Pay £22.59 or more to also unlock!
Dwarven Citadel Megapack
Leartes Studios, Leartes
other-key
Dwarven Citadel Environment with 625 unique meshes. Forge an epic subterranean kingdom with this high-fidelity modular pack. Designed for grand-scale… Dwarven Citadel Environment with 625 unique meshes. Forge an epic subterranean kingdom with this high-fidelity modular pack. Designed for grand-scale fantasy world-building, this collection features massive stone fortifications, ornate vaulted corridors, and towering monuments dedicated to dwarven lore. Includes Showcased Preassembled Scene Ideal for RPGs, dungeon crawlers, and high-fantasy cinematics. Construct awe-inspiring halls anchored by gargantuan dwarf king statues holding eternal flames. Populate your levels with modular defensive walls adorned with golden shields, intricate stone carvings, and hanging banners. For deep exploration, the pack includes assets to build precarious platforms suspended over fiery chasms, connected by heavy stone bridges. The environment is enriched with dense storytelling props, including an ornate skull-faced grimoire, glowing alchemical potions, and a wealth-laden sarcophagus filled with coins, skeletons, and piles of skulls. The pack comes complete with a pre-assembled showcase scene, utilizing lighting with Lumen to demonstrate how these assets work together to create a moody, atmospheric setting combining natural sunbeams with the ethereal glow of blue fire bowls and flickering torches. Additionally, the project includes a rigged dragon character asset for cinematic presentation and scene dressing purposes. Please note that the dragon does not include animations. Features: 625 Unique Meshes Controllable parameters in Material Instances Game ready/Optimized Dwarven Architecture Texture Sizes: 4096 2048 1024 Texture Size: Varies between 4096 and 1024 for tileables and prop textures. Collision: Yes, Custom collisions for complex assets LODs: Yes, 4 LODs for complex assets Number of Meshes: 625 Unique Meshes Number of Materials and Material Instances: 207 Number of Textures: 479 Supported Development Platforms: All Platforms Supported Development Versions: Unreal Engine 5.5+
Project Optimization Tool - POT V1.1
Games By hyper
other-key
The Project Optimization Toolkit (POT) is a comprehensive editor extension for Unreal Engine 5 published by Leartes Studios. It is engineered to help… The Project Optimization Toolkit (POT) is a comprehensive editor extension for Unreal Engine 5 published by Leartes Studios. It is engineered to help development teams keep their projects clean, lean, and structurally sound by combining three powerful diagnostic utilities into a single plugin: a Health Dashboard, an Asset Cleaner, and a Dependency Visualizer. Built specifically for day-to-day production environments, POT operates entirely locally inside the editor without requiring external services or third-party accounts. Its background scans run smoothly without blocking user workflows, and any heavy processing or deletion tasks are handled in safe, cancellable batches. Key Features 1. Health Dashboard Project Health Scoring: Generates a real-time project health score from 0 to 100 along with an A–F letter grade, dynamically computed based on the severity of discovered issues and estimated wasted disk space. Nine Analysis Categories: Systematically inspects your project across nine specialized providers: project health, texture audit, mesh audit, duplicate detection, reference health, external files, unused assets, missing references, and indirect references. One-Click Automated Fixes: Offers direct, in-place corrections for various asset alignment errors, such as enabling Nanite on eligible meshes, adjusting Level of Detail (LOD) settings, repairing mipmap and texture compression settings, adding collisions, and resolving stale redirectors. Reversible Transactions: All automated fixes are applied as editor transactions, allowing developers to immediately revert any unexpected changes using standard Ctrl+Z operations. 2. Asset Cleaner Comprehensive Waste Detection: Automatically identifies and isolates unused assets, duplicate files, empty folders, non-asset external files, corrupted disk assets, and obsolete redirectors. Accurate Reachability Analysis: By default, the cleaner uses an Accurate detection mode that starts at explicitly active roots (maps, primary assets, editor utilities, and code/config references) and maps the dependency chain outward. This enables it to flag entire dead branches of assets that are only referenced by other unused assets. Content-Aware Duplicate Matching: Features a deep structural matching pass that evaluates base level-of-detail geometry for static meshes and parameter arrays for material instances, successfully grouping identical files even if they differ byte-for-byte on disk. Safe Deletion Safeguards: Includes protective measures such as explicit counts and size summaries, mandatory verification prompts, and designated warnings for assets tied to indirect code or config references. Continuous Integration (CI) Commandlet: Ships with a dedicated headless commandlet (-run=POTCleaner) to automate scanning and scheduled cleanup pipelines on remote build machines. 3. Dependency Visualizer Interactive Graphing: Renders reference structures as node-and-edge graphs where users can interactively expand or collapse pathways to inspect asset connections. Eight Layout Modes: Provides eight distinct layout configurations (such as hierarchical flow, radial/force-directed clusters, or compact grids) that can be swapped instantly without rebuilding the graph. Circular Dependency Detection: Runs real-time cycle tracking to highlight looping references, allowing teams to break structural loops before they cause load-order or cooking failures. Snapshot Comparison: Captures graph states at specific intervals, providing side-by-side analysis to track exact reference changes, additions, or deletions across a project's history or during refactoring phases. Custom Customization & Tooling: Supports manual annotations, viewpoint bookmarking, reusable configurations, and graph exporting into thirteen external data or vector formats. It also exposes a fully Blueprint-callable API to drive custom automated tools. Technical Specifications & Requirements Unreal Engine Compatibility: Supports Unreal Engine versions 5.1 through 5.8. Supported Platform: Windows 64-bit (Editor-only plugin; it does not add overhead to packaged game builds). Project Frameworks: Fully operational with both Blueprint-only and native C++ projects. Engine Dependencies: Relies on Unreal’s built-in Asset Manager Editor plugin, which POT enables automatically upon initialization. Source Control Integration: Deletion routines funnel seamlessly into Unreal's standard asset disposal paths, interfacing natively with source control providers like Perforce or Git.
Hyper Building System v4
Leartes Tools, Leartes
other-key
Hyper Building System v4 Enable players to build structures freely in multiplayer. Place walls, doors, stairs, and foundations using a modular… Hyper Building System v4 Enable players to build structures freely in multiplayer. Place walls, doors, stairs, and foundations using a modular grid-based system. Replicated, snap-aware, supports rotation and previewing. Clean UI and instant feedback. No code setup. Works for Survival, Sandbox, Co-op, and Base-building RPGs. Key Features This system is very extensive, the core features are as follows: Ghost building placement e.g. Like The Forrest Direct Placement Mode e.g. like ARK Survival Modular Buildables including snap logic with trace channels and/or tags Placeables like a campfire, cabinet, drying rack, and many more (No logic implemented in the placeables itself in this system) Rotation and elevation Dynamic extension addition Parent and child connection Damage and repair Spline Building Align buildable to normal (Snap rotation of hitted surface) Lock System Automatic radial menu generation based per category
Hyper Attribute Manager v4
Games By hyper, Leartes
other-key
Hyper Attribute Manager v4 Add scalable, multiplayer-ready attributes like Health, Stamina, Hunger, and more. Trusted by professional studios,… Hyper Attribute Manager v4 Add scalable, multiplayer-ready attributes like Health, Stamina, Hunger, and more. Trusted by professional studios, suitable for any genre. Includes modular setup, value decay, clamping, modifiers, and full replication. Easy to configure and extend, no coding required. Use it across RPG, Survival, Shooter, MMO, or Co-op projects. Also included within our flagship product MST Pro. Key Features This system is very extensive, the core features are as follows: Managing Attributes Managing State Effects Extensive attribute management functions Datatable driven Attributes They are defined into 6 main categories: - Non-Persistent_Character_Attributes - Persistent_Primary_Character_Attributes - Persistent_Character_Survival_Attributes - Persistent_Generic_Combat_Attributes - Persistent_Ranged_Combat_Attributes - Persistent_Level_Attributes State Effects The attribute manager has a state effect manager. - These state effects are fully driven by a data table. - These state effects can be activated or removed. - These states will be automatically activated based on your current state or even on consumption. Several states: - Sick - Healthy - Infection - Wounded - Poisoned - Drunk Misc States: This affects the chill temperature of the individual. - Wet - Warming - On Fire Temperature states: Based on ""external temperature"", the temperature state is switched. - Be aware, the character also has a ""Chill"" temperature. - The chill temperature can differ per character. - This is dependent on a chill temp penalty. - The penalty is determined by e.g. clothing if is wet, or near a fire and warmed. - Each state has a screen animation effect. Note: We advise to use the latest version. V4 is available on 5.7 and above. V3 is 5.5 and 5.6, before 5.5 is v2.
Hyper Combat Framework v4
Games by hyper, Leartes
other-key
Add melee and ranged combat systems with full replication and clean modular structure. Includes combo attacks, hit reactions, weapon data, and… Add melee and ranged combat systems with full replication and clean modular structure. Includes combo attacks, hit reactions, weapon data, and extensible abilities. Tested in real games. No code required. Scales to support basic AI and PvP logic. Use it in Action RPGs, PvE, Co-op Shooters, or Survival games. Key features: Ranged: Firearms Pistol Rifles Shotguns Sniper Rifle Bows Bow and arrow Melee One Handed weapons Sword Normal Sword Light Dagger Spear Two handed Weapons Blade Staff Hammer Dual Wield Dual Hatchet Dual Sword Dual Sword Light Dual Heavy Weapon Throwables Grenade Flashbang (without post process flash, that should be done via n advanced attribute manager via state effects) Smokebom Throwing knife Spear (Including melee of spear) Defense: Block with current weapon like a sword Dual wield Shield with sword Misc: Fists Torch (For Light, no combat, is optional) Advanced Locomotion Framework This system includes Hyper's advanced locomotion framework for everything that is combat related. I've ported the Lyra framework to blueprints and based the framework on it.
Hyper Farming System v4
Games by hyper, Leartes
other-key
Quickly add fully replicated farming mechanics to your game, trusted by professional studios and perfectly suited for indies and hobbyists alike.… Quickly add fully replicated farming mechanics to your game, trusted by professional studios and perfectly suited for indies and hobbyists alike. Players can plant crops, manage growth, water fields, and harvest resources. Modular, clean, and fully multiplayer-ready. No code required. Ideal for Adventure, Open-World, RPG, Survival, Simulation, or Survival Horror games. Also included within our flagship product MST Pro. Key Features This system is very extensive, the core features are as follows: Growing in stages Regrow options Harvest options Pluckable Yield VS direct harvest Crop Quality calculation Durability options Decay and dead crops Advanced Growing and Regrowing Requirements Season requirements Data Table Driven including Excel import logic UV lamps Sprinkler system Includes connection to an example inventory, equipment manager, interaction system and building system. Plant Types: I've created several plant types which can be re-used for different types of crops. The Plant types are (not all crops included): Bush (For crops like: Tomato, Strawberry, Berries, Cranberries, Pepper, Eggplant, Lychee) Dense Leaved Heads (For crops like: Cabbage, Cauliflower, Kale) Flowering Head (For crops like: Artichoke, Pineapple, Broccoli) Long (For crops like: Corn, Sunflower, Wheat, Rice, Fiber) Stake (For crops like: Green Beans, Coffee Beans, Hops, Grapes) Tree (For crops like: Bananas, Apple, Pear, Mango, Peach, Pomegranate, Mango, Orange) Underground (For crops like: Carrot, Garlic, Parsnip, Potato, Rhubarb, Radish, Beet, Choy, Yam) Vine (For crops like: Pumpkin, Watermelon ) Crops Included: Potato Beet Pumpkin Watermelon Cabbage Cauliflower Tomato Strawberry Blackberry Redberry Lemon Lime Lychee Kiwi Bellpepper Avocado Green Beans White Grapes Purple Grapes Pineapple Broccoli Corn Banana Orange Peach Pear Apple Pomegranate
Hyper Cave Building Toolkit v4
Games by hyper, Leartes
other-key
Hyper Cave Building Toolkit v4 A complete, high-quality toolkit for creating caves quickly while keeping ultimate control. The system is split into… Hyper Cave Building Toolkit v4 A complete, high-quality toolkit for creating caves quickly while keeping ultimate control. The system is split into modular place-meshes, combined-mesh prefabs and blueprint-driven pieces so you can author everything from small grottoes to sprawling cave networks. Author tunnels (spline-driven), rooms, stairs, floors and roofs with fast connect/snap tools and powerful PCG dressing for believable floor and roof detail. A large example cave is included to demonstrate setup speed and production-quality visuals. Note: It is a set of manual controls to quickly combine cave assets. No auto-generated tunnel system. Key features Modular construction split: place meshes, combined meshes and blueprint pieces for flexible authoring Full set of building blocks: tunnels, tunnel caps, rooms, stairs, floors and roofs Multiple size variants: small / medium / large tunnels and rooms for rapid prototyping and variety Spline-driven tunnels with editor controls for precise routing and connections Room intersection tools — quickly add caps, connect tunnels, place splines or insert stairs at intersection points Floor and roof dressing uses the Procedural Content Generation framework for rock placement, foliage and small debris so caves look natural without manual placement Inline combined meshes for quick layout plus blueprint-prefab options for more detailed, interactive areas Large example cave map included to show real-world setup and recommended workflows — ready to study and copy for your levels Performance-minded authoring for fast iteration and clean, production-ready visuals
Hyper Lock and Lockpicking System v4
Games by hyper, Leartes
other-key
Hyper Lock and Lockpicking System v4 Hyper Lock and Lockpicking System brings thrilling lockpicking, hacking, and key-based unlocking mechanics into… Hyper Lock and Lockpicking System v4 Hyper Lock and Lockpicking System brings thrilling lockpicking, hacking, and key-based unlocking mechanics into your game, inspired by classics like Skyrim and Fallout. I built this system to give developers an easy way to add immersive, skill-based security interactions that feel rewarding without heavy coding. Hyper modules are designed to fit together perfectly, so you can build deep gameplay systems without starting from scratch. Key Features Skyrim/Fallout-Style Lockpicking Engage players with tactile, skill-based lockpicking for doors and containers Hacking Mechanics Add modern hacking gameplay for electronic locks and security systems Level-Based Keycards Use tiered keycards to control access and drive player progression Lockpicks for Lockpicking Dedicated lockpick items with customizable durability or success settings Varied Key Types Basic Key: reusable key for standard locks Ancient Key: single-use key that disappears after use Gold Key: master key for unlocking all basic doors Fully modular and customizable to match different game genres 100% Blueprint, multiplayer-ready, and easy to extend
Modular Save - Cloud & Multiplayer Save Tool
Leartes
other-key
Build complete, production-ready save systems for your Unreal Engine projects with ease. Modular Save is a powerful Blueprint-first save framework… Build complete, production-ready save systems for your Unreal Engine projects with ease. Modular Save is a powerful Blueprint-first save framework designed for both single-player and multiplayer games, featuring Steam Cloud support, AutoSave, Checkpoints, Interactive Save systems, and fully modular save slot management. Features Complete slot-based save and load system Multiplayer-ready architecture with automatic PlayerIndex detection Steam Cloud upload, download, and delete support AutoSave system with configurable intervals Checkpoint-based automatic saving Interactive Save actors with customizable key input Automatic SaveGame variable serialization Save actor transforms, rotations, and Blueprint variables Blueprint-only integration workflow Ready-made Save Slot and Steam Cloud UI widgets No external dependencies required Production-ready plugin structure Modular and scalable architecture Supports both local and cloud save workflows
Pivot Manager Tool
Leartes
other-key
The fastest and safest way to adjust actor and asset pivots without breaking your scene. Pivot Changer is a powerful Unreal Engine editor-only plugin… The fastest and safest way to adjust actor and asset pivots without breaking your scene. Pivot Changer is a powerful Unreal Engine editor-only plugin that lets you change pivot points for Static Mesh assets and scene actors instantly, safely, and in bulk all while keeping their world transforms perfectly intact. Whether you’re working on modular building systems, animation-ready props, doors, weapons, or highly complex levels, Pivot Changer eliminates the need for 3D DCC round-trips and gives you complete control directly inside Unreal Engine. Dual Operation Modes Switch seamlessly between two workflows: Actor Mode: Temporary pivot changes for level instances—perfect for testing. Asset Mode: Permanent pivot changes for Static Mesh assets—ideal for final production. Interactive 3D Pivot Preview (27 Points) Visualize and set pivots using a fully interactive 3D viewport: 27 clickable pivot points (corners, edges, faces, center) Real-time mesh preview Hover highlighting & emissive markers Rotate, zoom, click to select ⚡ One-Click Quick Presets Includes presets like: Center, Top, Bottom, Left, Right, Front, Back Perfect for doors, walls, weapons, props, and modular pieces. Batch Processing Fix hundreds or thousands of assets in seconds with: Adaptive batch sizing Progress bar & cancel support Automatic scene instance updates Advanced Tools Grid Snap (10/50/100 units) Manual coordinate input (world & local) Incremental pivot offsets Copy/Paste pivot between actors Align the pivot of multiple actors (to center or to the first selected) Scene Cleanup Utility Remove broken or missing mesh references with Orphaned Instance Cleanup.
Feudal Japanese Village
Leartes
other-key
Feudal Japanese Village with 409 Unique Meshes. Including all showcased assets, and high-quality assets. With a good level of detail and optimized for… Feudal Japanese Village with 409 Unique Meshes. Including all showcased assets, and high-quality assets. With a good level of detail and optimized for Game Ready Projects. Features: 409 Unique Meshes Attention to Detail / AAA Quality Controllable parameters in Material Instances High-Quality Assets Game ready/Optimized Unique Concepts of Assets High Attention to Details Material Variations For Some Assets Texture Sizes: 4096 2048 1024 Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets Collision: Yes, Custom collisions for complex assets LODs: Yes, 4 LODs for complex assets Number of Meshes: 409 Unique Meshes Number of Materials and Material Instances: 46 Number of Textures: 101 Supported Development Platforms: All Platforms Supported Development Versions: Unreal Engine 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7, 5.8+
Ancient Tech Sanctuary in a Mythical Forest
Leartes
other-key
Ancient Tech City in Mythical Forest with 105 unique meshes. Build breathtaking high-tech fantasy ruins and overgrown ancient city structures using… Ancient Tech City in Mythical Forest with 105 unique meshes. Build breathtaking high-tech fantasy ruins and overgrown ancient city structures using this high-quality modular pack. Designed for architectural depth and visual wonder, this collection features carved stone towers, glowing glyph arches, and a distinct sci-fi fantasy aesthetic. Ideal for fantasy RPGs, mythical exploration, and cinematic world-building. This pack allows you to populate your forest grounds easily, featuring included floating islands, ancient technology props, and authentic architectural elements. Built for Unreal Engine 5, you can construct sprawling cliffside sanctuaries or hidden overgrown temples with ease. The pack comes complete with a pre-assembled showcase scene, utilizing lighting with Lumen to demonstrate how these assets work together to create a cohesive and atmospheric environment. To showcase the pack's versatility, a bright and lush Ancient Mythical lighting setup is included, providing a rich, magical mood for your cinematic needs. Features Includes Pre-Assembled Showcase Scene Modular Ancient Tech & Forest Architecture System Interior & Exterior Spaces Lumen Support Nanite-Enabled Meshes High-Quality Textures Optimized for Game-Ready Projects Features: 105 Unique Meshes Controllable parameters in Material Instances Game-Ready / Optimized Texture Sizes: 4096 2048 1024 Texture Size: Varies between 4096 and 1024 for tileables and prop textures. Collision: Yes, Custom collisions for complex assets LODs: Varies between 0 and 4 Number of Meshes: 105 Unique Meshes Number of Materials and Material Instances: 182 Number of Textures: 578 Supported Development Platforms: All Platforms Supported Development Versions: Unreal Engine 5.6+
Asian Spirit Tree Temple Environment
Leartes
other-key
Immerse your players in a breathtaking, mystical fantasy setting. This high-fidelity environment pack allows you to construct awe-inspiring… Immerse your players in a breathtaking, mystical fantasy setting. This high-fidelity environment pack allows you to construct awe-inspiring traditional Japanese temples integrated with nature, featuring ancient wooden architecture built directly into the roots of a colossal, sprawling tree perched on a misty rocky cliffside. Includes Showcased Preassembled Scene Ideal for fantasy RPGs, samurai action-adventure games, and cinematic world-building. Detail your sacred grounds with authentic architectural elements, including curved green tiled roofs overgrown with moss, intricate wooden brackets, and sturdy stone foundations. Enhance the spiritual atmosphere with hanging red paper lanterns, sacred shimenawa ropes adorning the main entrances, and wind-blown calligraphy talismans (ofuda) decorating the weathered wooden beams. The environment perfectly captures the harmony between man-made structures and the wild, with massive tree roots twisting through the multi-level architecture and waterfalls cascading down the rugged rock face. The pack comes complete with a pre-assembled showcase scene, utilizing lighting with Lumen to demonstrate how these assets work together to create a moody, fog-enveloped sanctuary brought to life by drifting autumn leaves. Features: 97 Unique Meshes Controllable parameters in Material Instances Game ready/Optimized Ancient East Asia Architecture Texture Sizes: 4096 2048 1024 Texture Size: Varies between 4096 and 1024 for tileables and prop textures. Collision: Yes, Custom collisions for complex assets LODs: Yes, LODs for various assets Number of Meshes: 97 Unique Meshes Number of Materials and Material Instances: 71 Number of Textures: 238 Supported Development Platforms: All Platforms Supported Development Versions: Unreal Engine 5.5+ Note: Lumen enabled. The HDRI Backdrop Plugin should be enabled.
Sci-fi Space Cargo Ship
Leartes Studios, Leartes
other-key
Sci-Fi Cargo Ship Environment Command the stars with this highly detailed, industrial spacecraft. This pack allows you to build massive, heavily… Sci-Fi Cargo Ship Environment Command the stars with this highly detailed, industrial spacecraft. This pack allows you to build massive, heavily armored cargo haulers featuring rugged hull plating and powerful thruster engines, perfect for deep space travel and orbiting alien worlds. Designed for space simulators, sci-fi survival games, first-person shooters, RPGs, and cinematic productions, this pack combines detailed interiors with functional industrial design to create an authentic deep-space cargo vessel. Step inside the fully realized cockpit, complete with pilot seats, advanced flight controls, illuminated tactical displays, and panoramic views of space. Explore atmospheric corridors filled with modular cargo containers, heavy industrial machinery, reinforced bulkheads, and detailed maintenance areas that bring every section of the ship to life. The environment is enriched with narrative-driven props, including illuminated stasis pods, rugged computer terminals, crew workstations, scattered equipment, ammunition, tools, and everyday objects that create a believable lived-in atmosphere for your projects. The pack includes a fully pre-assembled showcase scene utilizing Lumen to demonstrate how all assets work together to create a cinematic deep-space experience. Features Includes Pre-Assembled Showcase Scene Highly Detailed Industrial Sci-Fi Assets Interior & Exterior Spaces Lumen Enabled Includes UDIM Textures Optimized for Game-Ready Projects Features: 158 Unique Meshes Controllable parameters in Material Instances Game ready/Optimized Space Sci-fi Atmosphere Texture Sizes: 4096 2048 1024 Texture Size: Varies between 4096 and 1024 for tileables and prop textures. This project includes UDIM Textures. Collision: Yes, Custom collisions for complex assets LODs: Varies between 0 and 4 Number of Meshes: 158 Unique Meshes Number of Materials and Material Instances: 94 Number of Textures: 254 Supported Development Platforms: All Platforms Supported Development Versions: Unreal Engine 5.7+
Hyper Gold Tier 3 month Subscription
Cosmos by Leartes, Leartes
other-key
Hyper Gold Tier | 3-Month Subscription Get 3 months of Hyper Gold membership and unlock more value across the Games by Hyper library. 90 Monthly… Hyper Gold Tier | 3-Month Subscription Get 3 months of Hyper Gold membership and unlock more value across the Games by Hyper library. 90 Monthly Credits to spend on Hyper modules Up to 33% Bundle Discount on purchases Loyalty Store Access to redeem rewards and modules Loyalty Milestone Rewards Inner Circle Discord Access Enhanced Support through redeemable points
Cosmos 3-month Premium Individual Subscription
Leartes Studios, Leartes
other-key
Cosmos Premium Individual Subscription Get unlimited access to a growing library of professional game development content with Cosmos Premium. Your… Cosmos Premium Individual Subscription Get unlimited access to a growing library of professional game development content with Cosmos Premium. Your subscription includes: 1 Premium Credit every month to redeem eligible premium environments, tools, and bundles Unlimited access to 3D Assets, VFX, Sounds, Materials, and Tutorials New content added continuously to the Cosmos marketplace 5% cashback in Cosmos Credits on eligible purchases Technical support and access to the Cosmos community The ability to suggest new products for the marketplace Use your Premium Credits on high-quality game development content from Leartes Studios and the Cosmos publisher ecosystem, with your redeemed products remaining in your account even after your subscription ends. Build more. Create faster. Explore Cosmos.
Nwiro Integration Kit
Leartes Studios, Leartes
other-key
NWIRO - AI Integration Kit ( Unreal Copilot & MCP & IK & Ultimate AI Bridge MCP) NWIRO - AI Integration Kit is an AI-powered assistant designed to… NWIRO - AI Integration Kit ( Unreal Copilot & MCP & IK & Ultimate AI Bridge MCP) NWIRO - AI Integration Kit is an AI-powered assistant designed to streamline your Unreal Engine workflow and accelerate content creation directly inside the editor, with the freedom to bring your own AI subscription! NWIRO is developed by Leartes, an official Unreal Engine Authorized Service Partner and Training Partner, ensuring professional-grade quality and production-ready workflows. Turn your words into working Unreal Engine 5 assets. Nwiro AI Integration Kit lets you generate Blueprints, Materials, C++ classes, PCG graphs, Niagara effects, UI Widgets, lighting setups, and more — all from natural language prompts, powered by your own Claude or GPT AI through the Claude CLI & Codex CLI. Check Nwiro Webpage: https://nwiro.ai/ Check the process of Nwiro https://docs.nwiro.ai/ Join the Nwiro Discord: https://discord.gg/DRq5gSCYG7
1900s Industrial
Leartes Studios, Leartes
other-key
1900s Industrial Environment with 89 Unique Meshes. This includes all showcased assets, high-quality assets with a good level of detail, and assets… 1900s Industrial Environment with 89 Unique Meshes. This includes all showcased assets, high-quality assets with a good level of detail, and assets optimized for Gameready Projects. Features: Includes Showcased Preassembled Scene 89 Unique Meshes Attention to Detail / AAA Quality Building Assets are Partially Modular Controllable parameters in Material Instances High Quality Assets Game ready/Optimized Unique Concepts of Assets High Attention to Details Material Variations For Some Assets Texture Sizes: 4096 2048 1024 Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets Collision: Yes, Automatically Generated LODs: Yes, 3 LODs for complex assets Number of Meshes: 89 Unique Meshes Number of Materials and Material Instances: 54 Number of Textures: 125 Supported Development Platforms: All Platforms Supported Development Versions: Unreal Engine 4.22, 4.23, 4.24, 4.25, 4.26, 4.27, 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7, 5.8
Frozen Norse
Leartes Studios, Leartes
other-key
Frozen Norse Environment with 102 Unique Meshes. Including all showcased assets, and high-quality assets. With a good level of detail and optimized… Frozen Norse Environment with 102 Unique Meshes. Including all showcased assets, and high-quality assets. With a good level of detail and optimized for Game Ready Projects. Additional information Features: 102 Unique Meshes Attention to Detail / AAA Quality Controllable parameters in Material Instances High-Quality Assets Game ready/Optimized Unique Concepts of Assets High Attention to Details Material Variations For Some Assets Texture Sizes: 4096 2048 1024 Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assets Collision: Yes, Custom collisions for complex assets LODs: No, Nanite Enabled Number of Meshes: 102 Unique Meshes Number of Materials and Material Instances: 78 Number of Textures: 155 Supported Development Platforms: All Platforms Supported Development Versions: Unreal Engine 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7, 5.8+
Underwater Sunken Ship
Leartes Studios, Leartes
other-key
Underwater Sunken Ship Environment with 180+ Unique Meshes. Including all showcased assets, and high-quality assets. With a good level of detail and… Underwater Sunken Ship Environment with 180+ Unique Meshes. Including all showcased assets, and high-quality assets. With a good level of detail and optimized for Game Ready Projects. Features: 199 Unique Meshes Attention to Detail / AAA Quality Controllable parameters in Material Instances High-Quality Assets Game ready/Optimized Unique Concepts of Assets High Attention to Details Material Variations For Some Assets Texture Sizes: 4096 2048 1024 Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assets Collision: Yes, Custom collisions for complex assets LODs: Yes, 3 LODs for complex assets Number of Meshes: 199 Unique Meshes Number of Materials and Material Instances: 127 Number of Textures: 234 Supported Development Platforms: All Platforms Supported Development Versions: Unreal Engine 5.0, 5.1, 5,2, 5.3, 5.4, 5.5, 5.6, 5.7, 5.8
Hyper Object Pooler
Games by hyper, Leartes
other-key
Hyper Object Pooler v4 Maximize performance with the Hyper Object Pooler v4. Spawning and destroying actors is expensive; this system recycles them… Hyper Object Pooler v4 Maximize performance with the Hyper Object Pooler v4. Spawning and destroying actors is expensive; this system recycles them instead. Essential for high-frequency elements like projectiles, particle effects, loot drops, or enemy spawns. It manages the activation and deactivation of actors invisibly, ensuring steady frame rates during intense gameplay moments. Key Features High-performance Actor Recycling Dynamic Pool resizing Automatic cleanup of inactive objects Easy integration with Projectiles & VFX Reduces Garbage Collection hitches Blueprint-friendly workflow
Batch Rename Tool
Leartes
other-key
RenameEverything is a comprehensive batch rename tool for Unreal Engine, providing professional-grade capabilities for managing asset and actor names.… RenameEverything is a comprehensive batch rename tool for Unreal Engine, providing professional-grade capabilities for managing asset and actor names. The tool supports both simple operations, like adding prefixes, and advanced features, such as regex pattern matching and bulk rule processing. Key Features ● Batch rename assets and actors simultaneously. ● Live preview of all changes before applying them. ● Preset system for reusable configurations. ● Advanced tools for selecting assets. ● Asynchronous processing for large datasets to prevent UI freezes. ● Comprehensive collision handling to manage duplicate names. Basic Operations Adding a Prefix Adding a Suffix Find and Replace Sequential Numbering Case Operations Advanced Features Auto-Prefix (Linter) Character Removal Bulk Replace Regex Patterns (Regular Expressions) Selective Operations Manual Editing Collision Handling Preset System saves your preset, then apply it to another project.
Hyper Character Previewer
Games by hyper, Leartes
other-key
Hyper Character Previewer v4 The Hyper Character Previewer v4 is a versatile component designed to render your character to a generic Render Target,… Hyper Character Previewer v4 The Hyper Character Previewer v4 is a versatile component designed to render your character to a generic Render Target, perfect for high-quality UI previews in inventory screens, equipment menus, and vendor interfaces. It supports full visual swaps and real-time equipment updates, ensuring the UI always reflects the character’s current state. Optimized for performance, it includes easy toggle logic to rendering only when needed. Key Features Render characters to UI Render Targets Automatic equipment and visual synchronization Performance optimized (Enable/Disable logic) Adjustable camera distance and angles Ideal for Inventory, Vendor, and Customization screens Blueprint-only and easy to integrate
Cold War Underground Bunker
Leartes Studios, Leartes
other-key
Underground Bunker Environment with 152 Unique Meshes. This includes all showcased assets, high-quality assets with a good level of detail, and assets… Underground Bunker Environment with 152 Unique Meshes. This includes all showcased assets, high-quality assets with a good level of detail, and assets optimized for Game-Ready Projects. Features: 152 Unique Meshes Attention to Detail / AAA Quality Controllable parameters in Material Instances High-Quality Assets Game ready/Optimized Unique Concepts of Assets High Attention to Details Material Variations For Some Assets Texture Sizes: 4096 2048 1024 Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assets Collision: Yes, Custom collisions for complex assets LODs: Yes, up to 5 LOD for Complex assets Disabled For Nanite Meshes.Number of Meshes: 152 Unique Meshes Number of Materials and Material Instances: 63 Number of Textures: 182 Supported Development Platforms: All Platforms Supported Development Versions: Unreal Engine 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7, 5.8
Actor Healt System v4
Games by hyper, Leartes
other-key
Hyper Actor Health System v4 The Hyper Actor Health System v4 provides a robust, component-based solution for managing health, damage, and death… Hyper Actor Health System v4 The Hyper Actor Health System v4 provides a robust, component-based solution for managing health, damage, and death across any actor type. Whether for players, NPCs, destructible objects, or vehicles, this system offers a unified interface for handling vitality. It simplifies the complexity of health management by encapsulating logic within a self-managing component, ensuring consistency across your entire project. Key Features Component-based architecture for easy integration Self-managed health states Universal compatibility (Characters, Props, Vehicles) Network replicated for seamless multiplayer support Event-driven updates for UI and gameplay logic Integrated smoothly with other Hyper v4 systems Technical Details Future-proof design with ongoing updates Clear, well-documented Blueprints with clear naming Scalable system for hobby to AAA-scale productions Cross-genre ready (Open-World, Survival, RPG, FPS, etc.) Fully network-replicated for multiplayer support Cross-platform ready (Windows tested) Modular, component-based (drag-and-drop integration) Data-driven setups using DataTables where applicable Blueprint-first where sensible Trusted by developers across indie to large productions Hyper's Modular Templates Use Hyper's modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more
Rocket Unreal Engine Plugin
Leartes Studios, Leartes
other-key
LAUNCH THE ROCKET! DRAG IT & DROP IT! ENJOY THE FREE ASSETS AND ENVIRONMENTS! TRY 7-DAY FREE SUBSCRIPTION! This is innovative world of Leartes… LAUNCH THE ROCKET! DRAG IT & DROP IT! ENJOY THE FREE ASSETS AND ENVIRONMENTS! TRY 7-DAY FREE SUBSCRIPTION! This is innovative world of Leartes Studios, where passion for gaming meets Unreal Engine’s possibilities. Rocket Features: Drag & Drop 3d Cosmos Assets Drag & Drop VFX Drag & Drop Sound Drag & Drop Materials. Download the Cosmos Environments Features : - Quick access Cosmos assets with a simple interface - Easy to use with a drag drop feature Code Modules: Rocket(Editor) Number Of C++ Classes: 19 Number of Blueprints: 0 Network Replicated: No Supported Development Platforms: Win64,Mac,Linux Supported Target Build Platforms: Win64,Mac, Linux For all your promotional requests, technical support needs, suggestions, and refund requests, please create a ticket.
Games By Hyper 50% Discount Code
Leartes Studios, Leartes
other-key
50% Discount code valid for all Games by Hyper https://gamesbyhyper.com/ The Redemption period only valid for 3 month
Cosmos 50% Discount Code
Leartes Studios, Leartes
other-key
50% Discount code valid for all Leartes Studios Products https://cosmos.leartesstudios.com/ The Redemption period only valid for 3 month
Pay £13.54 or more to also unlock!
Batch Rename Tool
Leartes
other-key
RenameEverything is a comprehensive batch rename tool for Unreal Engine, providing professional-grade capabilities for managing asset and actor names.… RenameEverything is a comprehensive batch rename tool for Unreal Engine, providing professional-grade capabilities for managing asset and actor names. The tool supports both simple operations, like adding prefixes, and advanced features, such as regex pattern matching and bulk rule processing. Key Features ● Batch rename assets and actors simultaneously. ● Live preview of all changes before applying them. ● Preset system for reusable configurations. ● Advanced tools for selecting assets. ● Asynchronous processing for large datasets to prevent UI freezes. ● Comprehensive collision handling to manage duplicate names. Basic Operations Adding a Prefix Adding a Suffix Find and Replace Sequential Numbering Case Operations Advanced Features Auto-Prefix (Linter) Character Removal Bulk Replace Regex Patterns (Regular Expressions) Selective Operations Manual Editing Collision Handling Preset System saves your preset, then apply it to another project.
Hyper Character Previewer
Games by hyper, Leartes
other-key
Hyper Character Previewer v4 The Hyper Character Previewer v4 is a versatile component designed to render your character to a generic Render Target,… Hyper Character Previewer v4 The Hyper Character Previewer v4 is a versatile component designed to render your character to a generic Render Target, perfect for high-quality UI previews in inventory screens, equipment menus, and vendor interfaces. It supports full visual swaps and real-time equipment updates, ensuring the UI always reflects the character’s current state. Optimized for performance, it includes easy toggle logic to rendering only when needed. Key Features Render characters to UI Render Targets Automatic equipment and visual synchronization Performance optimized (Enable/Disable logic) Adjustable camera distance and angles Ideal for Inventory, Vendor, and Customization screens Blueprint-only and easy to integrate
Cold War Underground Bunker
Leartes Studios, Leartes
other-key
Underground Bunker Environment with 152 Unique Meshes. This includes all showcased assets, high-quality assets with a good level of detail, and assets… Underground Bunker Environment with 152 Unique Meshes. This includes all showcased assets, high-quality assets with a good level of detail, and assets optimized for Game-Ready Projects. Features: 152 Unique Meshes Attention to Detail / AAA Quality Controllable parameters in Material Instances High-Quality Assets Game ready/Optimized Unique Concepts of Assets High Attention to Details Material Variations For Some Assets Texture Sizes: 4096 2048 1024 Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assets Collision: Yes, Custom collisions for complex assets LODs: Yes, up to 5 LOD for Complex assets Disabled For Nanite Meshes.Number of Meshes: 152 Unique Meshes Number of Materials and Material Instances: 63 Number of Textures: 182 Supported Development Platforms: All Platforms Supported Development Versions: Unreal Engine 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7, 5.8
Actor Healt System v4
Games by hyper, Leartes
other-key
Hyper Actor Health System v4 The Hyper Actor Health System v4 provides a robust, component-based solution for managing health, damage, and death… Hyper Actor Health System v4 The Hyper Actor Health System v4 provides a robust, component-based solution for managing health, damage, and death across any actor type. Whether for players, NPCs, destructible objects, or vehicles, this system offers a unified interface for handling vitality. It simplifies the complexity of health management by encapsulating logic within a self-managing component, ensuring consistency across your entire project. Key Features Component-based architecture for easy integration Self-managed health states Universal compatibility (Characters, Props, Vehicles) Network replicated for seamless multiplayer support Event-driven updates for UI and gameplay logic Integrated smoothly with other Hyper v4 systems Technical Details Future-proof design with ongoing updates Clear, well-documented Blueprints with clear naming Scalable system for hobby to AAA-scale productions Cross-genre ready (Open-World, Survival, RPG, FPS, etc.) Fully network-replicated for multiplayer support Cross-platform ready (Windows tested) Modular, component-based (drag-and-drop integration) Data-driven setups using DataTables where applicable Blueprint-first where sensible Trusted by developers across indie to large productions Hyper's Modular Templates Use Hyper's modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more
Rocket Unreal Engine Plugin
Leartes Studios, Leartes
other-key
LAUNCH THE ROCKET! DRAG IT & DROP IT! ENJOY THE FREE ASSETS AND ENVIRONMENTS! TRY 7-DAY FREE SUBSCRIPTION! This is innovative world of Leartes… LAUNCH THE ROCKET! DRAG IT & DROP IT! ENJOY THE FREE ASSETS AND ENVIRONMENTS! TRY 7-DAY FREE SUBSCRIPTION! This is innovative world of Leartes Studios, where passion for gaming meets Unreal Engine’s possibilities. Rocket Features: Drag & Drop 3d Cosmos Assets Drag & Drop VFX Drag & Drop Sound Drag & Drop Materials. Download the Cosmos Environments Features : - Quick access Cosmos assets with a simple interface - Easy to use with a drag drop feature Code Modules: Rocket(Editor) Number Of C++ Classes: 19 Number of Blueprints: 0 Network Replicated: No Supported Development Platforms: Win64,Mac,Linux Supported Target Build Platforms: Win64,Mac, Linux For all your promotional requests, technical support needs, suggestions, and refund requests, please create a ticket.
Games By Hyper 50% Discount Code
Leartes Studios, Leartes
other-key
50% Discount code valid for all Games by Hyper https://gamesbyhyper.com/ The Redemption period only valid for 3 month
Cosmos 50% Discount Code
Leartes Studios, Leartes
other-key
50% Discount code valid for all Leartes Studios Products https://cosmos.leartesstudios.com/ The Redemption period only valid for 3 month
Pay £4.51 to unlock!
Cold War Underground Bunker
Leartes Studios, Leartes
other-key
Underground Bunker Environment with 152 Unique Meshes. This includes all showcased assets, high-quality assets with a good level of detail, and assets… Underground Bunker Environment with 152 Unique Meshes. This includes all showcased assets, high-quality assets with a good level of detail, and assets optimized for Game-Ready Projects. Features: 152 Unique Meshes Attention to Detail / AAA Quality Controllable parameters in Material Instances High-Quality Assets Game ready/Optimized Unique Concepts of Assets High Attention to Details Material Variations For Some Assets Texture Sizes: 4096 2048 1024 Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assets Collision: Yes, Custom collisions for complex assets LODs: Yes, up to 5 LOD for Complex assets Disabled For Nanite Meshes.Number of Meshes: 152 Unique Meshes Number of Materials and Material Instances: 63 Number of Textures: 182 Supported Development Platforms: All Platforms Supported Development Versions: Unreal Engine 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7, 5.8
Actor Healt System v4
Games by hyper, Leartes
other-key
Hyper Actor Health System v4 The Hyper Actor Health System v4 provides a robust, component-based solution for managing health, damage, and death… Hyper Actor Health System v4 The Hyper Actor Health System v4 provides a robust, component-based solution for managing health, damage, and death across any actor type. Whether for players, NPCs, destructible objects, or vehicles, this system offers a unified interface for handling vitality. It simplifies the complexity of health management by encapsulating logic within a self-managing component, ensuring consistency across your entire project. Key Features Component-based architecture for easy integration Self-managed health states Universal compatibility (Characters, Props, Vehicles) Network replicated for seamless multiplayer support Event-driven updates for UI and gameplay logic Integrated smoothly with other Hyper v4 systems Technical Details Future-proof design with ongoing updates Clear, well-documented Blueprints with clear naming Scalable system for hobby to AAA-scale productions Cross-genre ready (Open-World, Survival, RPG, FPS, etc.) Fully network-replicated for multiplayer support Cross-platform ready (Windows tested) Modular, component-based (drag-and-drop integration) Data-driven setups using DataTables where applicable Blueprint-first where sensible Trusted by developers across indie to large productions Hyper's Modular Templates Use Hyper's modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more
Rocket Unreal Engine Plugin
Leartes Studios, Leartes
other-key
LAUNCH THE ROCKET! DRAG IT & DROP IT! ENJOY THE FREE ASSETS AND ENVIRONMENTS! TRY 7-DAY FREE SUBSCRIPTION! This is innovative world of Leartes… LAUNCH THE ROCKET! DRAG IT & DROP IT! ENJOY THE FREE ASSETS AND ENVIRONMENTS! TRY 7-DAY FREE SUBSCRIPTION! This is innovative world of Leartes Studios, where passion for gaming meets Unreal Engine’s possibilities. Rocket Features: Drag & Drop 3d Cosmos Assets Drag & Drop VFX Drag & Drop Sound Drag & Drop Materials. Download the Cosmos Environments Features : - Quick access Cosmos assets with a simple interface - Easy to use with a drag drop feature Code Modules: Rocket(Editor) Number Of C++ Classes: 19 Number of Blueprints: 0 Network Replicated: No Supported Development Platforms: Win64,Mac,Linux Supported Target Build Platforms: Win64,Mac, Linux For all your promotional requests, technical support needs, suggestions, and refund requests, please create a ticket.
Games By Hyper 50% Discount Code
Leartes Studios, Leartes
other-key
50% Discount code valid for all Games by Hyper https://gamesbyhyper.com/ The Redemption period only valid for 3 month
Cosmos 50% Discount Code
Leartes Studios, Leartes
other-key
50% Discount code valid for all Leartes Studios Products https://cosmos.leartesstudios.com/ The Redemption period only valid for 3 month