who wishes to gain access to the Sea of Dreams and to Saint Luther has learned of her fate and wishes to keep her in this role, for it troubles the Lord of Dreams and makes him vulnerable to the wizard’s attack. The characters, if they dare take up the mantle of adventure, must take the perilous road that crosses the wilds of the Eldwood, flings them upon the face of the turbulent Sea of Dreams to at last bring them to the shores of Saint Luther’s abode, where evil has taken root. Here they must solve the riddles of the wizard’s sorcery, encounter monsters of epic proportion before ever they come into the presence of Saint Luther, Lord of Dreams. Even then danger awaits them for the Lord’s slumber is a perilous thing to disturb. Adventure Type: Planar, Overland Level: 10-12 Party: 4-6 Setting: Aihrde, Portable or Homebrew
Town of Kalas
Troll Lord Games
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Castles & Crusades Town of Kalas Product Type/Format & Price: 8.5 x 11 softcover, 64 pages; $14.99 Ordering Info: TLG 8507, ISBN 978-1-936822-43-0… Castles & Crusades Town of Kalas Product Type/Format & Price: 8.5 x 11 softcover, 64 pages; $14.99 Ordering Info: TLG 8507, ISBN 978-1-936822-43-0 Sitting on the banks of the Ganda river estuary, the town of Kalas has a population of some 8,000 souls. The town sees a great deal of business pass in through its gates; river barges coming down from the lakes, seagoing merchant vessels and privateers as well as caravans coming in from the Ust-Aan steppes. The town serves as a trading center rest stop, and as a place to refit vessels, caravans and parties of adventurers. In Kalas, dusky islanders and ebony visitors from the Dark Continent mingle with steppe men, pale blonde barbarians from the north, and the swarthy, warm-eyed locals. Grass elves, their skins painted brown and green – grey elves from the forest, even sea elves from the shore bargain in the bazaar with Ebony dwarves from the desert, pale Dwarves from the north, leaf gnomes, marsh Halflings and the dark skinned Halfling wanderers from far distant veldts. Kalas is the location for an adventuring party. Walking in from little villages off the river, or arriving by ship or caravan, the characters can begin to hunt about and purchase equipment, find a place to stay and have fun crawling the bars. Every location and every character here have been created with the potential for adventures! This is a sandbox adventure setting. Written by Paul Kidd, the Town of Kalas is a wonderfully contained setting easy to port into any game. It includes all the details on the town, with maps, as well as everything you need to run the major NPCs. The Town of Kalas is filled with hosts of adventure hooks good for long range campaigns or short, one night adventures.
Shadows of a Green Sky
Troll Lord Games
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Stock Code: TLG 8337 Title: S9 Shadows of a Green Sky Game System: Castles & Crusades Category: Adventure, Level 3-5 MSRP: $9.99 Size: 8.5 x 11,… Stock Code: TLG 8337 Title: S9 Shadows of a Green Sky Game System: Castles & Crusades Category: Adventure, Level 3-5 MSRP: $9.99 Size: 8.5 x 11, Softcover; 20 pages ISBN: 978-1-936822-98-0 Open and Play includes all the basic rules for a fun filled evening of Castles &Crusades. No other books are required. All the rules of play are included in this new adventure book. In the long ago Days before Days, before the sun shone upon mountain, hill or lake, Mailahm, that is the moon, shone her lights upon the world. Hers was a gentle touch, her light a silvery hue and all the world rejoiced in the comfort of it and that age was called the Faul Mur. But Narrheit, her brother, who was ever malicious and clever, crossed the heavens and marred her silvery light. In his wake the skies turned green and the comfort of Mailahm passed and a wrath fell upon the world. And these were called the Shadows of Narrheit, or the Shadows of the Green Sky. So it was from that age to this, that at times, the skies turned green and doubt and wrath came to the world, for these are the echoes of Narrheit’s purpose. Shadows of a Green Sky is a low level adventure designed for 3-6 characters with a challenge level of 3-5. From the burning ruins of Immesberg, to the rubble strewn slopes of the Norling Mountains, plunge into the turmoil of a mad god’s spite. Adventure Type: Overland Level: 3-5 Party: 3-6 Setting: Aihrde, Portable or Homebrew
Sword of Rami
Troll Lord Games
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TLG 8363 Castles & Crusades Sword of Rami $9.99; ISBN: x For generations the Kings of the small realm of Inallu have held the Sword of Rami as a… TLG 8363 Castles & Crusades Sword of Rami $9.99; ISBN: x For generations the Kings of the small realm of Inallu have held the Sword of Rami as a symbol of their people. It is brought forth only when a new King is crowned. But the unthinkable has happened . . . . While transporting the sword through the Fushdam Bottoms, a group of stalwart heroes were ambushed by a contingent of lizardfolk led by a female twilight elf. Quickly overcome, the heroes were left for dead, and the sword taken. This is where our story begins, as the heroes awaken, tending their wounds, discussing what to do next. The fate of the kingdom lies in their hands, and what an evil person might do with the sword is unthinkable. Their duty is clear…
Book of Names
Troll Lord Games
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TLG 8526 The Book of Names Softcover, Black & White, 20 pages $9.99; N/A Game Category: Table Top Role Playing Games Names. Whether running the table,… TLG 8526 The Book of Names Softcover, Black & White, 20 pages $9.99; N/A Game Category: Table Top Role Playing Games Names. Whether running the table, creating NPCs, developing characters, creating a genealogy, developing names is a vital part of any role playing game experience. Never easy and often quite challenging, table top gamers strive to create names unique both to the person or creature being created and the role playing experience. The Book of Names helps unravel this age-old problem. By creating naming conventions that combine personal and family names, syllable elements, and presenting the information in easy-to-use tables of names, you can quickly create a host of names unique to your character and the racial component of your character or monster! Cross-referencing allows for literally thousands of names! In the Book of Names, you will find naming conventions and tables for dwarves, elves, gnomes, halflings, hobgoblins, humans, goblins, orcs, half orcs, and ungern!
After Winter Dark Fantasy Setting Primer
Troll Lord Games
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The Die is Cast! The World of Aihrde is the official Castles & Crusades adventure setting. The folio comprises everything you need to get started on… The Die is Cast! The World of Aihrde is the official Castles & Crusades adventure setting. The folio comprises everything you need to get started on an adventure in a world that is epic in its scope. Aihrde’s unique design allows Castle Keepers and Players alike to customize and adapt an unfolding tapestry of adventure through their own design and style of play. A world like no other, Aihrde has a true coherent historical framework, with a depth unreached by any other adventure setting. From the cosmological origins of its creation, to the inner world, to the Winter Dark Wars, Aihrde offers a complete picture for any adventurer’s background. Its familiar trappings and classic feel of dragons, orcs, goblins, elves, dwarves, and more only strengthen Aihrde’s unique features. The After Winter’s Dark Folio comprises two books: After Winter’s Dark Setting Book We divide this 56 page book into 4 separate parts, each covering a vital aspect of the World of Aihrde. I Geography Lands, Oceans, and the playing area The Cradle of the World II Cultural Landscape The peoples of the world, their lands and Kingdoms, Kings, history, the economies and how they interact with each other. III Cosmological Landscape The Heavenly Bodies, the Cosmos, The Gods of Aihrde IV The History An abbreviated history of the world from its unfolding to the present. Cosmology, Time-Line, Guilds, and Gods This 20 page book encompasses quick references for the gods and how they interact with the planes, the major guilds of the world and a brief time line. There are Two Area Maps detailing the Cradle of the World where all the action takes place and 3 world maps bringing a comprehensive shape to the whole wide world. From the aging trolls of the Gottland to the red trees of the Rilthwood, adventurers encounter an exciting world where the present is alive with the past. It is Epic in its scope, accommodating both high and low level adventures with ease. Aihrde's boundaries are only as narrow as the walls of your imagination. It is a World of Epic Adventure!
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Classic Monster Encounter
Troll Lord Games
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TLG 8343 Castles & Crusades Classic Monsters Encounters $9.99 Good encounters, whether complex or simple, are the cornerstone of almost every… TLG 8343 Castles & Crusades Classic Monsters Encounters $9.99 Good encounters, whether complex or simple, are the cornerstone of almost every adventure. They offer the fun and excitement all gamers crave, but more, they open doors to avenues perhaps untrod, bringing a plethora of opportunities for the enterprising player to seize and the Castle Keeper to unveil ever greater landscapes. Classic Monsters Encounters provides the CK with fast paced, easy to use adventures. These short one-shots are easy to manage, whether on their own, or inserted into a wider campaign. Playable in one night, they are easy to scale for higher lever encounters and easier to run. Eight short adventures lie within. It is your game! Seize it! Scheduled to release June, 2016 978-1-944135-16-4
Quick Threats and Side Treks
Troll Lord Games
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Stock Code: TLG 8353 Title: Castles & Crusades Quick Threats & Side Treks Game System: Castles & Crusades Category: Adventure MSRP: $9.99 Size: 8.5 x… Stock Code: TLG 8353 Title: Castles & Crusades Quick Threats & Side Treks Game System: Castles & Crusades Category: Adventure MSRP: $9.99 Size: 8.5 x 11, Softcover, 20 pages ISBN: N/A Within Quick Threats & Side Treks you’ll find eighteen short encounters, each involving a monster taken from the pages of Monsters & Treasure. Each encounter is designed for rapid play, to be inserted in an ongoing game or adventure. The level of the encounters varies between entries.
Malady of Kings
Troll Lord Games
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Stock Code: TLG 8317 Title: S3 The Malady of Kings Game System: Castles & Crusades Category: Adventure, Level 10-12 MSRP: $9.99 Size: 8.5 x 11,… Stock Code: TLG 8317 Title: S3 The Malady of Kings Game System: Castles & Crusades Category: Adventure, Level 10-12 MSRP: $9.99 Size: 8.5 x 11, Softcover; 42 pages ISBN: 978-0-984415-59-5 Gods are moved by greater things than mortal man. Lonely upon his gilded chair St. Luther, god of Aihrde, Lord of Dreams, King Palatine of Kayomar, father, and husband, sits in restless slumber. He dreams of times long forgotten and people long passed from the world. He knows not that he slumbers, nor that he dreams. He sits, dreaming forgotten dreams, stalking the corridors of his memory, reliving the moments of his life. Forever is it the Malady of Kings that they forget. He has forgotten that he left a world of enemies. He has forgotten the power of wizards and the hatred of man. He has forgotten all this and more. Vivienne, his Queen, and one great love, died. This he knew; but lost in the machinations of his Dreaming were promises made, of a ring he would give her. And for want of this her spirit lingered in the world., to haunt her crypt, looking for him and the ring. The crypt, the Friden Anhohe, is haunted by her ghost. It is up to the characters to find it, discover who or what she is and to free her from her haunted curse. But they are not alone, for an ancient and vile wizard, who wishes to gain access to the Sea of Dreams and to Saint Luther has learned of her fate and wishes to keep her in this role, for it troubles the Lord of Dreams and makes him vulnerable to the wizard’s attack. The characters, if they dare take up the mantle of adventure, must take the perilous road that crosses the wilds of the Eldwood, flings them upon the face of the turbulent Sea of Dreams to at last bring them to the shores of Saint Luther’s abode, where evil has taken root. Here they must solve the riddles of the wizard’s sorcery, encounter monsters of epic proportion before ever they come into the presence of Saint Luther, Lord of Dreams. Even then danger awaits them for the Lord’s slumber is a perilous thing to disturb. Adventure Type: Planar, Overland Level: 10-12 Party: 4-6 Setting: Aihrde, Portable or Homebrew
Town of Kalas
Troll Lord Games
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Castles & Crusades Town of Kalas Product Type/Format & Price: 8.5 x 11 softcover, 64 pages; $14.99 Ordering Info: TLG 8507, ISBN 978-1-936822-43-0… Castles & Crusades Town of Kalas Product Type/Format & Price: 8.5 x 11 softcover, 64 pages; $14.99 Ordering Info: TLG 8507, ISBN 978-1-936822-43-0 Sitting on the banks of the Ganda river estuary, the town of Kalas has a population of some 8,000 souls. The town sees a great deal of business pass in through its gates; river barges coming down from the lakes, seagoing merchant vessels and privateers as well as caravans coming in from the Ust-Aan steppes. The town serves as a trading center rest stop, and as a place to refit vessels, caravans and parties of adventurers. In Kalas, dusky islanders and ebony visitors from the Dark Continent mingle with steppe men, pale blonde barbarians from the north, and the swarthy, warm-eyed locals. Grass elves, their skins painted brown and green – grey elves from the forest, even sea elves from the shore bargain in the bazaar with Ebony dwarves from the desert, pale Dwarves from the north, leaf gnomes, marsh Halflings and the dark skinned Halfling wanderers from far distant veldts. Kalas is the location for an adventuring party. Walking in from little villages off the river, or arriving by ship or caravan, the characters can begin to hunt about and purchase equipment, find a place to stay and have fun crawling the bars. Every location and every character here have been created with the potential for adventures! This is a sandbox adventure setting. Written by Paul Kidd, the Town of Kalas is a wonderfully contained setting easy to port into any game. It includes all the details on the town, with maps, as well as everything you need to run the major NPCs. The Town of Kalas is filled with hosts of adventure hooks good for long range campaigns or short, one night adventures.
Shadows of a Green Sky
Troll Lord Games
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Stock Code: TLG 8337 Title: S9 Shadows of a Green Sky Game System: Castles & Crusades Category: Adventure, Level 3-5 MSRP: $9.99 Size: 8.5 x 11,… Stock Code: TLG 8337 Title: S9 Shadows of a Green Sky Game System: Castles & Crusades Category: Adventure, Level 3-5 MSRP: $9.99 Size: 8.5 x 11, Softcover; 20 pages ISBN: 978-1-936822-98-0 Open and Play includes all the basic rules for a fun filled evening of Castles &Crusades. No other books are required. All the rules of play are included in this new adventure book. In the long ago Days before Days, before the sun shone upon mountain, hill or lake, Mailahm, that is the moon, shone her lights upon the world. Hers was a gentle touch, her light a silvery hue and all the world rejoiced in the comfort of it and that age was called the Faul Mur. But Narrheit, her brother, who was ever malicious and clever, crossed the heavens and marred her silvery light. In his wake the skies turned green and the comfort of Mailahm passed and a wrath fell upon the world. And these were called the Shadows of Narrheit, or the Shadows of the Green Sky. So it was from that age to this, that at times, the skies turned green and doubt and wrath came to the world, for these are the echoes of Narrheit’s purpose. Shadows of a Green Sky is a low level adventure designed for 3-6 characters with a challenge level of 3-5. From the burning ruins of Immesberg, to the rubble strewn slopes of the Norling Mountains, plunge into the turmoil of a mad god’s spite. Adventure Type: Overland Level: 3-5 Party: 3-6 Setting: Aihrde, Portable or Homebrew
Sword of Rami
Troll Lord Games
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TLG 8363 Castles & Crusades Sword of Rami $9.99; ISBN: x For generations the Kings of the small realm of Inallu have held the Sword of Rami as a… TLG 8363 Castles & Crusades Sword of Rami $9.99; ISBN: x For generations the Kings of the small realm of Inallu have held the Sword of Rami as a symbol of their people. It is brought forth only when a new King is crowned. But the unthinkable has happened . . . . While transporting the sword through the Fushdam Bottoms, a group of stalwart heroes were ambushed by a contingent of lizardfolk led by a female twilight elf. Quickly overcome, the heroes were left for dead, and the sword taken. This is where our story begins, as the heroes awaken, tending their wounds, discussing what to do next. The fate of the kingdom lies in their hands, and what an evil person might do with the sword is unthinkable. Their duty is clear…
Book of Names
Troll Lord Games
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TLG 8526 The Book of Names Softcover, Black & White, 20 pages $9.99; N/A Game Category: Table Top Role Playing Games Names. Whether running the table,… TLG 8526 The Book of Names Softcover, Black & White, 20 pages $9.99; N/A Game Category: Table Top Role Playing Games Names. Whether running the table, creating NPCs, developing characters, creating a genealogy, developing names is a vital part of any role playing game experience. Never easy and often quite challenging, table top gamers strive to create names unique both to the person or creature being created and the role playing experience. The Book of Names helps unravel this age-old problem. By creating naming conventions that combine personal and family names, syllable elements, and presenting the information in easy-to-use tables of names, you can quickly create a host of names unique to your character and the racial component of your character or monster! Cross-referencing allows for literally thousands of names! In the Book of Names, you will find naming conventions and tables for dwarves, elves, gnomes, halflings, hobgoblins, humans, goblins, orcs, half orcs, and ungern!
After Winter Dark Fantasy Setting Primer
Troll Lord Games
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The Die is Cast! The World of Aihrde is the official Castles & Crusades adventure setting. The folio comprises everything you need to get started on… The Die is Cast! The World of Aihrde is the official Castles & Crusades adventure setting. The folio comprises everything you need to get started on an adventure in a world that is epic in its scope. Aihrde’s unique design allows Castle Keepers and Players alike to customize and adapt an unfolding tapestry of adventure through their own design and style of play. A world like no other, Aihrde has a true coherent historical framework, with a depth unreached by any other adventure setting. From the cosmological origins of its creation, to the inner world, to the Winter Dark Wars, Aihrde offers a complete picture for any adventurer’s background. Its familiar trappings and classic feel of dragons, orcs, goblins, elves, dwarves, and more only strengthen Aihrde’s unique features. The After Winter’s Dark Folio comprises two books: After Winter’s Dark Setting Book We divide this 56 page book into 4 separate parts, each covering a vital aspect of the World of Aihrde. I Geography Lands, Oceans, and the playing area The Cradle of the World II Cultural Landscape The peoples of the world, their lands and Kingdoms, Kings, history, the economies and how they interact with each other. III Cosmological Landscape The Heavenly Bodies, the Cosmos, The Gods of Aihrde IV The History An abbreviated history of the world from its unfolding to the present. Cosmology, Time-Line, Guilds, and Gods This 20 page book encompasses quick references for the gods and how they interact with the planes, the major guilds of the world and a brief time line. There are Two Area Maps detailing the Cradle of the World where all the action takes place and 3 world maps bringing a comprehensive shape to the whole wide world. From the aging trolls of the Gottland to the red trees of the Rilthwood, adventurers encounter an exciting world where the present is alive with the past. It is Epic in its scope, accommodating both high and low level adventures with ease. Aihrde's boundaries are only as narrow as the walls of your imagination. It is a World of Epic Adventure!
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Troll Lord Games
Enjoy 20% off your next purchase at the Troll Lord Games Store with this exclusive coupon!
Pay £4.51 to unlock!
Shadows of a Green Sky
Troll Lord Games
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Stock Code: TLG 8337 Title: S9 Shadows of a Green Sky Game System: Castles & Crusades Category: Adventure, Level 3-5 MSRP: $9.99 Size: 8.5 x 11,… Stock Code: TLG 8337 Title: S9 Shadows of a Green Sky Game System: Castles & Crusades Category: Adventure, Level 3-5 MSRP: $9.99 Size: 8.5 x 11, Softcover; 20 pages ISBN: 978-1-936822-98-0 Open and Play includes all the basic rules for a fun filled evening of Castles &Crusades. No other books are required. All the rules of play are included in this new adventure book. In the long ago Days before Days, before the sun shone upon mountain, hill or lake, Mailahm, that is the moon, shone her lights upon the world. Hers was a gentle touch, her light a silvery hue and all the world rejoiced in the comfort of it and that age was called the Faul Mur. But Narrheit, her brother, who was ever malicious and clever, crossed the heavens and marred her silvery light. In his wake the skies turned green and the comfort of Mailahm passed and a wrath fell upon the world. And these were called the Shadows of Narrheit, or the Shadows of the Green Sky. So it was from that age to this, that at times, the skies turned green and doubt and wrath came to the world, for these are the echoes of Narrheit’s purpose. Shadows of a Green Sky is a low level adventure designed for 3-6 characters with a challenge level of 3-5. From the burning ruins of Immesberg, to the rubble strewn slopes of the Norling Mountains, plunge into the turmoil of a mad god’s spite. Adventure Type: Overland Level: 3-5 Party: 3-6 Setting: Aihrde, Portable or Homebrew
Sword of Rami
Troll Lord Games
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TLG 8363 Castles & Crusades Sword of Rami $9.99; ISBN: x For generations the Kings of the small realm of Inallu have held the Sword of Rami as a… TLG 8363 Castles & Crusades Sword of Rami $9.99; ISBN: x For generations the Kings of the small realm of Inallu have held the Sword of Rami as a symbol of their people. It is brought forth only when a new King is crowned. But the unthinkable has happened . . . . While transporting the sword through the Fushdam Bottoms, a group of stalwart heroes were ambushed by a contingent of lizardfolk led by a female twilight elf. Quickly overcome, the heroes were left for dead, and the sword taken. This is where our story begins, as the heroes awaken, tending their wounds, discussing what to do next. The fate of the kingdom lies in their hands, and what an evil person might do with the sword is unthinkable. Their duty is clear…
Book of Names
Troll Lord Games
download, pdf
TLG 8526 The Book of Names Softcover, Black & White, 20 pages $9.99; N/A Game Category: Table Top Role Playing Games Names. Whether running the table,… TLG 8526 The Book of Names Softcover, Black & White, 20 pages $9.99; N/A Game Category: Table Top Role Playing Games Names. Whether running the table, creating NPCs, developing characters, creating a genealogy, developing names is a vital part of any role playing game experience. Never easy and often quite challenging, table top gamers strive to create names unique both to the person or creature being created and the role playing experience. The Book of Names helps unravel this age-old problem. By creating naming conventions that combine personal and family names, syllable elements, and presenting the information in easy-to-use tables of names, you can quickly create a host of names unique to your character and the racial component of your character or monster! Cross-referencing allows for literally thousands of names! In the Book of Names, you will find naming conventions and tables for dwarves, elves, gnomes, halflings, hobgoblins, humans, goblins, orcs, half orcs, and ungern!
After Winter Dark Fantasy Setting Primer
Troll Lord Games
download, pdf
The Die is Cast! The World of Aihrde is the official Castles & Crusades adventure setting. The folio comprises everything you need to get started on… The Die is Cast! The World of Aihrde is the official Castles & Crusades adventure setting. The folio comprises everything you need to get started on an adventure in a world that is epic in its scope. Aihrde’s unique design allows Castle Keepers and Players alike to customize and adapt an unfolding tapestry of adventure through their own design and style of play. A world like no other, Aihrde has a true coherent historical framework, with a depth unreached by any other adventure setting. From the cosmological origins of its creation, to the inner world, to the Winter Dark Wars, Aihrde offers a complete picture for any adventurer’s background. Its familiar trappings and classic feel of dragons, orcs, goblins, elves, dwarves, and more only strengthen Aihrde’s unique features. The After Winter’s Dark Folio comprises two books: After Winter’s Dark Setting Book We divide this 56 page book into 4 separate parts, each covering a vital aspect of the World of Aihrde. I Geography Lands, Oceans, and the playing area The Cradle of the World II Cultural Landscape The peoples of the world, their lands and Kingdoms, Kings, history, the economies and how they interact with each other. III Cosmological Landscape The Heavenly Bodies, the Cosmos, The Gods of Aihrde IV The History An abbreviated history of the world from its unfolding to the present. Cosmology, Time-Line, Guilds, and Gods This 20 page book encompasses quick references for the gods and how they interact with the planes, the major guilds of the world and a brief time line. There are Two Area Maps detailing the Cradle of the World where all the action takes place and 3 world maps bringing a comprehensive shape to the whole wide world. From the aging trolls of the Gottland to the red trees of the Rilthwood, adventurers encounter an exciting world where the present is alive with the past. It is Epic in its scope, accommodating both high and low level adventures with ease. Aihrde's boundaries are only as narrow as the walls of your imagination. It is a World of Epic Adventure!
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Troll Lord Games
Enjoy 20% off your next purchase at the Troll Lord Games Store with this exclusive coupon!