Humble RPG Bundle: The BattleTech RPG Collection Encore by Catalyst Game Labs
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BattleTech Universe
Catalyst Game Labs
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A Universe of Possibility The rich story of the BattleTech setting has played out across more than a thousand years of future history, encompassing… A Universe of Possibility The rich story of the BattleTech setting has played out across more than a thousand years of future history, encompassing the full sweep of human experience. Here, for the first time, that story is presented in one comprehensive volume! Dive deep into BattleTech lore with this look at the factions of the Inner Sphere, Clans, and Periphery, and learn about key events, personalities, and conflicts for each. Whether you enjoy titanic battlefield clashes, high-stakes covert ops missions, cloak-and-dagger political intrigue, or any other kind of story, you’ll find it in the BattleTech setting. BattleTech Universe has everything you need to explore the ongoing BattleTech saga, and to write your own chapter on your game table!
Battlemech Manual
Catalyst Game Labs
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YOUR AVATAR AWAITS! Using the most up-to-date rules text, the BattleMech Manual has been designed from the ground up to cater to the BattleTech player… YOUR AVATAR AWAITS! Using the most up-to-date rules text, the BattleMech Manual has been designed from the ground up to cater to the BattleTech player wanting to engage in an all-'Mech battle. Includes a variety of optional rules, terrain and more. Welcome to the most table-usage-friendly BattleTech rulebook ever published!
BattleTech: A Time of War: The BattleTech RPG
Catalyst Game Labs
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It is the 31st century. Mankind has spread to the stars and spawned titanic stellar empires, each controlling hundreds of worlds across a thousand… It is the 31st century. Mankind has spread to the stars and spawned titanic stellar empires, each controlling hundreds of worlds across a thousand light years and beyond. Yet the sins of man have followed him from the cradle of humanity. Political machinations of feudal lords plunge whole sectors into war; unscrupulous merchant starship captains smuggle weapons to their own faction's enemies; greedy military commanders demand tribute from worlds they're protecting; animalistic pirate kings harvest high technologies and human slaves in lightning raids; betrayals from oath-bound allies leave honorable soldiers growing cold on forgotten worlds; death at the tip of knife from a concubine turned assassin to avenge a world and love lost: it is a time of war. What empire will you swear allegiance to: a warrior merchant of House Steiner; the honorbound samurai of House Kurita; the vat-bred warriors of the Clans; a mercenary that fights only for the highest bidder? Choose your life in the universe: a MechWarrior piloting the thirty-foot-tall BattleMechs that turn the tide of any battle; a spy deep behind enemy lines discovering critical secrets; a merchant carrying critical supplies; a scientist unleashing the latest cutting edge technologies? How will YOU become a legend?
BattleTech: MechWarrior: Destiny
Catalyst Game Labs
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The year is 3025. War rages across the vast interstellar empires of the Inner Sphere as the militaries of the Successor States vie for dominance… The year is 3025. War rages across the vast interstellar empires of the Inner Sphere as the militaries of the Successor States vie for dominance across more than a thousand light years of inhabited worlds. And the king among these battlefields: towering BattleMechs and the MechWarriors who pilot them. But behind each battle lie a thousand unseen strings: Machiavellian court intrigues, shadowy wars of intelligence and counterintelligence, secret organizations, corporate greed, and more. Will you align yourself with the honor-bound samurai culture of House Kurita, become a crusader for freedom in the service of House Davion, or test your mettle as a House Steiner champion in the arena duels of Solaris VII? Or perhaps you will rain down fire from the skies in a House Marik aerospace fighter, or operate in the shadows as a House Liao intelligence agent. Will you pursue a life of service behind the veil of the secretive ComStar, join an elite mercenary outfit like Wolf's Dragoons, or even choose to lead your own lawless band of pirates? The path you lead through the 31st century, and the legacy you leave behind, is all up to you. MechWarrior: Destiny is a new way to dive into the action-packed BattleTech universe. Based on the easy-to-learn Cue System, MechWarrior: Destiny is a narrative-focused role-playing experience that has all you need to grab some equipment, load your sidearm, and strap into a 'Mech, aerospace fighter, or tank to fight for what you believe in, be it honor, glory, or even the almighty C-Bill. Loads of characters, 'Mechs, and other military hardware make it easy to start trading fire on 31st-century battlefields in no time. MechWarrior: Destiny also includes rules for incorporating play in BattleTech's Total Warfare and Alpha Strike games.
Battletech: Legends
Catalyst Game Labs
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LEGENDS NEVER DIE... Across the centuries, the fate of the Inner Sphere changed time and again with the actions of one MechWarrior and one 'Mech… LEGENDS NEVER DIE... Across the centuries, the fate of the Inner Sphere changed time and again with the actions of one MechWarrior and one 'Mech fighting at the crux of history. There stories became legends passed down through the years, and now these legends and their 'Mechs stand revealed as never before. BattleTech: Legends depicts fifty-two of the universe's most famous--and infamous--MechWarrors and their 'Mechs from every era of BattleTech including the upcoming ilClan era. Each entry includes gorgeous full-color portraits of the character and came specs for their machines, and delves into their battle history as a MechWarrior to reveal all-new details never before published. Finally, each era section kicks off with all-new fiction by some of BattleTech's own Legendary authors!
Alpha Strike: Commander's Edition
Catalyst Game Labs
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COMMAND YOUR DESTINY In the BattleTech universe there remains one constant: the drums of war. And where there is war, valiant military commanders from… COMMAND YOUR DESTINY In the BattleTech universe there remains one constant: the drums of war. And where there is war, valiant military commanders from the Great Houses, the Clans, and other interstellar nations lead the charge of hulking BattleMechs, brave infantry, and daring aerofighters to certain victory or crushing defeat on the sprawling battlefields of distant worlds. Rally your troops onward into the fray, and surge forth to triumph over the enemy. Alpha Strike: Commander's Edition collects into one handy volume the revised fast-play rules from the original Alpha Strike and the expanded rules from Alpha Strike Companion. Take command of large-scale engagements with tabletop-miniatures gameplay designed for the modern wargamer. Use the force-creation rules to marshal your armies, charge them into battle, and either reap the rewards of conquest or taste the bitter pill of defeat. The future of the Inner Sphere is in your hands!
Total Warfare
Catalyst Game Labs
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THE FUTURE OF WARFARE! It is the 31st century, a time of endless wars that rage across human-occupied space. As star empires clash, these epic wars… THE FUTURE OF WARFARE! It is the 31st century, a time of endless wars that rage across human-occupied space. As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction's flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior's skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate! The product of more than twenty years of gaming experience, Total Warfare presents the rules of the BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact on the deadly battlefields of the thirty-first century appear in a unified rules set: from BattleMechs to ProtoMechs, Combat Vehicles to Support Vehicles, infantry to aerospace fighters and DropShips. Interwoven and meticulously updated, Total Warfare provides the most detailed and comprehensive rules set published to date for BattleTech--the perfect companion for standard tournament play. Total Warfare is the single-source rulebook for people who play BattleTech. It is not intended to teach new players the game, but rather to serve as a reference work for people who know the game, while introducing more technologies and expansive rules than appear in the basic box set. The introductory game in the BattleTech line is the BattleTech Introductory Box Set. New players should pick up that product before diving into this one. Construction rules for the various units presented in Total Warfare can be found in BattleTech TechManual.
BattleTech: Recognition Guide, Vol. 1: Classics
Catalyst Game Labs
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The march of technology across BattleTech’s eras is relentless—but some war machines never die. As the ilClan era dawns, the most recognizable… The march of technology across BattleTech’s eras is relentless—but some war machines never die. As the ilClan era dawns, the most recognizable BattleMechs stand ready to carry your banner into the future, bristling with cutting-edge weapons and armor. BattleTech: Recognition Guide, Vol. 1: Classics collects some of the best-known Inner Sphere, Clan, and ComStar BattleMechs, rebuilt with the latest technology to keep them competitive on modern battlefields. This volume is the companion to Recognition Guide, Vol. 2: ilClan, and contains material originally published in the bestselling PDF-only BattleTech Recognition Guide: ilClan series. Each machine is fully detailed with an illustration, in-universe development notes, battle histories, and notable pilots for each unit.
BattleTech: Recognition Guide, Vol. 2: ilClan
Catalyst Game Labs
other-key
The march of technology across BattleTech’s eras is relentless—and the art of war always favors the cutting edge. As the ilClan era dawns,… The march of technology across BattleTech’s eras is relentless—and the art of war always favors the cutting edge. As the ilClan era dawns, never-before-seen BattleMechs, vehicles, and battle armor stand ready to carry your banner into the future, employing the latest weapons and armor. Recognition Guide, Vol. 2: ilClan collects some of these brand-new Inner Sphere and Clan BattleMechs and vehicles, bristling with the latest technology to push the envelope on modern battlefields. This volume is the companion to Recognition Guide, Vol. 1: Classics, and contains material originally published in the bestselling PDF-only BattleTech Recognition Guide: ilClan series. Each machine is fully detailed with an illustration, in-universe development notes, battle histories, and notable pilots for each unit.
BattleTech: Hot Spots: Hinterlands
Catalyst Game Labs
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Enter the Hinterlands with this comprehensive campaign guide to some of the hottest combat zones in the ilClan era! A spiritual successor to the… Enter the Hinterlands with this comprehensive campaign guide to some of the hottest combat zones in the ilClan era! A spiritual successor to the classic Hot Spots duology, this sourcebook offers all the rules and contracts any unit needs for their ongoing BattleTech games. Whether defending Alyina alongside the Lone Wolves, standing with a Lyran independence movement, pillaging your way from rags to riches, or fighting to bring order to the chaos, the opportunities for enterprising commanders are endless! Bring the excitement of the ilClan era to your BattleTech campaign with this sourcebook, which includes complete campaign rules built out of the BattleTech: Mercenaries boxed set, as well as contracts and game hooks for battles throughout the Hinterlands. For use with: Total Warfare and Alpha Strike
House Arano: The Aurigan Coalition
Catalyst Game Labs
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High Lady Kamea Arano led a rebellion, dispatched the usurpers who stole her throne, dismantled their dictatorial government, and restored peace to… High Lady Kamea Arano led a rebellion, dispatched the usurpers who stole her throne, dismantled their dictatorial government, and restored peace to the Aurigan Coalition. Now her true battle begins The Arano Restoration has succeeded, and High Lady Kamea rules over the reunited Aurigan Coalition. But all is not well "“ the Coalition's hardscrabble planets teeter on the brink of collapse, while its powerful neighbors await another chance to subvert House Arano. More than ever, the Coalition needs warriors willing to do whatever it takes to claim victory. House Arano: The Aurigan Coalition brings the setting of the hit PC strategy game BattleTech into the long-running tabletop experience. Learn the proud history of the Coalition and its hope for the future, then take up the defense of the Arano dynasty with four all-new scenarios picking up where the game left off. House Arano: The Aurigan Coalition is authored by Harebrained Schemes' Andrew McIntosh and Kiva Maginn, writer and developer of the BattleTech PC game. To survive on the fringes of the Inner Sphere, those of noble birth must once again call on champions of mercenary mind.
Battletech: Force Manual: Davion
Catalyst Game Labs
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Some soldiers fight for money, some serve for honor, still others for a sense of adventure. The warriors of the Federated Suns protect the freedoms… Some soldiers fight for money, some serve for honor, still others for a sense of adventure. The warriors of the Federated Suns protect the freedoms their nation holds dear. From the horror of Kentares to the glory of Tikonov, the soldiers of House Davion answer the call to serve their people. Force Manual: Davion details the histories and traditions of the Armed Forces of the Federated Suns. From the Field Marshal of the Davion Brigade of Guards to the newest recruit of the Capellan March Militia, they are the sword and shield that guards the borders of the Federated Suns from the tyranny without, and they wear their spurs with pride. Force Manual: Davion details the Armed Forces of the Federated Suns, examining the combat commands of the Federated Suns and their histories, tactics, unit crests, paint schemes, and notable personnel. This sourcebook includes special rules for unique character abilities, faction-specific rules, force building options, and a mini-Technical Readout–everything you need to field your favorite Federated Suns unit on the tabletop, or create your own. For use with Total Warfare and Alpha Strike.
Battletech: Force Manual: Kurita
Catalyst Game Labs
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Some soldiers fight for money, some to spread their version of liberty, still others for a sense of adventure. For the men and women of the Draconis… Some soldiers fight for money, some to spread their version of liberty, still others for a sense of adventure. For the men and women of the Draconis Combine Mustered Soldiery there is only one reason for service: the honor of the Dragon. From the moment Shiro Kurita raised the Dragon’s banner, the soldiers of House Kurita have remained dedicated to the warrior’s path above all others. For seven centuries they have spread fear and respect in equal measure, expanding and protecting the Dragon with loyalty and honor tempered by the ancient code of bushido and force in battles on a hundred worlds. Force Manual: Kurita details the armed forces of the Draconis Combine, examining the combat commands of the Draconis Combine and their histories, tactics, unit crests, paint schemes, and notable personnel. This sourcebook includes special rules for unique character abilities, faction-specific rules, force building options, and a mini-Technical Readout–everything you need to field your favorite Draconis Combine unit on the tabletop, or create your own. For use with Total Warfare and Alpha Strike.
Field Manual: 3145
Catalyst Game Labs
other-key
ENEMIES AT THE GATES It is the year 3145. Only thirteen years have passed since Gray Monday--the day that most of humanity's interstellar… ENEMIES AT THE GATES It is the year 3145. Only thirteen years have passed since Gray Monday--the day that most of humanity's interstellar communications grid suddenly and mysteriously collapsed. Plunged into darkness and fearing the worst, the leaders and armies of the Inner Sphere scrambled to act, some fearing the approach of invaders, others seeking to exploit the chaos. Now, armies are on the march, war has erupted on every front, and the Republic of the Sphere--once a sign of mankind's hope for a brighter future--has retreated behind its fortress walls to prepare for the inevitable. Field Manual: 3145 updates the military and political state of the Inner Sphere as it stands in the year 3145. This report includes a brief history and overview of recent developments in the BattleTech universe, as well as current TO&Es for the major 'Mech forces and mercenary commands employed by the realms and Clans of the Dark Age Inner Sphere. Special era-specific rules are also included, enabling players to create characters and forces for use in campaigns set in and after this critical point in BattleTech history.
Era Report 3145
Catalyst Game Labs
other-key
A new Dark Age had begun. Era Report: 3145 describes the state of the Inner Sphere at critical age in BattleTech history: the years of the Dark Age… A new Dark Age had begun. Era Report: 3145 describes the state of the Inner Sphere at critical age in BattleTech history: the years of the Dark Age era. Presented as a general overview of the period, rather than a focused report on a single conflict, this book includes descriptions of every major Inner Sphere faction active in the wake of the catastrophic failure of the interstellar HPG grid. Notable personalities, military forces, and an overview of the technological capabilities of the Dark Age era are also provided, along with special advanced-level rules for campaigns set during this time, whether played using the Total Warfare core rules or those found in A Time of War: The BattleTech Role-Playing Game.
Battletech: Shattered Fortress
Catalyst Game Labs
other-key
REPUBLIC IN FLAMES! In 3146, the Republic of the Sphere hangs by a tenuous thread. The last fragments of Devlin Stone's dream to shepherd humankind… REPUBLIC IN FLAMES! In 3146, the Republic of the Sphere hangs by a tenuous thread. The last fragments of Devlin Stone's dream to shepherd humankind toward a more prosperous future hide behind the impenetrable defenses of Fortress Republic. As the interstellar communications blackout rages, the ambitious Great Houses vie for military dominance, and the bloodthirsty Clans strive to find a weakness in the Fortress's armor on their path to conquering Terra and claiming the coveted title of ilClan. When the Wall comes down, will the Inner Sphere plunge even further into the abyss of interstellar war, or will this herald the dawning of a new age? Shattered Fortress chronicles the twilight of BattleTech's Dark Age, as nations are thrown into turmoil and predators circle the broken remnants of the Republic of the Sphere. This volume provides a year-by-year look at pivotal turning points in Inner Sphere, offers a peek behind the curtain of Fortress Republic, and reveals the fateful decisions that will ultimately decide the future of the Inner Sphere.
Battletech: ilClan
Catalyst Game Labs
other-key
FORTUNE FAVORS THE BOLD... In 2825, ilKhan Nicholas Kerensky, the founder of the Clans, gave his exiled, warrior-led people a dream: the first Clan to… FORTUNE FAVORS THE BOLD... In 2825, ilKhan Nicholas Kerensky, the founder of the Clans, gave his exiled, warrior-led people a dream: the first Clan to return to the Inner Sphere and claim Terra, the cradle of humanity, in honorable combat would claim the title of ilClan"”ruler of all the Clans. The ilClan would reestablish the venerable Star League from the ashes of the old, and its Khan would become ilKhan, supreme ruler of all the Clans. Now, 326 years later, the Children of Kerensky have fought their way to Terra with the intent of fulfilling this dream. But will this dream become destiny or nightmare? Delve into what it means to be the ilClan, and experience the tumultuous Battle of Terra, which will shake the very foundations of the Inner Sphere. Then catch a glimpse of how the Great Houses and other major powers will face the outcome of this far-reaching conflict. Tactical maps, Chaos Campaign tracks, and new 'Mechs that debuted during the Battle of Terra all let you jump right into the cockpit and fight in the culmination of over three centuries of Clan history. Do you have what it takes to conquer the birthplace of humankind, or the courage to defend Terra from its enemies?
Battletech: Tamar Rising
Catalyst Game Labs
other-key
Silence falls across the Jade Falcon border, and slowly, reports reach Lyran space: the Clan’s warriors, so long a threat to the Steiner realm, are… Silence falls across the Jade Falcon border, and slowly, reports reach Lyran space: the Clan’s warriors, so long a threat to the Steiner realm, are gone. Powerful ambitions rush to fill the vacuum that follows. Former Clan citizens both recently assimilated and long conquered grapple with a future no longer defined by the will of the Falcon warriors. An Arcturan general dissatisfied with Tharkad’s ineffective rule forges her own destiny. A Clan denied the glory of Terra redefines itself through battle and conquest. And a mercenary unleashes her reborn command to claim vengeance for past calamities. Tamar Rising is a BattleTech sourcebook providing full details of the events in the former Clan Jade Falcon Occupation Zone from 3151 to mid-3152. Included are a full historical summary of events in that region of space, personality and unit profiles of key players—many appearing here for the first time, and game information to bring it all to your BattleTech tabletop. Note: This zip file contains two PDFs. The first is the book itself. The second is the Campaign Map, which with the physical book is a 26” x 38”, double-sized, laminated poster.
Battletech: Empire Alone
Catalyst Game Labs
other-key
From the new ilKhan on Terra comes word to the Wolf Empire of their Clan’s victory. With no further communication from Alaric Ward, Star Colonel Othar… From the new ilKhan on Terra comes word to the Wolf Empire of their Clan’s victory. With no further communication from Alaric Ward, Star Colonel Othar takes the reins of the Empire, attempting to weather the assaults of his neighbors, and ensure the ilKhan’s realm remains inviolate. Hungrily eyeing their worlds lost to the Empire, now stripped of the Wolves’ best, factions within the Free Worlds League launch offensives across the border and risk carrying Nikol Marik into a war she may not be ready for. At her back, the Spirit Cats and Clan Sea Fox lair in their Clan Protectorate, eager to pursue their own ends. And out among the stars, the Wolf’s Dragoons and their new commander are on the hunt… Empire Alone is a BattleTech sourcebook providing full details of the events around the Wolf Empire and Free Worlds League from 3151 to mid-3152. Included are a full historical summary of events in those regions of space, personality and unit profiles of key players—many appearing here for the first time, and game information to bring it all to your BattleTech tabletop. Note: This zip file contains two PDFs. The first is the book itself. The second is the Campaign Map, which with the physical book is a 38” x 26”, double-sided, laminated poster.
Battletech: Dominions Divided
Catalyst Game Labs
other-key
Across the reinvigorated Federated Suns, the call goes out: the time has come to retake the jewel of New Avalon from the Dragon, and throw back the… Across the reinvigorated Federated Suns, the call goes out: the time has come to retake the jewel of New Avalon from the Dragon, and throw back the Draconis Combine invaders. But the demands of war and politics will test the fragile alliance between First Prince Julian Davion and Prince’s Champion Erik Sandoval-Groell, and threaten to renew the chaos they seek to conquer. The Rasalhague Dominion, so long a bastion of stability and internal harmony, greets the news of the ilClan’s accession with anything but a united front. Between those who believe that joining the newborn Star League is the Dominion’s destiny, and those not willing to deny the power and promise of their fusion culture, a single vote could secure a bright new future, or ignite the flames of violence. Dominions Divided is a BattleTech sourcebook providing full details of the events within the Federated Suns, Draconis Combine, and Rasalhague Dominion from 3151 to mid-3152. Included are a full historical summary of events in those regions of space, personality and unit profiles of key players—many appearing here for the first time–and game information along with a glossy campaign map to bring it all to your BattleTech tabletop. Note: This zip file contains two PDFs. The first is the book itself. The second is the Campaign Map, which with the physical book is a 38” x 26”, double-sided, laminated poster.
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Field Manual: 3145
Catalyst Game Labs
other-key
ENEMIES AT THE GATES It is the year 3145. Only thirteen years have passed since Gray Monday--the day that most of humanity's interstellar… ENEMIES AT THE GATES It is the year 3145. Only thirteen years have passed since Gray Monday--the day that most of humanity's interstellar communications grid suddenly and mysteriously collapsed. Plunged into darkness and fearing the worst, the leaders and armies of the Inner Sphere scrambled to act, some fearing the approach of invaders, others seeking to exploit the chaos. Now, armies are on the march, war has erupted on every front, and the Republic of the Sphere--once a sign of mankind's hope for a brighter future--has retreated behind its fortress walls to prepare for the inevitable. Field Manual: 3145 updates the military and political state of the Inner Sphere as it stands in the year 3145. This report includes a brief history and overview of recent developments in the BattleTech universe, as well as current TO&Es for the major 'Mech forces and mercenary commands employed by the realms and Clans of the Dark Age Inner Sphere. Special era-specific rules are also included, enabling players to create characters and forces for use in campaigns set in and after this critical point in BattleTech history.
Era Report 3145
Catalyst Game Labs
other-key
A new Dark Age had begun. Era Report: 3145 describes the state of the Inner Sphere at critical age in BattleTech history: the years of the Dark Age… A new Dark Age had begun. Era Report: 3145 describes the state of the Inner Sphere at critical age in BattleTech history: the years of the Dark Age era. Presented as a general overview of the period, rather than a focused report on a single conflict, this book includes descriptions of every major Inner Sphere faction active in the wake of the catastrophic failure of the interstellar HPG grid. Notable personalities, military forces, and an overview of the technological capabilities of the Dark Age era are also provided, along with special advanced-level rules for campaigns set during this time, whether played using the Total Warfare core rules or those found in A Time of War: The BattleTech Role-Playing Game.
Battletech: Shattered Fortress
Catalyst Game Labs
other-key
REPUBLIC IN FLAMES! In 3146, the Republic of the Sphere hangs by a tenuous thread. The last fragments of Devlin Stone's dream to shepherd humankind… REPUBLIC IN FLAMES! In 3146, the Republic of the Sphere hangs by a tenuous thread. The last fragments of Devlin Stone's dream to shepherd humankind toward a more prosperous future hide behind the impenetrable defenses of Fortress Republic. As the interstellar communications blackout rages, the ambitious Great Houses vie for military dominance, and the bloodthirsty Clans strive to find a weakness in the Fortress's armor on their path to conquering Terra and claiming the coveted title of ilClan. When the Wall comes down, will the Inner Sphere plunge even further into the abyss of interstellar war, or will this herald the dawning of a new age? Shattered Fortress chronicles the twilight of BattleTech's Dark Age, as nations are thrown into turmoil and predators circle the broken remnants of the Republic of the Sphere. This volume provides a year-by-year look at pivotal turning points in Inner Sphere, offers a peek behind the curtain of Fortress Republic, and reveals the fateful decisions that will ultimately decide the future of the Inner Sphere.
Battletech: ilClan
Catalyst Game Labs
other-key
FORTUNE FAVORS THE BOLD... In 2825, ilKhan Nicholas Kerensky, the founder of the Clans, gave his exiled, warrior-led people a dream: the first Clan to… FORTUNE FAVORS THE BOLD... In 2825, ilKhan Nicholas Kerensky, the founder of the Clans, gave his exiled, warrior-led people a dream: the first Clan to return to the Inner Sphere and claim Terra, the cradle of humanity, in honorable combat would claim the title of ilClan"”ruler of all the Clans. The ilClan would reestablish the venerable Star League from the ashes of the old, and its Khan would become ilKhan, supreme ruler of all the Clans. Now, 326 years later, the Children of Kerensky have fought their way to Terra with the intent of fulfilling this dream. But will this dream become destiny or nightmare? Delve into what it means to be the ilClan, and experience the tumultuous Battle of Terra, which will shake the very foundations of the Inner Sphere. Then catch a glimpse of how the Great Houses and other major powers will face the outcome of this far-reaching conflict. Tactical maps, Chaos Campaign tracks, and new 'Mechs that debuted during the Battle of Terra all let you jump right into the cockpit and fight in the culmination of over three centuries of Clan history. Do you have what it takes to conquer the birthplace of humankind, or the courage to defend Terra from its enemies?
Battletech: Tamar Rising
Catalyst Game Labs
other-key
Silence falls across the Jade Falcon border, and slowly, reports reach Lyran space: the Clan’s warriors, so long a threat to the Steiner realm, are… Silence falls across the Jade Falcon border, and slowly, reports reach Lyran space: the Clan’s warriors, so long a threat to the Steiner realm, are gone. Powerful ambitions rush to fill the vacuum that follows. Former Clan citizens both recently assimilated and long conquered grapple with a future no longer defined by the will of the Falcon warriors. An Arcturan general dissatisfied with Tharkad’s ineffective rule forges her own destiny. A Clan denied the glory of Terra redefines itself through battle and conquest. And a mercenary unleashes her reborn command to claim vengeance for past calamities. Tamar Rising is a BattleTech sourcebook providing full details of the events in the former Clan Jade Falcon Occupation Zone from 3151 to mid-3152. Included are a full historical summary of events in that region of space, personality and unit profiles of key players—many appearing here for the first time, and game information to bring it all to your BattleTech tabletop. Note: This zip file contains two PDFs. The first is the book itself. The second is the Campaign Map, which with the physical book is a 26” x 38”, double-sized, laminated poster.
Battletech: Empire Alone
Catalyst Game Labs
other-key
From the new ilKhan on Terra comes word to the Wolf Empire of their Clan’s victory. With no further communication from Alaric Ward, Star Colonel Othar… From the new ilKhan on Terra comes word to the Wolf Empire of their Clan’s victory. With no further communication from Alaric Ward, Star Colonel Othar takes the reins of the Empire, attempting to weather the assaults of his neighbors, and ensure the ilKhan’s realm remains inviolate. Hungrily eyeing their worlds lost to the Empire, now stripped of the Wolves’ best, factions within the Free Worlds League launch offensives across the border and risk carrying Nikol Marik into a war she may not be ready for. At her back, the Spirit Cats and Clan Sea Fox lair in their Clan Protectorate, eager to pursue their own ends. And out among the stars, the Wolf’s Dragoons and their new commander are on the hunt… Empire Alone is a BattleTech sourcebook providing full details of the events around the Wolf Empire and Free Worlds League from 3151 to mid-3152. Included are a full historical summary of events in those regions of space, personality and unit profiles of key players—many appearing here for the first time, and game information to bring it all to your BattleTech tabletop. Note: This zip file contains two PDFs. The first is the book itself. The second is the Campaign Map, which with the physical book is a 38” x 26”, double-sided, laminated poster.
Battletech: Dominions Divided
Catalyst Game Labs
other-key
Across the reinvigorated Federated Suns, the call goes out: the time has come to retake the jewel of New Avalon from the Dragon, and throw back the… Across the reinvigorated Federated Suns, the call goes out: the time has come to retake the jewel of New Avalon from the Dragon, and throw back the Draconis Combine invaders. But the demands of war and politics will test the fragile alliance between First Prince Julian Davion and Prince’s Champion Erik Sandoval-Groell, and threaten to renew the chaos they seek to conquer. The Rasalhague Dominion, so long a bastion of stability and internal harmony, greets the news of the ilClan’s accession with anything but a united front. Between those who believe that joining the newborn Star League is the Dominion’s destiny, and those not willing to deny the power and promise of their fusion culture, a single vote could secure a bright new future, or ignite the flames of violence. Dominions Divided is a BattleTech sourcebook providing full details of the events within the Federated Suns, Draconis Combine, and Rasalhague Dominion from 3151 to mid-3152. Included are a full historical summary of events in those regions of space, personality and unit profiles of key players—many appearing here for the first time–and game information along with a glossy campaign map to bring it all to your BattleTech tabletop. Note: This zip file contains two PDFs. The first is the book itself. The second is the Campaign Map, which with the physical book is a 38” x 26”, double-sided, laminated poster.
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Battletech: Tamar Rising
Catalyst Game Labs
other-key
Silence falls across the Jade Falcon border, and slowly, reports reach Lyran space: the Clan’s warriors, so long a threat to the Steiner realm, are… Silence falls across the Jade Falcon border, and slowly, reports reach Lyran space: the Clan’s warriors, so long a threat to the Steiner realm, are gone. Powerful ambitions rush to fill the vacuum that follows. Former Clan citizens both recently assimilated and long conquered grapple with a future no longer defined by the will of the Falcon warriors. An Arcturan general dissatisfied with Tharkad’s ineffective rule forges her own destiny. A Clan denied the glory of Terra redefines itself through battle and conquest. And a mercenary unleashes her reborn command to claim vengeance for past calamities. Tamar Rising is a BattleTech sourcebook providing full details of the events in the former Clan Jade Falcon Occupation Zone from 3151 to mid-3152. Included are a full historical summary of events in that region of space, personality and unit profiles of key players—many appearing here for the first time, and game information to bring it all to your BattleTech tabletop. Note: This zip file contains two PDFs. The first is the book itself. The second is the Campaign Map, which with the physical book is a 26” x 38”, double-sized, laminated poster.
Battletech: Empire Alone
Catalyst Game Labs
other-key
From the new ilKhan on Terra comes word to the Wolf Empire of their Clan’s victory. With no further communication from Alaric Ward, Star Colonel Othar… From the new ilKhan on Terra comes word to the Wolf Empire of their Clan’s victory. With no further communication from Alaric Ward, Star Colonel Othar takes the reins of the Empire, attempting to weather the assaults of his neighbors, and ensure the ilKhan’s realm remains inviolate. Hungrily eyeing their worlds lost to the Empire, now stripped of the Wolves’ best, factions within the Free Worlds League launch offensives across the border and risk carrying Nikol Marik into a war she may not be ready for. At her back, the Spirit Cats and Clan Sea Fox lair in their Clan Protectorate, eager to pursue their own ends. And out among the stars, the Wolf’s Dragoons and their new commander are on the hunt… Empire Alone is a BattleTech sourcebook providing full details of the events around the Wolf Empire and Free Worlds League from 3151 to mid-3152. Included are a full historical summary of events in those regions of space, personality and unit profiles of key players—many appearing here for the first time, and game information to bring it all to your BattleTech tabletop. Note: This zip file contains two PDFs. The first is the book itself. The second is the Campaign Map, which with the physical book is a 38” x 26”, double-sided, laminated poster.
Battletech: Dominions Divided
Catalyst Game Labs
other-key
Across the reinvigorated Federated Suns, the call goes out: the time has come to retake the jewel of New Avalon from the Dragon, and throw back the… Across the reinvigorated Federated Suns, the call goes out: the time has come to retake the jewel of New Avalon from the Dragon, and throw back the Draconis Combine invaders. But the demands of war and politics will test the fragile alliance between First Prince Julian Davion and Prince’s Champion Erik Sandoval-Groell, and threaten to renew the chaos they seek to conquer. The Rasalhague Dominion, so long a bastion of stability and internal harmony, greets the news of the ilClan’s accession with anything but a united front. Between those who believe that joining the newborn Star League is the Dominion’s destiny, and those not willing to deny the power and promise of their fusion culture, a single vote could secure a bright new future, or ignite the flames of violence. Dominions Divided is a BattleTech sourcebook providing full details of the events within the Federated Suns, Draconis Combine, and Rasalhague Dominion from 3151 to mid-3152. Included are a full historical summary of events in those regions of space, personality and unit profiles of key players—many appearing here for the first time–and game information along with a glossy campaign map to bring it all to your BattleTech tabletop. Note: This zip file contains two PDFs. The first is the book itself. The second is the Campaign Map, which with the physical book is a 38” x 26”, double-sided, laminated poster.