Humble RPG Bundle: Caverns of Thracia & More by Goodman Games
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Print pack - Lost Lore of Thracia 5E+DCC
Goodman Games
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This tier includes a physical product! Estimated shipping costs: USA $12; CAN $32; AU/NZ $55; UK/EU $40; ROW $45. Addresses in Cuba, Iran, Israel,… This tier includes a physical product! Estimated shipping costs: USA $12; CAN $32; AU/NZ $55; UK/EU $40; ROW $45. Addresses in Cuba, Iran, Israel, North Korea, Russian Federation, Sudan, and Syria not eligible for this tier
Fifth Edition Fantasy #25: Seven Days of the Serpent God (Dark Tower)
Goodman Games
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Goodman Games presents a supplement for Fifth Edition Fantasy, Monsters & Magic of Dark Tower, a collection of new game material ready to add to your… Goodman Games presents a supplement for Fifth Edition Fantasy, Monsters & Magic of Dark Tower, a collection of new game material ready to add to your game. The diabolical forces of the serpent god Set clash with the Mitra’s faithful legions in the sandy wastes of the Lostlands. Herein, you will find new foes to battle, allies, recently rediscovered new enchantments, and wondrous magic items, unearthed from the wastes of the desert. All are presented in a ready-to-use fifth edition format. Monsters & Magic of Dark Tower is an all-new collection new monsters, spells, and magic items, fully compatible with the fifth edition of the world’s first fantasy role playing game. This new material is perfect to import into a Dark Tower campaign, or any existing campaign with a desert theme.
Fifth Edition Fantasy #26: Against the Thieves Guild
Goodman Games
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Goodman Games presents Fifth Edition Fantasy #26, Against the Thieves Guild, an adventure for 4th-level characters. The heroes must retrieve a magical… Goodman Games presents Fifth Edition Fantasy #26, Against the Thieves Guild, an adventure for 4th-level characters. The heroes must retrieve a magical lockbox secured in a vault secluded in a trap-laden dungeon. Sounds like a simple heist? But soon, the characters are embroiled in a centuries-old rivalry between master thieves. Assuming they survive the deathtraps, they still must deduce the secret of the enchanted lockbox! Against the Thieves Guild is an all-new 32-page softcover adventure, fully compatible with the fifth edition of the world’s first fantasy role playing game. This adventure features numerous traps pulled from OAR #8 Grimtooth’s Old School Traps, plus several new traps. That book is not required to use this adventure, which can be easily dropped into your own campaign setting.
Fifth Edition Fantasy #27: Sacrificial Pyre of Thracia
Goodman Games
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An adventure for four to six 1st-level characters. The cult of The Dark One practice sacrifice as a way of offering tribute to their deity. The cult… An adventure for four to six 1st-level characters. The cult of The Dark One practice sacrifice as a way of offering tribute to their deity. The cult has a major stronghold located within an extinct volcano, which conceals a sacrificial pyre to their dark god. The cult has flourished and now preys on local settlements to stoke the greedy flames of the pyre. Heroes are needed to put the cult to the sword and quench the fires of the sacrificial fires once and for all! The Sacrificial Pyre of Thracia is an all-new adventure, fully compatible with the fifth edition of the world’s first fantasy role-playing game. This adventure is the perfect prequel to OAR #9, The Caverns of Thracia. However, that book is not required to use this adventure, which can be easily dropped into your own campaign setting.
Fifth Edition Fantasy #28: Beneath the Isle of the Serpents
Goodman Games
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When islanders on the Starry Archipelago go missing, the region teeters on the edge of war. Rumor has it that a secluded island may be the source of… When islanders on the Starry Archipelago go missing, the region teeters on the edge of war. Rumor has it that a secluded island may be the source of this new peril. Somewhere on the jungle-choked Isle of Serpents lies a mystery whose origins extend back millennia. Can the adventurers plumb the depths beneath the Isle and root out the threat slithering through ancient corridors forgotten by humanity? Fifth Edition Fantasy # 28 Beneath the Isle of Serpents is an all-new 5E adventure intended for use with four to six 2nd-level characters. Combining a mix of wilderness exploration and dungeon crawling, this adventure takes place in the vicinity of the fabled Caverns of Thracia, but can be inserted into any campaign. While ownership of Original Adventures Reincarnated #9 The Caverns of Thracia isn’t necessary to use this adventure, possessing a copy of that book may lead to a more enriched adventuring experience.
Fifth Edition Fantasy #29: The Alabaster Tower of Thracia
Goodman Games
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It appears the story you were given with the old key and map had at least some hint of truth to it. Before you is a white stone tower, approximately… It appears the story you were given with the old key and map had at least some hint of truth to it. Before you is a white stone tower, approximately 50 feet tall, devoid of any windows or doors. As you circumnavigate the tower’s perimeter, looking for any obvious means of entry, a shimmering blue ripple outlines a door-shaped portal at the base of the tower, allowing you to peer inside. As you marvel at this portal, you notice the key you were given is alight with a similar glow. What mysteries lie inside The Alabaster Tower of Thracia? Fifth Edition Fantasy # 30 The Alabaster Tower of Thracia is an all-new 5E adventure intended for use with four to six 1st-level characters. The characters explore the extra-dimensional interior of a tower located in the ruins of the fabled city of Thracia. While ownership of Original Adventures Reincarnated #9 The Caverns of Thracia and Original Adventures Reincarnated #7 Dark Tower are not required to use this adventure, possessing those books may lead to a more enriched adventuring experience.
Dark Tower Map: Redmoon Pass
Goodman Games
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A full-color poster map of Redmoon Pass!
Dark Tower Map: The Lostlands
Goodman Games
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A full-color poster map of The Lostlands!
Dark Tower Pregen Pack
Goodman Games
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Everything you need to run Dark Tower with starting characters immediately!
D&D 5E: Fifth Edition Fantasy Monsters & Magic of Dark Tower
Goodman Games
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Goodman Games presents a supplement for Fifth Edition Fantasy, Monsters & Magic of Dark Tower, a collection of new game material ready to add to your… Goodman Games presents a supplement for Fifth Edition Fantasy, Monsters & Magic of Dark Tower, a collection of new game material ready to add to your game. The diabolical forces of the serpent god Set clash with the Mitra’s faithful legions in the sandy wastes of the Lostlands. Herein, you will find new foes to battle, allies, recently rediscovered new enchantments, and wondrous magic items, unearthed from the wastes of the desert. All are presented in a ready-to-use fifth edition format. Monsters & Magic of Dark Tower is an all-new collection new monsters, spells, and magic items, fully compatible with the fifth edition of the world’s first fantasy role playing game. This new material is perfect to import into a Dark Tower campaign, or any existing campaign with a desert theme.
Original Adventures Reincarnated #9: The Caverns of Thracia (5E)
Goodman Games
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A Megadungeon For Character Levels 1-10 A Thousand-Year-Old Dungeon Mystery Waiting To Be Solved! The end of one empire sees the birth of a new one… A Megadungeon For Character Levels 1-10 A Thousand-Year-Old Dungeon Mystery Waiting To Be Solved! The end of one empire sees the birth of a new one deep within the earth. Born in the forgotten chambers and caverns of age-lost Thracia rises a formidable foe the Minotaur King, along with his host of dogfolk, gnolls, lizardfolk and others. Some say even Death itself lingers in the Caverns of Thracia, ready to claim any who stumble upon its unholy chapel. The secrets of Thracia are manifold, its treasures thrice that. Do you have the mettle to survive… the Caverns of Thracia? The Caverns of Thracia is a complete mega-dungeon setting that supports a full-year campaign! • Takes characters from levels 1 through 10 • 6 vast dungeon levels • 150+ detailed encounter areas • 45+ fully-developed new monsters and NPCs • 35+ new magic items and spells, plus one new divine domain • Plenty of opportunities for combat, exploration, and social interaction with interesting NPCs • Tribute essays from professional RPG designers • A full reprint of the original The Caverns of Thracia by Jennell Jaquays
Original Adventures Reincarnated #9.5: Hellpits of Nightfang (5E adventure)
Goodman Games
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Nocturnal attacks have locals terrified, fearful of leaving the safety of home and hearth once the sun goes down. Something is haunting the night and… Nocturnal attacks have locals terrified, fearful of leaving the safety of home and hearth once the sun goes down. Something is haunting the night and the locals have dubbed it “Nightfang.” The locals are desperate for assistance. Hushed whispers and pointed gestures suggest that the Hellpits, a trio of sinkholes said to house the tomb of a great hero of old that may be the lair of Nightfang. Do the heroes possess the cunning and prowess to confront the ferocious vampire which haunts the Hellpits? And is this undead menace the sole evil that lurks within those sunken chambers and passages? The heroes will prevail, or end up the helpless thralls of a vampiric master! Original Adventures Reincarnated #9.5 Hellpits of Nightfang is a 5E adventure intended for use with four to six 9th level characters. This adventure includes several new monsters and magic items ready for use at the game table and can be easily inserted into any home campaign. This edition of the adventure features the original cover art by Jennell Jaquays.
Monsters & Magic of Thracia (5E + DCC)
Goodman Games
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A collection of 20 new monsters and new magic items ready for your Thracia campaign. Monsters and Magic of Thracia is a dual-system supplement for the… A collection of 20 new monsters and new magic items ready for your Thracia campaign. Monsters and Magic of Thracia is a dual-system supplement for the Dungeon Crawl Classics RPG and 5E. This book is a collection of 20+ new monsters and 10 new magic items ready to add to your game. Herein, you will find new foes to clash against, such as the monstrous aramoians or the despicable viperfolk, and additional allies to aid in your struggle against the tide of evil, such as the titanic argusians, or the fanciful dolphaun. Reward your characters wih wondrous magic items, such as the furred girdle, or the Thracian steam gun. The all-new content of Monsters and Magic of Thracia is perfect to add to your Caverns of Thracia campaign. or it can be easily added to your existing home campaign featuring lost ruins in a lush jungle, or the forlorn caverns and chambers beneath. The book includes rules for the Dungeon Crawl Classics RPG and 5E rules systems.
DCC RPG: Monsters & Magic of Dark Tower
Goodman Games
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<p>A collection of 20 new monsters and new magic items ready for your Thracia campaign. <br /> <br /> Monsters and Magic of Thracia is a… <p>A collection of 20 new monsters and new magic items ready for your Thracia campaign. <br /> <br /> Monsters and Magic of Thracia is a dual-system supplement for the Dungeon Crawl Classics RPG and 5E. This book is a collection of 20+ new monsters and 10 new magic items ready to add to your game. Herein, you will find new foes to clash against, such as the monstrous aramoians or the despicable viperfolk, and additional allies to aid in your struggle against the tide of evil, such as the titanic argusians, or the fanciful dolphaun. Reward your characters wih wondrous magic items, such as the furred girdle, or the Thracian steam gun.<br /> <br /> The all-new content of Monsters and Magic of Thracia is perfect to add to your Caverns of Thracia campaign. or it can be easily added to your existing home campaign featuring lost ruins in a lush jungle, or the forlorn caverns and chambers beneath. <br /> <br /> The book includes rules for the Dungeon Crawl Classics RPG and 5E rules systems.</p>
DCC RPG: The Caverns of Thracia
Goodman Games
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A Megadungeon for Character Levels 1-5 A thousand-year-old dungeon mystery waiting to be solved! The end of one empire sees the birth of a new one… A Megadungeon for Character Levels 1-5 A thousand-year-old dungeon mystery waiting to be solved! The end of one empire sees the birth of a new one deep within the earth. Born in the forgotten chambers and caverns of age-lost Thracia rises a formidable foe the Minotaur King, along with his host of dogbrothers, gnolls, lizardmen, and others. Some say that even Death itself lingers in the Caverns of Thracia, ready to claim any who stumble upon its unholy chapel. The secrets of Thracia are manifold, its treasures thrice that. Do you have the mettle to survive…The Caverns of Thracia? Designed for use with four to six Dungeon Crawl Classics PCs, The Caverns of Thracia is a complete mega-dungeon suitable as part of an ongoing campaign or to kick off a new one! • 150+ encounter areas providing a year or more or game play! • Enough adventure to take characters from levels 1 to 5—and possibly beyond! • Six dungeon levels, including one never-before-seen, waiting to be explored! • 50+ new monsters and NPCs to challenge your players! • More than 25 new magic items, spells, and curses! • Plenty of opportunities for combat, exploration, and social interaction with interesting NPCs! • Tribute essays from professional RPG designers! • A full reprint of the original The Caverns of Thracia by Jennell Jaquays!
DCC RPG Core Rulebook (Sanjulian cover)
Goodman Games
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Exclusive PDF cover! Glory & Gold Won by Sorcery & Sword You’re no hero. You’re an adventurer a reaver, a cutpurse, a heathen-slayer, a tight-lipped… Exclusive PDF cover! Glory & Gold Won by Sorcery & Sword You’re no hero. You’re an adventurer a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. Return to the glory days of fantasy with the Dungeon Crawl Classics Role-Playing Game. Adventure as 1974 intended, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you turn the page… RULES SET DCC RPG is a fast-paced, open-feeling rules set allowing for epic game experiences without unnecessary tethers. It uses modern game-play while paying homage to the origins of role-playing and the fun that it inspired.
Dungeon Crawl Classics #105 By Mitra's Bones, Meet Thy Doom!
Goodman Games
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A 2nd-level adventure for Dungeon Crawl Classics that ties in with the classic Dark Tower Goodman Games is happy to announce DCC #15 By Mitra’s Bones,… A 2nd-level adventure for Dungeon Crawl Classics that ties in with the classic Dark Tower Goodman Games is happy to announce DCC #15 By Mitra’s Bones, Meet Thy Doom! The ancient conflict between Set and Mitra rears its head anew when the characters discover that relics of the slain Mitra remain in the scaly hands of Set’s servants. The party must overcome the machinations and horrors of an un-dead menace to steal back the god’s bones. The party will discover that the war between Set and Mitra is far from over and that a lingering evil remains under the shifting desert sands. By Mitra’s Bones, Meet Thy Doom! is a 2nd level Dungeon Crawl Classics adventure that can be played as a stand-alone adventure or used as a means to introduce Jennell Jaquays’ famed Dark Tower adventure into any DCC RPG campaign.
Dungeon Crawl Classics #109: Beneath the Isle of the Serpents
Goodman Games
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A level 1 adventure for DCC RPG. When islanders on the Starry Archipelago go missing, the region teeters on the edge of war. Rumor has it that a… A level 1 adventure for DCC RPG. When islanders on the Starry Archipelago go missing, the region teeters on the edge of war. Rumor has it that a secluded island may be the source of this new peril. Somewhere on the jungle-choked Isle of Serpents lies a mystery whose origins extend back millennia. Can the adventurers plumb the depths beneath the Isle and root out the threat slithering through ancient corridors forgotten by humanity? Beneath the Isle of Serpents is a DCC RPG adventure intended for use with 1st-level characters. Combining a mix of wilderness exploration and dungeon crawling, this adventure takes place in the vicinity of the fabled Caverns of Thracia, but can be inserted into any DCC RPG campaign. While ownership of The Caverns of Thracia isn’t necessary to use this adventure, possessing a copy of that book may lead to a more enriched adventuring experience.
Dungeon Crawl Classics #110: The Sacrificial Pyre of Thracia
Goodman Games
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A foul cult dedicated to “The Dark One” offers up living sacrifices for the glory of their deity. Striking from a stronghold in the heart of an… A foul cult dedicated to “The Dark One” offers up living sacrifices for the glory of their deity. Striking from a stronghold in the heart of an extinct volcano, the cultists prey on nearby settlements, stealing unwilling souls for their degenerate worship. In the wake of a sudden attack, the village of Hamlet is in need of heroes, souls brave enough to fight those who venerate Death, itself. Can the party survive the flames of The Sacrificial Pyre of Thracia? The Sacrificial Pyre of Thracia is an all-new DCC RPG adventure intended for 1st-level characters. It serves as the perfect prequel to The Caverns of Thracia, also published by Goodman Games, but that book is not required to use this adventure, which can be easily dropped into your own campaign setting. However, owning The Caverns of Thracia will greatly enhance your play experience.
Dungeon Crawl Classics #111: Grave Robbers of Thracia
Goodman Games
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Tales of emptied graves and deserted villages reach the ears of humble peasants, portending dire threats to their lives and loved ones. With no one… Tales of emptied graves and deserted villages reach the ears of humble peasants, portending dire threats to their lives and loved ones. With no one else to rely on, a brave band of commoners takes up arms and ventures into the jungle seeking answers. What they find is a hungry menace with a history dating back to before the fall of Thracia and a lost treasury forgotten by history. Can the peasant heroes overcome this deathless terror and claim those riches for their own or will they be consumed in the process? Grave Robbers of Thracia is a 0-level adventure designed to kick off a new DCC RPG campaign. While intended for use as part of a campaign set near the Caverns of Thracia, the adventure can easily be used with any DCC RPG setting. The Caverns of Thracia, available from Goodman Games, isn’t required to play this adventure, but the judge may find it useful.
Dungeon Crawl Classics RPG Judges Screen - Space Van Art
Goodman Games
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This limited-edition judge’s screen includes all the tables a DCC judge needs to run their game. On the face-out side, it has Stefan Poag's trippy… This limited-edition judge’s screen includes all the tables a DCC judge needs to run their game. On the face-out side, it has Stefan Poag's trippy Space Van artwork, from the Goodman Games 2019 Yearbook Presents DCC Riders on the Phlogiston!
Gen Con 2017 Program Guide (Goodman Games Annual)
Goodman Games
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Yes, this IS the sourcebook that includes the rules for Dinosaur Crawl Classics, the DCC conversion you heard about it! You can read the Dinosaur… Yes, this IS the sourcebook that includes the rules for Dinosaur Crawl Classics, the DCC conversion you heard about it! You can read the Dinosaur Crawl Classics designer’s notes right here for more info! One of the most popular releases of the year returns for the fifth year in a row! The Goodman Games Gen Con Program Guide is an annual compilation of one-off materials for fans of Dungeon Crawl Classics, and everything else Goodman Games publishes. This year’s huge 108-page issue includes these articles and features The Dungeon Alphabet by Michael Curtis 2016-2017 Mailing Labels by Stefan Poag and Brad McDevitt Dinosaur Crawl Classics by Marc Bruner The Return of Scravis by Marc Bruner Lovercraftian Monsters for DCC by Jon Hook The Thing That Should Not Be by Jon Hook Sisters of the Moon Furnace by Marc Bishop A Visual History of the Band by Doug Kovacs Real Life Adventures The Goodman Games 2017 Creative Retreat by Joseph Goodman Real Life Adventures The Alamo by Marc Bruner Goodman Games Poster Contest by the Goodman Games Community Con and Event Recap by the Goodman Games Community
Gen Con 2018 Program Guide (Goodman Games Annual)
Goodman Games
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The annual Goodman Games community-building sourcebook adopts a new format this year! Building on the immense popularity of the Dungeon Crawl Classics… The annual Goodman Games community-building sourcebook adopts a new format this year! Building on the immense popularity of the Dungeon Crawl Classics Team Tournament at Gen Con 2017, the program guide for 2018 “presents” Dungeon Crawl Classics The Black Heart Of Thakulon the Undying. This double-sized DCC adventure comes complete with pre-generated characters and scoring instructions so fans can run their own tournament at home! The adventure is recommended for level 4 characters. See how talented your home group is – and whether they can beat the Gen Con scores! (And you can find those scores here!) This book also contains the rules for the Lankhmar-based dice game, Rat Snake! The Dungeon Crawl Classics The Black Heart of Thakulon the Undying (2018 Gen Con Program Guide) is 112 pages and includes a color gallery showcasing the great games of 2017.
Goodman Games 2019 Yearbook Presents - Riders on the Phlogiston
Goodman Games
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The annual Goodman Games community-building sourcebook is back with a new title this year! One of the most popular releases of the year returns! This… The annual Goodman Games community-building sourcebook is back with a new title this year! One of the most popular releases of the year returns! This annual compilation of articles for DCC RPG includes Riders on the Phlogiston, the 2018 Gen Con tournament adventure module. This year’s release includes four separate booklets the adventure module, a player’s jack, a judge’s pack, and a book of handouts. Your local group can play the adventure just like the tournament format that was used at Gen Con and Origins! In addition, a fifth booklet included herein includes a yearbook of the great new Goodman Games community content from the last year! All of it contained under a gorgeous wraparound cover!
Goodman Games Yearbook #8: The Year That Shall Not Be Named (Goodman Games Annual)
Goodman Games
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The annual Goodman Games community-building sourcebook is back with a new title this year! One of the most popular releases of the year returns! This… The annual Goodman Games community-building sourcebook is back with a new title this year! One of the most popular releases of the year returns! This annual compilation of articles for DCC RPG includes Riders on the Phlogiston, the 2018 Gen Con tournament adventure module. This year’s release includes four separate booklets the adventure module, a player’s jack, a judge’s pack, and a book of handouts. Your local group can play the adventure just like the tournament format that was used at Gen Con and Origins! In addition, a fifth booklet included herein includes a yearbook of the great new Goodman Games community content from the last year! All of it contained under a gorgeous wraparound cover!
2021 Yearbook
Goodman Games
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Goodman Games closes the book on another year with our annual yearbook release. Celebrate the great year of gaming that was 2021 with this terrific… Goodman Games closes the book on another year with our annual yearbook release. Celebrate the great year of gaming that was 2021 with this terrific compilation of all-new material. Includes new level 2 DCC RPG adventure “Black Mountain Lights” by Michael Curtis Includes new DCC RPG tournament-style event “The Pits of Lost Agharta” by Harley Stroh Includes the all-new 15th-level adventure “The Monastery of the Dawning Sun” for 5E, written by Chris Doyle Also contains “The Stache Stash II Stache of the Titans” by Brendan LaSalle And much, much more.
2022 Yearbook
Goodman Games
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Goodman Games closes the book on another year with our annual yearbook release. This annual release from Goodman Games is one part new gaming… Goodman Games closes the book on another year with our annual yearbook release. This annual release from Goodman Games is one part new gaming material, one part retrospective, and one party celebration of all the cool things Goodman Games and its fans accomplished during past year. The 2022 Yearbook contains a bevy of information both entertaining and useful. Within its pages, you’ll find interviews, art galleries, new monsters for both Dungeon Crawl Classics and 5e campaigns, two new adventures for 5e and DCC RPG, photographs, random tables, and more! No matter if you like your dice traditional or funky, the Goodman Games 2022 Yearbook makes a handy addition to any gaming library. Don’t let time pass you by. Pick up your copy today! Celebrate the great year of gaming that was 2022 with this terrific compilation of all-new material. Includes new level 1 DCC RPG adventure “When Tolls the Bell of Ruin” by Marzio Muscedere Along with a new level 12 5E adventure “Secret of the Slayer’s Sword” by Alex Kurowski Tables for using a d11 in both DCC and 5E Rules for Doom Beard and the GG Joe Wizard Vandroid! Four Foul Foes for DCC — new monsters. Plus! Interviews, tons of photos, art, The Wizard Van, reflections on the year from the Goodman Gang, and more! Much, much more!
Yearbook #11
Goodman Games
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Goodman Games is proud to present the Goodman Games Yearbook #11, our annual release that collects both brand-new gaming material for Dungeon Crawl… Goodman Games is proud to present the Goodman Games Yearbook #11, our annual release that collects both brand-new gaming material for Dungeon Crawl Classics and 5E, and provides a look back at the year that was. Inside you will find new monsters, traps, adventures, game design advice, and more, plus plenty of great full-color pictures documenting everything Goodman Games got up to in 2023. The Goodman Games Yearbook #11 is an 96-page book containing a wide array of great (and sometimes off-beat) RPG content, plus essays and articles about Goodman Games’ Road Crew, convention appearances, interviews, and wonderful, full color pictures. It’s the perfect keepsake for everyone who was part of the 2023 Goodman Games’ gaming experience or just wished they were part of the action!
VTT Character Token Pack: DCC 0-Level Funnel Character Token Pack
Goodman Games
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DCC 0-Level Funnel Character Token Pack The perfect accessory to play with your first Dungeon Crawl Classics game on a virtual tabletop! This set of… DCC 0-Level Funnel Character Token Pack The perfect accessory to play with your first Dungeon Crawl Classics game on a virtual tabletop! This set of tokens allows you to bring stunning visuals to your online session. All art is from hand-painted originals, scanned and formatted for online play. The look and feel of these tokens capture the unique character creation of DCC and its Appendix N origins, yet is scaled and prepared for play online. Inside this token pack you will find Thirty-five full-color tokens to represent your fledgling characters for DCC RPG. Each of these tokens is an original hand-painted image created just for this release. The tokens correspond to table 1-3 Occupations in the DCC RPG core rulebook. They’re not EVERY occupation but all 35 entries do come from that table. This VTT token pack is designed to be played with Dungeon Crawl Classics. You can use the graphics herein without the adventure, but you’ll get the most out of them if you also own the adventure. Format. All graphics are provided in PNG format.
VTT Character Token Pack: DCC Character Class Token Pack
Goodman Games
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DCC Character Class Token Pack The perfect accessory to play with any Dungeon Crawl Classics game on a virtual tabletop! This set of tokens allows you… DCC Character Class Token Pack The perfect accessory to play with any Dungeon Crawl Classics game on a virtual tabletop! This set of tokens allows you to bring stunning visuals to your online session. All art is from hand-painted originals, scanned and formatted for online play. The look and feel of these tokens capture the spirit of DCC gaming and its Appendix N origins, yet is scaled and prepared for play online. Inside this map+token pack you will find Twenty full-color tokens to represent both male and female characters of every class from DCC RPG. Almost all of these tokens are original hand-painted images created just for this release. This VTT token pack is designed to be played with Dungeon Crawl Classics. You can use the graphics herein without the adventure, but you’ll get the most out of them if you also own the adventure. Format. All graphics are provided in PNG format.
Dark Tower VTT pack
Goodman Games
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The perfect accessory to play Dark Tower on a virtual tabletop! This set of maps and tokens allows you to bring stunning visuals to your online… The perfect accessory to play Dark Tower on a virtual tabletop! This set of maps and tokens allows you to bring stunning visuals to your online session. All art is from hand-painted originals, scanned and formatted for online play. Inside this map + token pack you will find Two sets of detailed maps from Volumes 2 and 3, hand-painted in full color. Each map is offered in a gridded format. Over 90 full-color tokens of monsters and NPCs designed for the adventure. Each of these tokens is an original hand-painted image created just for this release. This VTT map + token pack is designed to be played with Dark Tower. You can use the graphics herein without the adventure, but you’ll get the most out of them if you also own the adventure.
Fifth Edition Fantasy: Sunken Tower of Set (Free RPG Day 2021)
Goodman Games
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A level 7 adventure for Fifth Edition To the east of the village of Mitra’s Fist is a flooded box canyon, the origin of a twisting river through a… A level 7 adventure for Fifth Edition To the east of the village of Mitra’s Fist is a flooded box canyon, the origin of a twisting river through a treacherous ravine. A torrent of water gushes into the canyon and at its base is a monolithic structure from a bygone age. The secluded temple is partially flooded and has been shunned due to a deific curse. But now a host of evil resides in the once sacred edifice which plots to thwart the efforts of good in the region. What is this unholy congregation’s endgame, and how many must suffer under their heel during its profane machinations? Is your band of seasoned heroes up to the challenge of exploring the sunken temple? What evil now lurks in those unhallowed halls? But more importantly, what fabulous treasures, both mundane and of eldritch power, could be claimed by defeating this malevolent uprising? The Sunken Temple of Set is an all-new 5E adventure module set in the region of the famed Dark Tower (coming soon from Goodman Games). However, that supplement is not needed to enjoy the challenges contained inside! Also included herein are full 5E statistics for numerous new adversaries, several new magic items, and spells.
Original Adventures Reincarnated #7 - Dark Tower (3 -Volume Set)
Goodman Games
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Deluxe 3 volume 5E conversion of the classic Dark Tower — suitable for 7th level and above Goodman Games presents Original Adventures Reincarnated #7,… Deluxe 3 volume 5E conversion of the classic Dark Tower — suitable for 7th level and above Goodman Games presents Original Adventures Reincarnated #7, Dark Tower. Untold riches, ultimate power, undying glory, and gruesome death can all be found in Dark Tower! Dark Tower is an homage to the classic adventure and is a full 5E conversion, plus additional all-new material. A three-volume set presented in a slipcase, these books contain a reprint of the original adventure plus essays from industry luminaries (Volume 1), a full 5E conversion of the classic adventure (Volume 2), and three brand new adventures, The Chosen Sons of Set (Volume 3). This sprawling campaign is suitable for 7th level and higher characters and can be easily dropped into your own setting. Volume 1 reprints the original Dark Tower with annotations Volume 2 is a full 5E conversion of Dark Tower Volume 3 features three new 5E adventures set in the world of Dark Tower
Original Adventures Reincarnated #8 Grimtooth's Old School Traps
Goodman Games
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Goodman Games presents Original Adventures Reincarnated #8, Grimtooth’s Old School Traps. This tome contains 150+ classic traps, fully developed for… Goodman Games presents Original Adventures Reincarnated #8, Grimtooth’s Old School Traps. This tome contains 150+ classic traps, fully developed for 5E rules. It could not be any easier to get these death traps to your game table. Inside you will find delver dicers, character crushers, adventurer anxieties, minion munchers, hero haranguers, and much more to protect your dungeon treasures. All crafted by Grimtooth, the Trap Master troll, himself. Grimtooth’s Old School Traps is an homage to the classic books Grimtooth’s Traps and Traps Too. This 150+ page book includes 150+ curated traps, presented with 5E rules for the first time. In addition, you find essays from industry luminaries, recounting the impacts of these traps (on both characters, and the game industry) over the decades.
Dungeon Crawl Classics - Dark Tower (3 -Volume Set)
Goodman Games
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Deluxe 3 volume DCC RPG conversion of the classic Dark Tower — suitable for 3rd level and above Untold riches, ultimate power, undying glory, and… Deluxe 3 volume DCC RPG conversion of the classic Dark Tower — suitable for 3rd level and above Untold riches, ultimate power, undying glory, and gruesome death can all be found in Dark Tower! Dark Tower is an homage to the classic adventure and is a full DCC RPG conversion, plus additional all-new material. A three-volume set presented in a slipcase, these books contain a reprint of the original adventure plus essays from industry luminaries (Volume 1), a full DCC RPG conversion of the classic adventure (Volume 2), and three brand new adventures, The Chosen Sons of Set (Volume 3). This sprawling campaign is suitable for 3rd level and higher characters and can be easily dropped into your own setting. Volume 1 reprints the original Dark Tower with annotations Volume 2 is a full DCC RPG conversion of Dark Tower Volume 3 features three new DCC adventures set in the world of Dark Tower
DCC Reference Booklet
Goodman Games
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Judging can be hard work, but not with the DCC RPG Reference Booklet at your side. This book collects most of the commonly consulted DCC RPG tables in… Judging can be hard work, but not with the DCC RPG Reference Booklet at your side. This book collects most of the commonly consulted DCC RPG tables in a single volume, making it perfect for quickly finding the information you need to keep your game running smoothly. Regardless of whether you’re a judge or a player, you’ll find the Reference Booklet equally useful, containing almost 60 important tables and charts right at your fingertips. The DCC RPG Reference Booklet has been around for nearly a decade and judges near and far swear by it. You’ll find it an indispensable additional to your DCC RPG toolbox, no matter if you’re running your first game or your one hundred and first. It’s like leveling up without the pesky XP cost. This new edition published by Goodman Games uses the gender-neutral language common to the 10th Printing of Dungeon Crawl Classics. A reference booklet with all the commonly-used charts from the DCC RPG. Features new cover art by Doug Kovacs and interior illustrations by Stefan Poag.
DCC RPG Character Record Folio
Goodman Games
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An accessory that gives your character life like never before! Your journey from lowly gongfarmer to mighty hero has been a long and dangerous one.… An accessory that gives your character life like never before! Your journey from lowly gongfarmer to mighty hero has been a long and dangerous one. You’ve vanquished terrible foes, pried the jeweled eyes from profane statues, mastered forbidden magics, and paid homage to powerful deities. Now, you must ensure your legendary deeds resound down the eons. The DCC RPG Character Record Folio is here to help. This 16-page gaming aid provides all the space necessary to record every aspect of your character. From ability scores to the names of the demons who clamor for your soul, you’ll find a place to record it all. The Character Record Folio also contains handy reference tables, sections for use with MCC RPG, DCC Lankhmar, and DCC Dying Earth characters, wet/dry erase friendly areas for recording important if fleeting character information, plus two interior cover pockets for storing extra gaming records, maps, and other material you might need at the gaming table. Life might be short and hard in DCC RPG, but, with the Character Record Folio, at least you’ll perish organized.
Dungeon Crawl Classics #84: Peril on the Purple Planet - Boxed (Boxed DCC RPG Adv. Set)
Goodman Games
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A Level 4 Adventure for DCC RPG The Purple Planet Where tribes of man-beasts wage an endless war beneath a dying sun. Where mighty death orms rule the… A Level 4 Adventure for DCC RPG The Purple Planet Where tribes of man-beasts wage an endless war beneath a dying sun. Where mighty death orms rule the wastes, befouled winds whistle through ancient crypts, and forests of fungi flourish in the weirdling light. Where ancient technologies offer life ... or a quick death. Bereft of patron, friend or god, your survival depends on quick wits and a strong blade. Will you and your companions stand as conquerers atop this alien land? Or will you fall beneath the blast of an ink-black death rays, just another corpse left to litter the wastes of the Purple Planet?
Dungeon Crawl Classics #84.1: The Rock Awakens (DCC RPG Adv., Digest Sized)
Goodman Games
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A Level 4 Adventure on The Purple Planet for DCC RPG Among the Purple Planet's irradiated dunes, a freakish ebon cliff crests over a mysterious city.… A Level 4 Adventure on The Purple Planet for DCC RPG Among the Purple Planet's irradiated dunes, a freakish ebon cliff crests over a mysterious city. Even giant death orms avoid this place, which hides colossal creatures, deadly quakes, a powerful relic, and certain peril…when The Rock Awakes! This digest-sized adventure module is compatible with the setting presented in DCC #84 Peril on the Purple Planet, and is the perfect size to be stored in your boxed set!
Dungeon Crawl Classics #84.2: Synthetic Swordsmen of the Purple Planet (DCC RPG Adv.)
Goodman Games
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A Level 5 Adventure on The Purple Planet for DCC RPG When even the native lifeforms of the Purple Planet begin to wither and die under the weirdling… A Level 5 Adventure on The Purple Planet for DCC RPG When even the native lifeforms of the Purple Planet begin to wither and die under the weirdling sun’s punishing rays, you and your party of interplanetary freebooters quickly conclude that something is going wrong with the very sky above your heads. What ancient mysteries lie in wait for you at the planet’s northern pole, as you explore the timeworn and failing biosphere plant found sprawling there amongst the ice peaks? Will you save your harsh but adopted home, or hasten its eventual doom? This adventure features new background material that expands the campaign setting, including a new House of Ascended Masters, new weapons and ancient technology to plunder, and a surprising new species of Kith warriors.
Dungeon Crawl Classics #84.3: Sky Masters of the Purple Planet (DCC RPG Adv.)
Goodman Games
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When a legendary race of demonic beings pour out of the double-mooned sky and raid the party’s camp, events are set into motion that will lead them… When a legendary race of demonic beings pour out of the double-mooned sky and raid the party’s camp, events are set into motion that will lead them far southward to the equatorial region of the Purple Planet. Between them and their destination lay air-ships and aerial combat, pirates and plunder, and the silver-spined Sky-Spire of the Sky Masters of the Purple Planet.
Dungeon Crawl Classics #97: The Queen of Elfland's Son (DCC RPG Adv.)
Goodman Games
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Strange attacks in the night plague the people of Eng. Slaughter and shadows keep the villagers inside after dark. Mighty adventurers are needed to… Strange attacks in the night plague the people of Eng. Slaughter and shadows keep the villagers inside after dark. Mighty adventurers are needed to seek out the source of these threats and stop them for good. This quest will take the heroes to the very borders of Elfland and pit them against the cruelty of the Unseelie Court of Faerie. Will the heroes overcome the machinations of the Queen of Elfland or will they fall victim to the glamours and wiles of Elfland’s malicious nobility?
Dungeon Crawl Classics #98: Imprisoned in the God-Skull (DCC RPG Adv.)
Goodman Games
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It hangs like a grim moon over the world, an ancient prison fashioned from the divine remains of a dead god. Within this ivory prison is an evil so… It hangs like a grim moon over the world, an ancient prison fashioned from the divine remains of a dead god. Within this ivory prison is an evil so powerful that even the Scions of Law could not destroy it. Soon, however, its long imprisonment may be at an end. An alien mass of writhing, terrible life has emerged from the Void of the Stars to collide with the floating prison, unleashing even stranger foes into the God-Skull. As the Keepers of the prison and their monk allies fight the invaders, that ancient evil begins to plot its escape. Can the heroes intervene to both repel the alien invaders before they reach the world below and keep a terrible power imprisoned? Or will one or both threats tear the world apart in a campaign of conquest and revenge? Imprisoned in the God-Skull is a 6th level Dungeon Crawl Classic adventure born from the extraordinary artistic genius of Erol Otus and the fantastical writings of Michael Curtis. The two have joined forces and conceived a DCC RPG adventure that is, quite literally, out of this world!
Dungeon Crawl Classics #106: Trials of the Trapmaster's Tomb
Goodman Games
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Goodman Games is proud to present DCC #106 Trials of the Trapmaster’s Tomb. The tomb of an infamous trap-maker and necromancer opens once each year,… Goodman Games is proud to present DCC #106 Trials of the Trapmaster’s Tomb. The tomb of an infamous trap-maker and necromancer opens once each year, giving desperate souls seeking fortune and glory the chance to challenge their wits against the Trapmaster’s deadliest creations and deathless guardians. Few come out alive, but those who do go on to become heroes. DCC #106 Trials of the Trapmaster’s Tomb is a 0-level funnel adventure for Dungeon Crawl Classics RPG. This trap-centric adventure will challenge both the players and their characters with a plethora of death traps and supernatural foes. The toll will be high, but the fortunes to be claimed by the survivors is vast.
Dungeon Crawl Classics #108: The Seventh Thrall of Sezrekan
Goodman Games
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Goodman Games is proud to present DCC #108 The Seventh Thrall of Sezrekan for Dungeon Crawl Classics RPG. When the tower of a powerful wizard is… Goodman Games is proud to present DCC #108 The Seventh Thrall of Sezrekan for Dungeon Crawl Classics RPG. When the tower of a powerful wizard is raided by evil warriors, it’s up to his humble retainers to come to their master’s rescue. Are these untrained souls up to opposing one of the vile minions of the dreaded archmage, Sezrekan? DCC #108 The Seventh Thrall of Sezrekan is a 24-page adventure perfect for beginning a new DCC RPG campaign. This 0-level funnel includes several adventure locations, including a wizard’s tower, a wilderness journey, and the evil citadel of the Seventh Thrall of Sezrekan―a figure known only as “the Litch.” Written for DCC RPG, it can be inserted into any campaign with ease.
Dungeon Crawl Classics: Against the Thieves Guild
Goodman Games
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Goodman Games presents Against the Thieves Guild, an adventure for 2nd level characters. The heroes must retrieve a magical lockbox secured in a vault… Goodman Games presents Against the Thieves Guild, an adventure for 2nd level characters. The heroes must retrieve a magical lockbox secured in a vault secluded in a trap-laden dungeon. Sounds like a simple heist? But soon, the characters are embroiled in a centuries-old rivalry between master thieves. Assuming they survive the deathtraps, they still must deduce the secret of the enchanted lockbox! Against the Thieves Guild is an all-new 32-page adventure, fully compatible with Dungeon Crawl Classics RPG. This adventure features numerous traps pulled from OAR #8 Grimtooth’s Old School Traps, plus several new traps. That book is not required to use this adventure, which can be easily dropped into your own campaign setting.
Dungeon Crawl Classics: Hellpits of Nightfang
Goodman Games
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A level 5 adventure for DCC RPG. A perfect one-shot DCC RPG adventure featuring a vampire and its allies. Fully detailed wilderness adventure… A level 5 adventure for DCC RPG. A perfect one-shot DCC RPG adventure featuring a vampire and its allies. Fully detailed wilderness adventure featuring new monsters and new magic items! Nocturnal attacks have locals terrified, fearful of leaving the safety of home and hearth once the sun goes down. Something is haunting the night and the locals have dubbed it “NightFang.” Hushed whispers and pointed gestures suggest that the Hellpits, a trio of sinkholes said to house the tomb of a great hero of old, may be the lair of NightFang and are desperate for help. Does the party possess the cunning and prowess to confront the ferocious vampire who haunts the Hellpits? And is this un-dead menace the sole evil that lurks within those sunken chambers and passages? Only bravery and luck will help determine if the party can defeat NightFang or end up the helpless thralls of a vampiric master.
Dungeon Crawl Classics Annual
Goodman Games
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The DCC RPG Annual was originally conceived as an annual publication that would exist in some form to showcase the brilliance of the DCC RPG… The DCC RPG Annual was originally conceived as an annual publication that would exist in some form to showcase the brilliance of the DCC RPG community. This would be the DCC RPG Annual, published each year to distribute these gaming creations. The best of things happened the DCC RPG Annual was never needed. The DCC community burst forth a verdant jungle of inspiration, with ripe fruit on every limb. Blogs and personal posts; zines; community publications; the Gongfarmer’s Almanac; officially licensed third-party works there is a vast supply of inspiration from whence the DCC judge can draw and iterate. Still, we had a wealth of material that needed a home, so The DCC RPG Annual became a reality. Here’s what you’ll find in this hardcover volume New Magic New Quests and Journeys. Explore the lost continent of Mu! New Judge’s Rules New Magic Items New Monsters And Moustaches. Yes, you read that right—there are rules for moustaches in this book. You know you need it. You absolutely do not need the DCC Annual to play Dungeon Crawl Classics, nor does any material in this Annual supersede or otherwise change the baseline game experience as expressed in the core rulebook. There is no rules bloat only new vistas of imagination.
Goodman Games Gen Con 2014 Program Book
Goodman Games
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Goodman Games Gen Con 2014 Program Book Our annual Gen Con program guide enters its second year with a whopping 96 pages of jaw-dropping adventures!… Goodman Games Gen Con 2014 Program Book Our annual Gen Con program guide enters its second year with a whopping 96 pages of jaw-dropping adventures! This year’s program guide includes three adventures The Emerald Enchanter Strikes Back for Dungeon Crawl Classics, Coming of Age for Metamorphosis Alpha, and Transatlantic Terror for Age of Cthulhu. The program guide also includes new Xcrawl fiction, a spotlight on the DCC cover design process, and a new DCC RPG monster. All this is alongside a wealth of previews, staff bios, insider info, and other fun tidbits. Plus the return of Archmage Abby!
Gen Con 2015 Program Guide (Goodman Games Annual)
Goodman Games
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The Goodman Games Gen Con Program Guide is back for the third year in a row! This massive collection of old-school RPG awesomeness includes new… The Goodman Games Gen Con Program Guide is back for the third year in a row! This massive collection of old-school RPG awesomeness includes new material for DCC RPG, Metamorphosis Alpha, Xcrawl, and every other product line supported by Goodman Games! Within these pages are four adventures for DCC RPG, new devices and mutations for Metamorphosis Alpha, interviews with Doug Kovacs and Lou Zocchi, Archmage Abby, fiction in the Xcrawl universe, full-color pages of photos and art, a special preview of Mutant Crawl Classics, and so much more!
Gen Con 2016 Program Guide (Goodman Games Annual)
Goodman Games
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One of the most popular releases of the year returns for the fourth year in a row! The Goodman Games Gen Con Program Guide is an annual compilation of… One of the most popular releases of the year returns for the fourth year in a row! The Goodman Games Gen Con Program Guide is an annual compilation of one-off materials for fans of Dungeon Crawl Classics, Metamorphosis Alpha, and everything else Goodman Games publishes. This year’s huge 160-page issue includes these articles A 36-page-long full-color illustrated interview with legendary TSR artist Erol Otus. Three new DCC RPG adventures, including the new 0-level funnel Not In Kansas Anymore, plus the Gen Con 2015 spell duel tournament Way of the Dagon, and the new level 0 funnel Death by Nexus. Brand-new fiction in the style of Appendix N. An article celebrating the 40th anniversary of Metamorphosis Alpha, with four new “tables of 40” by creator James M. Ward. Several articles with new material for DCC RPG games, including 1970’s 0-level characters, new magic items, and a new patron. Reports from the road from the last year, including con recaps and Road Crew games. And much, much more!
Bounceback Coupon for Goodman Games Online Store
Goodman Games
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Take your Caverns of Thracia adventures even further with 40% savings on printed Thracia items!
DCC RPG Core Rulebook
Goodman Games
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Glory & Gold Won by Sorcery & Sword You’re no hero. You’re an adventurer a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding… Glory & Gold Won by Sorcery & Sword You’re no hero. You’re an adventurer a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. Return to the glory days of fantasy with the Dungeon Crawl Classics Role-Playing Game. Adventure as 1974 intended, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you turn the page… RULES SET DCC RPG is a fast-paced, open-feeling rules set allowing for epic game experiences without unnecessary tethers. It uses modern game-play while paying homage to the origins of role-playing and the fun that it inspired.
Dungeon Crawl Classics #107: Forgotten Dangers
Goodman Games
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Goodman Games is proud to present DCC #107 Forgotten Dangers, an anthology of adventures for Dungeon Crawl Classics RPG. This book contains six… Goodman Games is proud to present DCC #107 Forgotten Dangers, an anthology of adventures for Dungeon Crawl Classics RPG. This book contains six long-unavailable adventures that invite adventurers inside the Gnole House, take them to visit the Abbot of the Woods, try and avoid becoming Man-Bait for the Soul Stealer, and more. DCC #107 Forgotten Dangers is a 56-page compilation of adventures the previously appeared in earlier printings of the DCC RPG core rulebook and in Quick-Start Rules, making them hard to find these days. This book contains six adventures, intended for characters of level 1 to 3, all in one handy collection perfect for experienced judges and newcomers alike.
Goodman Games Gen Con 2013 Program Book
Goodman Games
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Goodman Games Gen Con 2013 Program Book The Gen Con 2013 Program Book is a new idea for communicating with our fans. It’s full of sneak previews,… Goodman Games Gen Con 2013 Program Book The Gen Con 2013 Program Book is a new idea for communicating with our fans. It’s full of sneak previews, staff bios, insider info, convention coupons, and other fun tidbits. It also includes two complete DCC RPG adventures and an Xcrawl adventure. Here is the table of contents Bios of the Band. Learn about the Goodman Games crew! Autograph page. How many can you get? The Band. What secrets do Hugh and Farrah know? What’s next for DCC RPG? Sneak previews! What’s next for Age of Cthulhu? More previews! What’s next for Systems Neutral? Monster Alphabet! Hell yeah! DCC RPG adventure The Undulating Corruption. Level 5, by Michael Curtis DCC RPG adventure The Jeweler that Dealt in Stardust. Level 3, by Harley Stroh World Tour Poster. Rock on! What’s Next for Xcrawl? Maximum Xcrawl! Maximum Xcrawl Preview. The first look! Maximum Xcrawl adventure 2013 Studio City Crawl. Level 6-8, by Brendan LaSalle Gen Con event schedule and exclusives. How many games did you get into? World Tour pictures. From the many great games we played this year!
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Fifth Edition Fantasy #25: Seven Days of the Serpent God (Dark Tower)
Goodman Games
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Goodman Games presents a supplement for Fifth Edition Fantasy, Monsters & Magic of Dark Tower, a collection of new game material ready to add to your… Goodman Games presents a supplement for Fifth Edition Fantasy, Monsters & Magic of Dark Tower, a collection of new game material ready to add to your game. The diabolical forces of the serpent god Set clash with the Mitra’s faithful legions in the sandy wastes of the Lostlands. Herein, you will find new foes to battle, allies, recently rediscovered new enchantments, and wondrous magic items, unearthed from the wastes of the desert. All are presented in a ready-to-use fifth edition format. Monsters & Magic of Dark Tower is an all-new collection new monsters, spells, and magic items, fully compatible with the fifth edition of the world’s first fantasy role playing game. This new material is perfect to import into a Dark Tower campaign, or any existing campaign with a desert theme.
Fifth Edition Fantasy #26: Against the Thieves Guild
Goodman Games
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Goodman Games presents Fifth Edition Fantasy #26, Against the Thieves Guild, an adventure for 4th-level characters. The heroes must retrieve a magical… Goodman Games presents Fifth Edition Fantasy #26, Against the Thieves Guild, an adventure for 4th-level characters. The heroes must retrieve a magical lockbox secured in a vault secluded in a trap-laden dungeon. Sounds like a simple heist? But soon, the characters are embroiled in a centuries-old rivalry between master thieves. Assuming they survive the deathtraps, they still must deduce the secret of the enchanted lockbox! Against the Thieves Guild is an all-new 32-page softcover adventure, fully compatible with the fifth edition of the world’s first fantasy role playing game. This adventure features numerous traps pulled from OAR #8 Grimtooth’s Old School Traps, plus several new traps. That book is not required to use this adventure, which can be easily dropped into your own campaign setting.
Fifth Edition Fantasy #27: Sacrificial Pyre of Thracia
Goodman Games
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An adventure for four to six 1st-level characters. The cult of The Dark One practice sacrifice as a way of offering tribute to their deity. The cult… An adventure for four to six 1st-level characters. The cult of The Dark One practice sacrifice as a way of offering tribute to their deity. The cult has a major stronghold located within an extinct volcano, which conceals a sacrificial pyre to their dark god. The cult has flourished and now preys on local settlements to stoke the greedy flames of the pyre. Heroes are needed to put the cult to the sword and quench the fires of the sacrificial fires once and for all! The Sacrificial Pyre of Thracia is an all-new adventure, fully compatible with the fifth edition of the world’s first fantasy role-playing game. This adventure is the perfect prequel to OAR #9, The Caverns of Thracia. However, that book is not required to use this adventure, which can be easily dropped into your own campaign setting.
Fifth Edition Fantasy #28: Beneath the Isle of the Serpents
Goodman Games
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When islanders on the Starry Archipelago go missing, the region teeters on the edge of war. Rumor has it that a secluded island may be the source of… When islanders on the Starry Archipelago go missing, the region teeters on the edge of war. Rumor has it that a secluded island may be the source of this new peril. Somewhere on the jungle-choked Isle of Serpents lies a mystery whose origins extend back millennia. Can the adventurers plumb the depths beneath the Isle and root out the threat slithering through ancient corridors forgotten by humanity? Fifth Edition Fantasy # 28 Beneath the Isle of Serpents is an all-new 5E adventure intended for use with four to six 2nd-level characters. Combining a mix of wilderness exploration and dungeon crawling, this adventure takes place in the vicinity of the fabled Caverns of Thracia, but can be inserted into any campaign. While ownership of Original Adventures Reincarnated #9 The Caverns of Thracia isn’t necessary to use this adventure, possessing a copy of that book may lead to a more enriched adventuring experience.
Fifth Edition Fantasy #29: The Alabaster Tower of Thracia
Goodman Games
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It appears the story you were given with the old key and map had at least some hint of truth to it. Before you is a white stone tower, approximately… It appears the story you were given with the old key and map had at least some hint of truth to it. Before you is a white stone tower, approximately 50 feet tall, devoid of any windows or doors. As you circumnavigate the tower’s perimeter, looking for any obvious means of entry, a shimmering blue ripple outlines a door-shaped portal at the base of the tower, allowing you to peer inside. As you marvel at this portal, you notice the key you were given is alight with a similar glow. What mysteries lie inside The Alabaster Tower of Thracia? Fifth Edition Fantasy # 30 The Alabaster Tower of Thracia is an all-new 5E adventure intended for use with four to six 1st-level characters. The characters explore the extra-dimensional interior of a tower located in the ruins of the fabled city of Thracia. While ownership of Original Adventures Reincarnated #9 The Caverns of Thracia and Original Adventures Reincarnated #7 Dark Tower are not required to use this adventure, possessing those books may lead to a more enriched adventuring experience.
Dark Tower Map: Redmoon Pass
Goodman Games
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A full-color poster map of Redmoon Pass!
Dark Tower Map: The Lostlands
Goodman Games
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A full-color poster map of The Lostlands!
Dark Tower Pregen Pack
Goodman Games
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Everything you need to run Dark Tower with starting characters immediately!
D&D 5E: Fifth Edition Fantasy Monsters & Magic of Dark Tower
Goodman Games
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Goodman Games presents a supplement for Fifth Edition Fantasy, Monsters & Magic of Dark Tower, a collection of new game material ready to add to your… Goodman Games presents a supplement for Fifth Edition Fantasy, Monsters & Magic of Dark Tower, a collection of new game material ready to add to your game. The diabolical forces of the serpent god Set clash with the Mitra’s faithful legions in the sandy wastes of the Lostlands. Herein, you will find new foes to battle, allies, recently rediscovered new enchantments, and wondrous magic items, unearthed from the wastes of the desert. All are presented in a ready-to-use fifth edition format. Monsters & Magic of Dark Tower is an all-new collection new monsters, spells, and magic items, fully compatible with the fifth edition of the world’s first fantasy role playing game. This new material is perfect to import into a Dark Tower campaign, or any existing campaign with a desert theme.
Original Adventures Reincarnated #9: The Caverns of Thracia (5E)
Goodman Games
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A Megadungeon For Character Levels 1-10 A Thousand-Year-Old Dungeon Mystery Waiting To Be Solved! The end of one empire sees the birth of a new one… A Megadungeon For Character Levels 1-10 A Thousand-Year-Old Dungeon Mystery Waiting To Be Solved! The end of one empire sees the birth of a new one deep within the earth. Born in the forgotten chambers and caverns of age-lost Thracia rises a formidable foe the Minotaur King, along with his host of dogfolk, gnolls, lizardfolk and others. Some say even Death itself lingers in the Caverns of Thracia, ready to claim any who stumble upon its unholy chapel. The secrets of Thracia are manifold, its treasures thrice that. Do you have the mettle to survive… the Caverns of Thracia? The Caverns of Thracia is a complete mega-dungeon setting that supports a full-year campaign! • Takes characters from levels 1 through 10 • 6 vast dungeon levels • 150+ detailed encounter areas • 45+ fully-developed new monsters and NPCs • 35+ new magic items and spells, plus one new divine domain • Plenty of opportunities for combat, exploration, and social interaction with interesting NPCs • Tribute essays from professional RPG designers • A full reprint of the original The Caverns of Thracia by Jennell Jaquays
Original Adventures Reincarnated #9.5: Hellpits of Nightfang (5E adventure)
Goodman Games
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Nocturnal attacks have locals terrified, fearful of leaving the safety of home and hearth once the sun goes down. Something is haunting the night and… Nocturnal attacks have locals terrified, fearful of leaving the safety of home and hearth once the sun goes down. Something is haunting the night and the locals have dubbed it “Nightfang.” The locals are desperate for assistance. Hushed whispers and pointed gestures suggest that the Hellpits, a trio of sinkholes said to house the tomb of a great hero of old that may be the lair of Nightfang. Do the heroes possess the cunning and prowess to confront the ferocious vampire which haunts the Hellpits? And is this undead menace the sole evil that lurks within those sunken chambers and passages? The heroes will prevail, or end up the helpless thralls of a vampiric master! Original Adventures Reincarnated #9.5 Hellpits of Nightfang is a 5E adventure intended for use with four to six 9th level characters. This adventure includes several new monsters and magic items ready for use at the game table and can be easily inserted into any home campaign. This edition of the adventure features the original cover art by Jennell Jaquays.
Monsters & Magic of Thracia (5E + DCC)
Goodman Games
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A collection of 20 new monsters and new magic items ready for your Thracia campaign. Monsters and Magic of Thracia is a dual-system supplement for the… A collection of 20 new monsters and new magic items ready for your Thracia campaign. Monsters and Magic of Thracia is a dual-system supplement for the Dungeon Crawl Classics RPG and 5E. This book is a collection of 20+ new monsters and 10 new magic items ready to add to your game. Herein, you will find new foes to clash against, such as the monstrous aramoians or the despicable viperfolk, and additional allies to aid in your struggle against the tide of evil, such as the titanic argusians, or the fanciful dolphaun. Reward your characters wih wondrous magic items, such as the furred girdle, or the Thracian steam gun. The all-new content of Monsters and Magic of Thracia is perfect to add to your Caverns of Thracia campaign. or it can be easily added to your existing home campaign featuring lost ruins in a lush jungle, or the forlorn caverns and chambers beneath. The book includes rules for the Dungeon Crawl Classics RPG and 5E rules systems.
DCC RPG: Monsters & Magic of Dark Tower
Goodman Games
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<p>A collection of 20 new monsters and new magic items ready for your Thracia campaign. <br /> <br /> Monsters and Magic of Thracia is a… <p>A collection of 20 new monsters and new magic items ready for your Thracia campaign. <br /> <br /> Monsters and Magic of Thracia is a dual-system supplement for the Dungeon Crawl Classics RPG and 5E. This book is a collection of 20+ new monsters and 10 new magic items ready to add to your game. Herein, you will find new foes to clash against, such as the monstrous aramoians or the despicable viperfolk, and additional allies to aid in your struggle against the tide of evil, such as the titanic argusians, or the fanciful dolphaun. Reward your characters wih wondrous magic items, such as the furred girdle, or the Thracian steam gun.<br /> <br /> The all-new content of Monsters and Magic of Thracia is perfect to add to your Caverns of Thracia campaign. or it can be easily added to your existing home campaign featuring lost ruins in a lush jungle, or the forlorn caverns and chambers beneath. <br /> <br /> The book includes rules for the Dungeon Crawl Classics RPG and 5E rules systems.</p>
DCC RPG: The Caverns of Thracia
Goodman Games
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A Megadungeon for Character Levels 1-5 A thousand-year-old dungeon mystery waiting to be solved! The end of one empire sees the birth of a new one… A Megadungeon for Character Levels 1-5 A thousand-year-old dungeon mystery waiting to be solved! The end of one empire sees the birth of a new one deep within the earth. Born in the forgotten chambers and caverns of age-lost Thracia rises a formidable foe the Minotaur King, along with his host of dogbrothers, gnolls, lizardmen, and others. Some say that even Death itself lingers in the Caverns of Thracia, ready to claim any who stumble upon its unholy chapel. The secrets of Thracia are manifold, its treasures thrice that. Do you have the mettle to survive…The Caverns of Thracia? Designed for use with four to six Dungeon Crawl Classics PCs, The Caverns of Thracia is a complete mega-dungeon suitable as part of an ongoing campaign or to kick off a new one! • 150+ encounter areas providing a year or more or game play! • Enough adventure to take characters from levels 1 to 5—and possibly beyond! • Six dungeon levels, including one never-before-seen, waiting to be explored! • 50+ new monsters and NPCs to challenge your players! • More than 25 new magic items, spells, and curses! • Plenty of opportunities for combat, exploration, and social interaction with interesting NPCs! • Tribute essays from professional RPG designers! • A full reprint of the original The Caverns of Thracia by Jennell Jaquays!
DCC RPG Core Rulebook (Sanjulian cover)
Goodman Games
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Exclusive PDF cover! Glory & Gold Won by Sorcery & Sword You’re no hero. You’re an adventurer a reaver, a cutpurse, a heathen-slayer, a tight-lipped… Exclusive PDF cover! Glory & Gold Won by Sorcery & Sword You’re no hero. You’re an adventurer a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. Return to the glory days of fantasy with the Dungeon Crawl Classics Role-Playing Game. Adventure as 1974 intended, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you turn the page… RULES SET DCC RPG is a fast-paced, open-feeling rules set allowing for epic game experiences without unnecessary tethers. It uses modern game-play while paying homage to the origins of role-playing and the fun that it inspired.
Dungeon Crawl Classics #105 By Mitra's Bones, Meet Thy Doom!
Goodman Games
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A 2nd-level adventure for Dungeon Crawl Classics that ties in with the classic Dark Tower Goodman Games is happy to announce DCC #15 By Mitra’s Bones,… A 2nd-level adventure for Dungeon Crawl Classics that ties in with the classic Dark Tower Goodman Games is happy to announce DCC #15 By Mitra’s Bones, Meet Thy Doom! The ancient conflict between Set and Mitra rears its head anew when the characters discover that relics of the slain Mitra remain in the scaly hands of Set’s servants. The party must overcome the machinations and horrors of an un-dead menace to steal back the god’s bones. The party will discover that the war between Set and Mitra is far from over and that a lingering evil remains under the shifting desert sands. By Mitra’s Bones, Meet Thy Doom! is a 2nd level Dungeon Crawl Classics adventure that can be played as a stand-alone adventure or used as a means to introduce Jennell Jaquays’ famed Dark Tower adventure into any DCC RPG campaign.
Dungeon Crawl Classics #109: Beneath the Isle of the Serpents
Goodman Games
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A level 1 adventure for DCC RPG. When islanders on the Starry Archipelago go missing, the region teeters on the edge of war. Rumor has it that a… A level 1 adventure for DCC RPG. When islanders on the Starry Archipelago go missing, the region teeters on the edge of war. Rumor has it that a secluded island may be the source of this new peril. Somewhere on the jungle-choked Isle of Serpents lies a mystery whose origins extend back millennia. Can the adventurers plumb the depths beneath the Isle and root out the threat slithering through ancient corridors forgotten by humanity? Beneath the Isle of Serpents is a DCC RPG adventure intended for use with 1st-level characters. Combining a mix of wilderness exploration and dungeon crawling, this adventure takes place in the vicinity of the fabled Caverns of Thracia, but can be inserted into any DCC RPG campaign. While ownership of The Caverns of Thracia isn’t necessary to use this adventure, possessing a copy of that book may lead to a more enriched adventuring experience.
Dungeon Crawl Classics #110: The Sacrificial Pyre of Thracia
Goodman Games
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A foul cult dedicated to “The Dark One” offers up living sacrifices for the glory of their deity. Striking from a stronghold in the heart of an… A foul cult dedicated to “The Dark One” offers up living sacrifices for the glory of their deity. Striking from a stronghold in the heart of an extinct volcano, the cultists prey on nearby settlements, stealing unwilling souls for their degenerate worship. In the wake of a sudden attack, the village of Hamlet is in need of heroes, souls brave enough to fight those who venerate Death, itself. Can the party survive the flames of The Sacrificial Pyre of Thracia? The Sacrificial Pyre of Thracia is an all-new DCC RPG adventure intended for 1st-level characters. It serves as the perfect prequel to The Caverns of Thracia, also published by Goodman Games, but that book is not required to use this adventure, which can be easily dropped into your own campaign setting. However, owning The Caverns of Thracia will greatly enhance your play experience.
Dungeon Crawl Classics #111: Grave Robbers of Thracia
Goodman Games
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Tales of emptied graves and deserted villages reach the ears of humble peasants, portending dire threats to their lives and loved ones. With no one… Tales of emptied graves and deserted villages reach the ears of humble peasants, portending dire threats to their lives and loved ones. With no one else to rely on, a brave band of commoners takes up arms and ventures into the jungle seeking answers. What they find is a hungry menace with a history dating back to before the fall of Thracia and a lost treasury forgotten by history. Can the peasant heroes overcome this deathless terror and claim those riches for their own or will they be consumed in the process? Grave Robbers of Thracia is a 0-level adventure designed to kick off a new DCC RPG campaign. While intended for use as part of a campaign set near the Caverns of Thracia, the adventure can easily be used with any DCC RPG setting. The Caverns of Thracia, available from Goodman Games, isn’t required to play this adventure, but the judge may find it useful.
Dungeon Crawl Classics RPG Judges Screen - Space Van Art
Goodman Games
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This limited-edition judge’s screen includes all the tables a DCC judge needs to run their game. On the face-out side, it has Stefan Poag's trippy… This limited-edition judge’s screen includes all the tables a DCC judge needs to run their game. On the face-out side, it has Stefan Poag's trippy Space Van artwork, from the Goodman Games 2019 Yearbook Presents DCC Riders on the Phlogiston!
Gen Con 2017 Program Guide (Goodman Games Annual)
Goodman Games
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Yes, this IS the sourcebook that includes the rules for Dinosaur Crawl Classics, the DCC conversion you heard about it! You can read the Dinosaur… Yes, this IS the sourcebook that includes the rules for Dinosaur Crawl Classics, the DCC conversion you heard about it! You can read the Dinosaur Crawl Classics designer’s notes right here for more info! One of the most popular releases of the year returns for the fifth year in a row! The Goodman Games Gen Con Program Guide is an annual compilation of one-off materials for fans of Dungeon Crawl Classics, and everything else Goodman Games publishes. This year’s huge 108-page issue includes these articles and features The Dungeon Alphabet by Michael Curtis 2016-2017 Mailing Labels by Stefan Poag and Brad McDevitt Dinosaur Crawl Classics by Marc Bruner The Return of Scravis by Marc Bruner Lovercraftian Monsters for DCC by Jon Hook The Thing That Should Not Be by Jon Hook Sisters of the Moon Furnace by Marc Bishop A Visual History of the Band by Doug Kovacs Real Life Adventures The Goodman Games 2017 Creative Retreat by Joseph Goodman Real Life Adventures The Alamo by Marc Bruner Goodman Games Poster Contest by the Goodman Games Community Con and Event Recap by the Goodman Games Community
Gen Con 2018 Program Guide (Goodman Games Annual)
Goodman Games
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The annual Goodman Games community-building sourcebook adopts a new format this year! Building on the immense popularity of the Dungeon Crawl Classics… The annual Goodman Games community-building sourcebook adopts a new format this year! Building on the immense popularity of the Dungeon Crawl Classics Team Tournament at Gen Con 2017, the program guide for 2018 “presents” Dungeon Crawl Classics The Black Heart Of Thakulon the Undying. This double-sized DCC adventure comes complete with pre-generated characters and scoring instructions so fans can run their own tournament at home! The adventure is recommended for level 4 characters. See how talented your home group is – and whether they can beat the Gen Con scores! (And you can find those scores here!) This book also contains the rules for the Lankhmar-based dice game, Rat Snake! The Dungeon Crawl Classics The Black Heart of Thakulon the Undying (2018 Gen Con Program Guide) is 112 pages and includes a color gallery showcasing the great games of 2017.
Goodman Games 2019 Yearbook Presents - Riders on the Phlogiston
Goodman Games
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The annual Goodman Games community-building sourcebook is back with a new title this year! One of the most popular releases of the year returns! This… The annual Goodman Games community-building sourcebook is back with a new title this year! One of the most popular releases of the year returns! This annual compilation of articles for DCC RPG includes Riders on the Phlogiston, the 2018 Gen Con tournament adventure module. This year’s release includes four separate booklets the adventure module, a player’s jack, a judge’s pack, and a book of handouts. Your local group can play the adventure just like the tournament format that was used at Gen Con and Origins! In addition, a fifth booklet included herein includes a yearbook of the great new Goodman Games community content from the last year! All of it contained under a gorgeous wraparound cover!
Goodman Games Yearbook #8: The Year That Shall Not Be Named (Goodman Games Annual)
Goodman Games
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The annual Goodman Games community-building sourcebook is back with a new title this year! One of the most popular releases of the year returns! This… The annual Goodman Games community-building sourcebook is back with a new title this year! One of the most popular releases of the year returns! This annual compilation of articles for DCC RPG includes Riders on the Phlogiston, the 2018 Gen Con tournament adventure module. This year’s release includes four separate booklets the adventure module, a player’s jack, a judge’s pack, and a book of handouts. Your local group can play the adventure just like the tournament format that was used at Gen Con and Origins! In addition, a fifth booklet included herein includes a yearbook of the great new Goodman Games community content from the last year! All of it contained under a gorgeous wraparound cover!
2021 Yearbook
Goodman Games
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Goodman Games closes the book on another year with our annual yearbook release. Celebrate the great year of gaming that was 2021 with this terrific… Goodman Games closes the book on another year with our annual yearbook release. Celebrate the great year of gaming that was 2021 with this terrific compilation of all-new material. Includes new level 2 DCC RPG adventure “Black Mountain Lights” by Michael Curtis Includes new DCC RPG tournament-style event “The Pits of Lost Agharta” by Harley Stroh Includes the all-new 15th-level adventure “The Monastery of the Dawning Sun” for 5E, written by Chris Doyle Also contains “The Stache Stash II Stache of the Titans” by Brendan LaSalle And much, much more.
2022 Yearbook
Goodman Games
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Goodman Games closes the book on another year with our annual yearbook release. This annual release from Goodman Games is one part new gaming… Goodman Games closes the book on another year with our annual yearbook release. This annual release from Goodman Games is one part new gaming material, one part retrospective, and one party celebration of all the cool things Goodman Games and its fans accomplished during past year. The 2022 Yearbook contains a bevy of information both entertaining and useful. Within its pages, you’ll find interviews, art galleries, new monsters for both Dungeon Crawl Classics and 5e campaigns, two new adventures for 5e and DCC RPG, photographs, random tables, and more! No matter if you like your dice traditional or funky, the Goodman Games 2022 Yearbook makes a handy addition to any gaming library. Don’t let time pass you by. Pick up your copy today! Celebrate the great year of gaming that was 2022 with this terrific compilation of all-new material. Includes new level 1 DCC RPG adventure “When Tolls the Bell of Ruin” by Marzio Muscedere Along with a new level 12 5E adventure “Secret of the Slayer’s Sword” by Alex Kurowski Tables for using a d11 in both DCC and 5E Rules for Doom Beard and the GG Joe Wizard Vandroid! Four Foul Foes for DCC — new monsters. Plus! Interviews, tons of photos, art, The Wizard Van, reflections on the year from the Goodman Gang, and more! Much, much more!
Yearbook #11
Goodman Games
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Goodman Games is proud to present the Goodman Games Yearbook #11, our annual release that collects both brand-new gaming material for Dungeon Crawl… Goodman Games is proud to present the Goodman Games Yearbook #11, our annual release that collects both brand-new gaming material for Dungeon Crawl Classics and 5E, and provides a look back at the year that was. Inside you will find new monsters, traps, adventures, game design advice, and more, plus plenty of great full-color pictures documenting everything Goodman Games got up to in 2023. The Goodman Games Yearbook #11 is an 96-page book containing a wide array of great (and sometimes off-beat) RPG content, plus essays and articles about Goodman Games’ Road Crew, convention appearances, interviews, and wonderful, full color pictures. It’s the perfect keepsake for everyone who was part of the 2023 Goodman Games’ gaming experience or just wished they were part of the action!
VTT Character Token Pack: DCC 0-Level Funnel Character Token Pack
Goodman Games
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DCC 0-Level Funnel Character Token Pack The perfect accessory to play with your first Dungeon Crawl Classics game on a virtual tabletop! This set of… DCC 0-Level Funnel Character Token Pack The perfect accessory to play with your first Dungeon Crawl Classics game on a virtual tabletop! This set of tokens allows you to bring stunning visuals to your online session. All art is from hand-painted originals, scanned and formatted for online play. The look and feel of these tokens capture the unique character creation of DCC and its Appendix N origins, yet is scaled and prepared for play online. Inside this token pack you will find Thirty-five full-color tokens to represent your fledgling characters for DCC RPG. Each of these tokens is an original hand-painted image created just for this release. The tokens correspond to table 1-3 Occupations in the DCC RPG core rulebook. They’re not EVERY occupation but all 35 entries do come from that table. This VTT token pack is designed to be played with Dungeon Crawl Classics. You can use the graphics herein without the adventure, but you’ll get the most out of them if you also own the adventure. Format. All graphics are provided in PNG format.
VTT Character Token Pack: DCC Character Class Token Pack
Goodman Games
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DCC Character Class Token Pack The perfect accessory to play with any Dungeon Crawl Classics game on a virtual tabletop! This set of tokens allows you… DCC Character Class Token Pack The perfect accessory to play with any Dungeon Crawl Classics game on a virtual tabletop! This set of tokens allows you to bring stunning visuals to your online session. All art is from hand-painted originals, scanned and formatted for online play. The look and feel of these tokens capture the spirit of DCC gaming and its Appendix N origins, yet is scaled and prepared for play online. Inside this map+token pack you will find Twenty full-color tokens to represent both male and female characters of every class from DCC RPG. Almost all of these tokens are original hand-painted images created just for this release. This VTT token pack is designed to be played with Dungeon Crawl Classics. You can use the graphics herein without the adventure, but you’ll get the most out of them if you also own the adventure. Format. All graphics are provided in PNG format.
Dark Tower VTT pack
Goodman Games
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The perfect accessory to play Dark Tower on a virtual tabletop! This set of maps and tokens allows you to bring stunning visuals to your online… The perfect accessory to play Dark Tower on a virtual tabletop! This set of maps and tokens allows you to bring stunning visuals to your online session. All art is from hand-painted originals, scanned and formatted for online play. Inside this map + token pack you will find Two sets of detailed maps from Volumes 2 and 3, hand-painted in full color. Each map is offered in a gridded format. Over 90 full-color tokens of monsters and NPCs designed for the adventure. Each of these tokens is an original hand-painted image created just for this release. This VTT map + token pack is designed to be played with Dark Tower. You can use the graphics herein without the adventure, but you’ll get the most out of them if you also own the adventure.
Fifth Edition Fantasy: Sunken Tower of Set (Free RPG Day 2021)
Goodman Games
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A level 7 adventure for Fifth Edition To the east of the village of Mitra’s Fist is a flooded box canyon, the origin of a twisting river through a… A level 7 adventure for Fifth Edition To the east of the village of Mitra’s Fist is a flooded box canyon, the origin of a twisting river through a treacherous ravine. A torrent of water gushes into the canyon and at its base is a monolithic structure from a bygone age. The secluded temple is partially flooded and has been shunned due to a deific curse. But now a host of evil resides in the once sacred edifice which plots to thwart the efforts of good in the region. What is this unholy congregation’s endgame, and how many must suffer under their heel during its profane machinations? Is your band of seasoned heroes up to the challenge of exploring the sunken temple? What evil now lurks in those unhallowed halls? But more importantly, what fabulous treasures, both mundane and of eldritch power, could be claimed by defeating this malevolent uprising? The Sunken Temple of Set is an all-new 5E adventure module set in the region of the famed Dark Tower (coming soon from Goodman Games). However, that supplement is not needed to enjoy the challenges contained inside! Also included herein are full 5E statistics for numerous new adversaries, several new magic items, and spells.
Original Adventures Reincarnated #7 - Dark Tower (3 -Volume Set)
Goodman Games
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Deluxe 3 volume 5E conversion of the classic Dark Tower — suitable for 7th level and above Goodman Games presents Original Adventures Reincarnated #7,… Deluxe 3 volume 5E conversion of the classic Dark Tower — suitable for 7th level and above Goodman Games presents Original Adventures Reincarnated #7, Dark Tower. Untold riches, ultimate power, undying glory, and gruesome death can all be found in Dark Tower! Dark Tower is an homage to the classic adventure and is a full 5E conversion, plus additional all-new material. A three-volume set presented in a slipcase, these books contain a reprint of the original adventure plus essays from industry luminaries (Volume 1), a full 5E conversion of the classic adventure (Volume 2), and three brand new adventures, The Chosen Sons of Set (Volume 3). This sprawling campaign is suitable for 7th level and higher characters and can be easily dropped into your own setting. Volume 1 reprints the original Dark Tower with annotations Volume 2 is a full 5E conversion of Dark Tower Volume 3 features three new 5E adventures set in the world of Dark Tower
Original Adventures Reincarnated #8 Grimtooth's Old School Traps
Goodman Games
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Goodman Games presents Original Adventures Reincarnated #8, Grimtooth’s Old School Traps. This tome contains 150+ classic traps, fully developed for… Goodman Games presents Original Adventures Reincarnated #8, Grimtooth’s Old School Traps. This tome contains 150+ classic traps, fully developed for 5E rules. It could not be any easier to get these death traps to your game table. Inside you will find delver dicers, character crushers, adventurer anxieties, minion munchers, hero haranguers, and much more to protect your dungeon treasures. All crafted by Grimtooth, the Trap Master troll, himself. Grimtooth’s Old School Traps is an homage to the classic books Grimtooth’s Traps and Traps Too. This 150+ page book includes 150+ curated traps, presented with 5E rules for the first time. In addition, you find essays from industry luminaries, recounting the impacts of these traps (on both characters, and the game industry) over the decades.
Dungeon Crawl Classics - Dark Tower (3 -Volume Set)
Goodman Games
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Deluxe 3 volume DCC RPG conversion of the classic Dark Tower — suitable for 3rd level and above Untold riches, ultimate power, undying glory, and… Deluxe 3 volume DCC RPG conversion of the classic Dark Tower — suitable for 3rd level and above Untold riches, ultimate power, undying glory, and gruesome death can all be found in Dark Tower! Dark Tower is an homage to the classic adventure and is a full DCC RPG conversion, plus additional all-new material. A three-volume set presented in a slipcase, these books contain a reprint of the original adventure plus essays from industry luminaries (Volume 1), a full DCC RPG conversion of the classic adventure (Volume 2), and three brand new adventures, The Chosen Sons of Set (Volume 3). This sprawling campaign is suitable for 3rd level and higher characters and can be easily dropped into your own setting. Volume 1 reprints the original Dark Tower with annotations Volume 2 is a full DCC RPG conversion of Dark Tower Volume 3 features three new DCC adventures set in the world of Dark Tower
DCC Reference Booklet
Goodman Games
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Judging can be hard work, but not with the DCC RPG Reference Booklet at your side. This book collects most of the commonly consulted DCC RPG tables in… Judging can be hard work, but not with the DCC RPG Reference Booklet at your side. This book collects most of the commonly consulted DCC RPG tables in a single volume, making it perfect for quickly finding the information you need to keep your game running smoothly. Regardless of whether you’re a judge or a player, you’ll find the Reference Booklet equally useful, containing almost 60 important tables and charts right at your fingertips. The DCC RPG Reference Booklet has been around for nearly a decade and judges near and far swear by it. You’ll find it an indispensable additional to your DCC RPG toolbox, no matter if you’re running your first game or your one hundred and first. It’s like leveling up without the pesky XP cost. This new edition published by Goodman Games uses the gender-neutral language common to the 10th Printing of Dungeon Crawl Classics. A reference booklet with all the commonly-used charts from the DCC RPG. Features new cover art by Doug Kovacs and interior illustrations by Stefan Poag.
DCC RPG Character Record Folio
Goodman Games
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An accessory that gives your character life like never before! Your journey from lowly gongfarmer to mighty hero has been a long and dangerous one.… An accessory that gives your character life like never before! Your journey from lowly gongfarmer to mighty hero has been a long and dangerous one. You’ve vanquished terrible foes, pried the jeweled eyes from profane statues, mastered forbidden magics, and paid homage to powerful deities. Now, you must ensure your legendary deeds resound down the eons. The DCC RPG Character Record Folio is here to help. This 16-page gaming aid provides all the space necessary to record every aspect of your character. From ability scores to the names of the demons who clamor for your soul, you’ll find a place to record it all. The Character Record Folio also contains handy reference tables, sections for use with MCC RPG, DCC Lankhmar, and DCC Dying Earth characters, wet/dry erase friendly areas for recording important if fleeting character information, plus two interior cover pockets for storing extra gaming records, maps, and other material you might need at the gaming table. Life might be short and hard in DCC RPG, but, with the Character Record Folio, at least you’ll perish organized.
Dungeon Crawl Classics #84: Peril on the Purple Planet - Boxed (Boxed DCC RPG Adv. Set)
Goodman Games
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A Level 4 Adventure for DCC RPG The Purple Planet Where tribes of man-beasts wage an endless war beneath a dying sun. Where mighty death orms rule the… A Level 4 Adventure for DCC RPG The Purple Planet Where tribes of man-beasts wage an endless war beneath a dying sun. Where mighty death orms rule the wastes, befouled winds whistle through ancient crypts, and forests of fungi flourish in the weirdling light. Where ancient technologies offer life ... or a quick death. Bereft of patron, friend or god, your survival depends on quick wits and a strong blade. Will you and your companions stand as conquerers atop this alien land? Or will you fall beneath the blast of an ink-black death rays, just another corpse left to litter the wastes of the Purple Planet?
Dungeon Crawl Classics #84.1: The Rock Awakens (DCC RPG Adv., Digest Sized)
Goodman Games
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A Level 4 Adventure on The Purple Planet for DCC RPG Among the Purple Planet's irradiated dunes, a freakish ebon cliff crests over a mysterious city.… A Level 4 Adventure on The Purple Planet for DCC RPG Among the Purple Planet's irradiated dunes, a freakish ebon cliff crests over a mysterious city. Even giant death orms avoid this place, which hides colossal creatures, deadly quakes, a powerful relic, and certain peril…when The Rock Awakes! This digest-sized adventure module is compatible with the setting presented in DCC #84 Peril on the Purple Planet, and is the perfect size to be stored in your boxed set!
Dungeon Crawl Classics #84.2: Synthetic Swordsmen of the Purple Planet (DCC RPG Adv.)
Goodman Games
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A Level 5 Adventure on The Purple Planet for DCC RPG When even the native lifeforms of the Purple Planet begin to wither and die under the weirdling… A Level 5 Adventure on The Purple Planet for DCC RPG When even the native lifeforms of the Purple Planet begin to wither and die under the weirdling sun’s punishing rays, you and your party of interplanetary freebooters quickly conclude that something is going wrong with the very sky above your heads. What ancient mysteries lie in wait for you at the planet’s northern pole, as you explore the timeworn and failing biosphere plant found sprawling there amongst the ice peaks? Will you save your harsh but adopted home, or hasten its eventual doom? This adventure features new background material that expands the campaign setting, including a new House of Ascended Masters, new weapons and ancient technology to plunder, and a surprising new species of Kith warriors.
Dungeon Crawl Classics #84.3: Sky Masters of the Purple Planet (DCC RPG Adv.)
Goodman Games
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When a legendary race of demonic beings pour out of the double-mooned sky and raid the party’s camp, events are set into motion that will lead them… When a legendary race of demonic beings pour out of the double-mooned sky and raid the party’s camp, events are set into motion that will lead them far southward to the equatorial region of the Purple Planet. Between them and their destination lay air-ships and aerial combat, pirates and plunder, and the silver-spined Sky-Spire of the Sky Masters of the Purple Planet.
Dungeon Crawl Classics #97: The Queen of Elfland's Son (DCC RPG Adv.)
Goodman Games
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Strange attacks in the night plague the people of Eng. Slaughter and shadows keep the villagers inside after dark. Mighty adventurers are needed to… Strange attacks in the night plague the people of Eng. Slaughter and shadows keep the villagers inside after dark. Mighty adventurers are needed to seek out the source of these threats and stop them for good. This quest will take the heroes to the very borders of Elfland and pit them against the cruelty of the Unseelie Court of Faerie. Will the heroes overcome the machinations of the Queen of Elfland or will they fall victim to the glamours and wiles of Elfland’s malicious nobility?
Dungeon Crawl Classics #98: Imprisoned in the God-Skull (DCC RPG Adv.)
Goodman Games
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It hangs like a grim moon over the world, an ancient prison fashioned from the divine remains of a dead god. Within this ivory prison is an evil so… It hangs like a grim moon over the world, an ancient prison fashioned from the divine remains of a dead god. Within this ivory prison is an evil so powerful that even the Scions of Law could not destroy it. Soon, however, its long imprisonment may be at an end. An alien mass of writhing, terrible life has emerged from the Void of the Stars to collide with the floating prison, unleashing even stranger foes into the God-Skull. As the Keepers of the prison and their monk allies fight the invaders, that ancient evil begins to plot its escape. Can the heroes intervene to both repel the alien invaders before they reach the world below and keep a terrible power imprisoned? Or will one or both threats tear the world apart in a campaign of conquest and revenge? Imprisoned in the God-Skull is a 6th level Dungeon Crawl Classic adventure born from the extraordinary artistic genius of Erol Otus and the fantastical writings of Michael Curtis. The two have joined forces and conceived a DCC RPG adventure that is, quite literally, out of this world!
Dungeon Crawl Classics #106: Trials of the Trapmaster's Tomb
Goodman Games
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Goodman Games is proud to present DCC #106 Trials of the Trapmaster’s Tomb. The tomb of an infamous trap-maker and necromancer opens once each year,… Goodman Games is proud to present DCC #106 Trials of the Trapmaster’s Tomb. The tomb of an infamous trap-maker and necromancer opens once each year, giving desperate souls seeking fortune and glory the chance to challenge their wits against the Trapmaster’s deadliest creations and deathless guardians. Few come out alive, but those who do go on to become heroes. DCC #106 Trials of the Trapmaster’s Tomb is a 0-level funnel adventure for Dungeon Crawl Classics RPG. This trap-centric adventure will challenge both the players and their characters with a plethora of death traps and supernatural foes. The toll will be high, but the fortunes to be claimed by the survivors is vast.
Dungeon Crawl Classics #108: The Seventh Thrall of Sezrekan
Goodman Games
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Goodman Games is proud to present DCC #108 The Seventh Thrall of Sezrekan for Dungeon Crawl Classics RPG. When the tower of a powerful wizard is… Goodman Games is proud to present DCC #108 The Seventh Thrall of Sezrekan for Dungeon Crawl Classics RPG. When the tower of a powerful wizard is raided by evil warriors, it’s up to his humble retainers to come to their master’s rescue. Are these untrained souls up to opposing one of the vile minions of the dreaded archmage, Sezrekan? DCC #108 The Seventh Thrall of Sezrekan is a 24-page adventure perfect for beginning a new DCC RPG campaign. This 0-level funnel includes several adventure locations, including a wizard’s tower, a wilderness journey, and the evil citadel of the Seventh Thrall of Sezrekan―a figure known only as “the Litch.” Written for DCC RPG, it can be inserted into any campaign with ease.
Dungeon Crawl Classics: Against the Thieves Guild
Goodman Games
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Goodman Games presents Against the Thieves Guild, an adventure for 2nd level characters. The heroes must retrieve a magical lockbox secured in a vault… Goodman Games presents Against the Thieves Guild, an adventure for 2nd level characters. The heroes must retrieve a magical lockbox secured in a vault secluded in a trap-laden dungeon. Sounds like a simple heist? But soon, the characters are embroiled in a centuries-old rivalry between master thieves. Assuming they survive the deathtraps, they still must deduce the secret of the enchanted lockbox! Against the Thieves Guild is an all-new 32-page adventure, fully compatible with Dungeon Crawl Classics RPG. This adventure features numerous traps pulled from OAR #8 Grimtooth’s Old School Traps, plus several new traps. That book is not required to use this adventure, which can be easily dropped into your own campaign setting.
Dungeon Crawl Classics: Hellpits of Nightfang
Goodman Games
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A level 5 adventure for DCC RPG. A perfect one-shot DCC RPG adventure featuring a vampire and its allies. Fully detailed wilderness adventure… A level 5 adventure for DCC RPG. A perfect one-shot DCC RPG adventure featuring a vampire and its allies. Fully detailed wilderness adventure featuring new monsters and new magic items! Nocturnal attacks have locals terrified, fearful of leaving the safety of home and hearth once the sun goes down. Something is haunting the night and the locals have dubbed it “NightFang.” Hushed whispers and pointed gestures suggest that the Hellpits, a trio of sinkholes said to house the tomb of a great hero of old, may be the lair of NightFang and are desperate for help. Does the party possess the cunning and prowess to confront the ferocious vampire who haunts the Hellpits? And is this un-dead menace the sole evil that lurks within those sunken chambers and passages? Only bravery and luck will help determine if the party can defeat NightFang or end up the helpless thralls of a vampiric master.
Dungeon Crawl Classics Annual
Goodman Games
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The DCC RPG Annual was originally conceived as an annual publication that would exist in some form to showcase the brilliance of the DCC RPG… The DCC RPG Annual was originally conceived as an annual publication that would exist in some form to showcase the brilliance of the DCC RPG community. This would be the DCC RPG Annual, published each year to distribute these gaming creations. The best of things happened the DCC RPG Annual was never needed. The DCC community burst forth a verdant jungle of inspiration, with ripe fruit on every limb. Blogs and personal posts; zines; community publications; the Gongfarmer’s Almanac; officially licensed third-party works there is a vast supply of inspiration from whence the DCC judge can draw and iterate. Still, we had a wealth of material that needed a home, so The DCC RPG Annual became a reality. Here’s what you’ll find in this hardcover volume New Magic New Quests and Journeys. Explore the lost continent of Mu! New Judge’s Rules New Magic Items New Monsters And Moustaches. Yes, you read that right—there are rules for moustaches in this book. You know you need it. You absolutely do not need the DCC Annual to play Dungeon Crawl Classics, nor does any material in this Annual supersede or otherwise change the baseline game experience as expressed in the core rulebook. There is no rules bloat only new vistas of imagination.
Goodman Games Gen Con 2014 Program Book
Goodman Games
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Goodman Games Gen Con 2014 Program Book Our annual Gen Con program guide enters its second year with a whopping 96 pages of jaw-dropping adventures!… Goodman Games Gen Con 2014 Program Book Our annual Gen Con program guide enters its second year with a whopping 96 pages of jaw-dropping adventures! This year’s program guide includes three adventures The Emerald Enchanter Strikes Back for Dungeon Crawl Classics, Coming of Age for Metamorphosis Alpha, and Transatlantic Terror for Age of Cthulhu. The program guide also includes new Xcrawl fiction, a spotlight on the DCC cover design process, and a new DCC RPG monster. All this is alongside a wealth of previews, staff bios, insider info, and other fun tidbits. Plus the return of Archmage Abby!
Gen Con 2015 Program Guide (Goodman Games Annual)
Goodman Games
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The Goodman Games Gen Con Program Guide is back for the third year in a row! This massive collection of old-school RPG awesomeness includes new… The Goodman Games Gen Con Program Guide is back for the third year in a row! This massive collection of old-school RPG awesomeness includes new material for DCC RPG, Metamorphosis Alpha, Xcrawl, and every other product line supported by Goodman Games! Within these pages are four adventures for DCC RPG, new devices and mutations for Metamorphosis Alpha, interviews with Doug Kovacs and Lou Zocchi, Archmage Abby, fiction in the Xcrawl universe, full-color pages of photos and art, a special preview of Mutant Crawl Classics, and so much more!
Gen Con 2016 Program Guide (Goodman Games Annual)
Goodman Games
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One of the most popular releases of the year returns for the fourth year in a row! The Goodman Games Gen Con Program Guide is an annual compilation of… One of the most popular releases of the year returns for the fourth year in a row! The Goodman Games Gen Con Program Guide is an annual compilation of one-off materials for fans of Dungeon Crawl Classics, Metamorphosis Alpha, and everything else Goodman Games publishes. This year’s huge 160-page issue includes these articles A 36-page-long full-color illustrated interview with legendary TSR artist Erol Otus. Three new DCC RPG adventures, including the new 0-level funnel Not In Kansas Anymore, plus the Gen Con 2015 spell duel tournament Way of the Dagon, and the new level 0 funnel Death by Nexus. Brand-new fiction in the style of Appendix N. An article celebrating the 40th anniversary of Metamorphosis Alpha, with four new “tables of 40” by creator James M. Ward. Several articles with new material for DCC RPG games, including 1970’s 0-level characters, new magic items, and a new patron. Reports from the road from the last year, including con recaps and Road Crew games. And much, much more!
Bounceback Coupon for Goodman Games Online Store
Goodman Games
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Take your Caverns of Thracia adventures even further with 40% savings on printed Thracia items!
DCC RPG Core Rulebook
Goodman Games
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Glory & Gold Won by Sorcery & Sword You’re no hero. You’re an adventurer a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding… Glory & Gold Won by Sorcery & Sword You’re no hero. You’re an adventurer a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. Return to the glory days of fantasy with the Dungeon Crawl Classics Role-Playing Game. Adventure as 1974 intended, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you turn the page… RULES SET DCC RPG is a fast-paced, open-feeling rules set allowing for epic game experiences without unnecessary tethers. It uses modern game-play while paying homage to the origins of role-playing and the fun that it inspired.
Dungeon Crawl Classics #107: Forgotten Dangers
Goodman Games
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Goodman Games is proud to present DCC #107 Forgotten Dangers, an anthology of adventures for Dungeon Crawl Classics RPG. This book contains six… Goodman Games is proud to present DCC #107 Forgotten Dangers, an anthology of adventures for Dungeon Crawl Classics RPG. This book contains six long-unavailable adventures that invite adventurers inside the Gnole House, take them to visit the Abbot of the Woods, try and avoid becoming Man-Bait for the Soul Stealer, and more. DCC #107 Forgotten Dangers is a 56-page compilation of adventures the previously appeared in earlier printings of the DCC RPG core rulebook and in Quick-Start Rules, making them hard to find these days. This book contains six adventures, intended for characters of level 1 to 3, all in one handy collection perfect for experienced judges and newcomers alike.
Goodman Games Gen Con 2013 Program Book
Goodman Games
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Goodman Games Gen Con 2013 Program Book The Gen Con 2013 Program Book is a new idea for communicating with our fans. It’s full of sneak previews,… Goodman Games Gen Con 2013 Program Book The Gen Con 2013 Program Book is a new idea for communicating with our fans. It’s full of sneak previews, staff bios, insider info, convention coupons, and other fun tidbits. It also includes two complete DCC RPG adventures and an Xcrawl adventure. Here is the table of contents Bios of the Band. Learn about the Goodman Games crew! Autograph page. How many can you get? The Band. What secrets do Hugh and Farrah know? What’s next for DCC RPG? Sneak previews! What’s next for Age of Cthulhu? More previews! What’s next for Systems Neutral? Monster Alphabet! Hell yeah! DCC RPG adventure The Undulating Corruption. Level 5, by Michael Curtis DCC RPG adventure The Jeweler that Dealt in Stardust. Level 3, by Harley Stroh World Tour Poster. Rock on! What’s Next for Xcrawl? Maximum Xcrawl! Maximum Xcrawl Preview. The first look! Maximum Xcrawl adventure 2013 Studio City Crawl. Level 6-8, by Brendan LaSalle Gen Con event schedule and exclusives. How many games did you get into? World Tour pictures. From the many great games we played this year!
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Fifth Edition Fantasy: Sunken Tower of Set (Free RPG Day 2021)
Goodman Games
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A level 7 adventure for Fifth Edition To the east of the village of Mitra’s Fist is a flooded box canyon, the origin of a twisting river through a… A level 7 adventure for Fifth Edition To the east of the village of Mitra’s Fist is a flooded box canyon, the origin of a twisting river through a treacherous ravine. A torrent of water gushes into the canyon and at its base is a monolithic structure from a bygone age. The secluded temple is partially flooded and has been shunned due to a deific curse. But now a host of evil resides in the once sacred edifice which plots to thwart the efforts of good in the region. What is this unholy congregation’s endgame, and how many must suffer under their heel during its profane machinations? Is your band of seasoned heroes up to the challenge of exploring the sunken temple? What evil now lurks in those unhallowed halls? But more importantly, what fabulous treasures, both mundane and of eldritch power, could be claimed by defeating this malevolent uprising? The Sunken Temple of Set is an all-new 5E adventure module set in the region of the famed Dark Tower (coming soon from Goodman Games). However, that supplement is not needed to enjoy the challenges contained inside! Also included herein are full 5E statistics for numerous new adversaries, several new magic items, and spells.
Original Adventures Reincarnated #7 - Dark Tower (3 -Volume Set)
Goodman Games
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Deluxe 3 volume 5E conversion of the classic Dark Tower — suitable for 7th level and above Goodman Games presents Original Adventures Reincarnated #7,… Deluxe 3 volume 5E conversion of the classic Dark Tower — suitable for 7th level and above Goodman Games presents Original Adventures Reincarnated #7, Dark Tower. Untold riches, ultimate power, undying glory, and gruesome death can all be found in Dark Tower! Dark Tower is an homage to the classic adventure and is a full 5E conversion, plus additional all-new material. A three-volume set presented in a slipcase, these books contain a reprint of the original adventure plus essays from industry luminaries (Volume 1), a full 5E conversion of the classic adventure (Volume 2), and three brand new adventures, The Chosen Sons of Set (Volume 3). This sprawling campaign is suitable for 7th level and higher characters and can be easily dropped into your own setting. Volume 1 reprints the original Dark Tower with annotations Volume 2 is a full 5E conversion of Dark Tower Volume 3 features three new 5E adventures set in the world of Dark Tower
Original Adventures Reincarnated #8 Grimtooth's Old School Traps
Goodman Games
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Goodman Games presents Original Adventures Reincarnated #8, Grimtooth’s Old School Traps. This tome contains 150+ classic traps, fully developed for… Goodman Games presents Original Adventures Reincarnated #8, Grimtooth’s Old School Traps. This tome contains 150+ classic traps, fully developed for 5E rules. It could not be any easier to get these death traps to your game table. Inside you will find delver dicers, character crushers, adventurer anxieties, minion munchers, hero haranguers, and much more to protect your dungeon treasures. All crafted by Grimtooth, the Trap Master troll, himself. Grimtooth’s Old School Traps is an homage to the classic books Grimtooth’s Traps and Traps Too. This 150+ page book includes 150+ curated traps, presented with 5E rules for the first time. In addition, you find essays from industry luminaries, recounting the impacts of these traps (on both characters, and the game industry) over the decades.
Dungeon Crawl Classics - Dark Tower (3 -Volume Set)
Goodman Games
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Deluxe 3 volume DCC RPG conversion of the classic Dark Tower — suitable for 3rd level and above Untold riches, ultimate power, undying glory, and… Deluxe 3 volume DCC RPG conversion of the classic Dark Tower — suitable for 3rd level and above Untold riches, ultimate power, undying glory, and gruesome death can all be found in Dark Tower! Dark Tower is an homage to the classic adventure and is a full DCC RPG conversion, plus additional all-new material. A three-volume set presented in a slipcase, these books contain a reprint of the original adventure plus essays from industry luminaries (Volume 1), a full DCC RPG conversion of the classic adventure (Volume 2), and three brand new adventures, The Chosen Sons of Set (Volume 3). This sprawling campaign is suitable for 3rd level and higher characters and can be easily dropped into your own setting. Volume 1 reprints the original Dark Tower with annotations Volume 2 is a full DCC RPG conversion of Dark Tower Volume 3 features three new DCC adventures set in the world of Dark Tower
DCC Reference Booklet
Goodman Games
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Judging can be hard work, but not with the DCC RPG Reference Booklet at your side. This book collects most of the commonly consulted DCC RPG tables in… Judging can be hard work, but not with the DCC RPG Reference Booklet at your side. This book collects most of the commonly consulted DCC RPG tables in a single volume, making it perfect for quickly finding the information you need to keep your game running smoothly. Regardless of whether you’re a judge or a player, you’ll find the Reference Booklet equally useful, containing almost 60 important tables and charts right at your fingertips. The DCC RPG Reference Booklet has been around for nearly a decade and judges near and far swear by it. You’ll find it an indispensable additional to your DCC RPG toolbox, no matter if you’re running your first game or your one hundred and first. It’s like leveling up without the pesky XP cost. This new edition published by Goodman Games uses the gender-neutral language common to the 10th Printing of Dungeon Crawl Classics. A reference booklet with all the commonly-used charts from the DCC RPG. Features new cover art by Doug Kovacs and interior illustrations by Stefan Poag.
DCC RPG Character Record Folio
Goodman Games
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An accessory that gives your character life like never before! Your journey from lowly gongfarmer to mighty hero has been a long and dangerous one.… An accessory that gives your character life like never before! Your journey from lowly gongfarmer to mighty hero has been a long and dangerous one. You’ve vanquished terrible foes, pried the jeweled eyes from profane statues, mastered forbidden magics, and paid homage to powerful deities. Now, you must ensure your legendary deeds resound down the eons. The DCC RPG Character Record Folio is here to help. This 16-page gaming aid provides all the space necessary to record every aspect of your character. From ability scores to the names of the demons who clamor for your soul, you’ll find a place to record it all. The Character Record Folio also contains handy reference tables, sections for use with MCC RPG, DCC Lankhmar, and DCC Dying Earth characters, wet/dry erase friendly areas for recording important if fleeting character information, plus two interior cover pockets for storing extra gaming records, maps, and other material you might need at the gaming table. Life might be short and hard in DCC RPG, but, with the Character Record Folio, at least you’ll perish organized.
Dungeon Crawl Classics #84: Peril on the Purple Planet - Boxed (Boxed DCC RPG Adv. Set)
Goodman Games
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A Level 4 Adventure for DCC RPG The Purple Planet Where tribes of man-beasts wage an endless war beneath a dying sun. Where mighty death orms rule the… A Level 4 Adventure for DCC RPG The Purple Planet Where tribes of man-beasts wage an endless war beneath a dying sun. Where mighty death orms rule the wastes, befouled winds whistle through ancient crypts, and forests of fungi flourish in the weirdling light. Where ancient technologies offer life ... or a quick death. Bereft of patron, friend or god, your survival depends on quick wits and a strong blade. Will you and your companions stand as conquerers atop this alien land? Or will you fall beneath the blast of an ink-black death rays, just another corpse left to litter the wastes of the Purple Planet?
Dungeon Crawl Classics #84.1: The Rock Awakens (DCC RPG Adv., Digest Sized)
Goodman Games
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A Level 4 Adventure on The Purple Planet for DCC RPG Among the Purple Planet's irradiated dunes, a freakish ebon cliff crests over a mysterious city.… A Level 4 Adventure on The Purple Planet for DCC RPG Among the Purple Planet's irradiated dunes, a freakish ebon cliff crests over a mysterious city. Even giant death orms avoid this place, which hides colossal creatures, deadly quakes, a powerful relic, and certain peril…when The Rock Awakes! This digest-sized adventure module is compatible with the setting presented in DCC #84 Peril on the Purple Planet, and is the perfect size to be stored in your boxed set!
Dungeon Crawl Classics #84.2: Synthetic Swordsmen of the Purple Planet (DCC RPG Adv.)
Goodman Games
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A Level 5 Adventure on The Purple Planet for DCC RPG When even the native lifeforms of the Purple Planet begin to wither and die under the weirdling… A Level 5 Adventure on The Purple Planet for DCC RPG When even the native lifeforms of the Purple Planet begin to wither and die under the weirdling sun’s punishing rays, you and your party of interplanetary freebooters quickly conclude that something is going wrong with the very sky above your heads. What ancient mysteries lie in wait for you at the planet’s northern pole, as you explore the timeworn and failing biosphere plant found sprawling there amongst the ice peaks? Will you save your harsh but adopted home, or hasten its eventual doom? This adventure features new background material that expands the campaign setting, including a new House of Ascended Masters, new weapons and ancient technology to plunder, and a surprising new species of Kith warriors.
Dungeon Crawl Classics #84.3: Sky Masters of the Purple Planet (DCC RPG Adv.)
Goodman Games
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When a legendary race of demonic beings pour out of the double-mooned sky and raid the party’s camp, events are set into motion that will lead them… When a legendary race of demonic beings pour out of the double-mooned sky and raid the party’s camp, events are set into motion that will lead them far southward to the equatorial region of the Purple Planet. Between them and their destination lay air-ships and aerial combat, pirates and plunder, and the silver-spined Sky-Spire of the Sky Masters of the Purple Planet.
Dungeon Crawl Classics #97: The Queen of Elfland's Son (DCC RPG Adv.)
Goodman Games
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Strange attacks in the night plague the people of Eng. Slaughter and shadows keep the villagers inside after dark. Mighty adventurers are needed to… Strange attacks in the night plague the people of Eng. Slaughter and shadows keep the villagers inside after dark. Mighty adventurers are needed to seek out the source of these threats and stop them for good. This quest will take the heroes to the very borders of Elfland and pit them against the cruelty of the Unseelie Court of Faerie. Will the heroes overcome the machinations of the Queen of Elfland or will they fall victim to the glamours and wiles of Elfland’s malicious nobility?
Dungeon Crawl Classics #98: Imprisoned in the God-Skull (DCC RPG Adv.)
Goodman Games
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It hangs like a grim moon over the world, an ancient prison fashioned from the divine remains of a dead god. Within this ivory prison is an evil so… It hangs like a grim moon over the world, an ancient prison fashioned from the divine remains of a dead god. Within this ivory prison is an evil so powerful that even the Scions of Law could not destroy it. Soon, however, its long imprisonment may be at an end. An alien mass of writhing, terrible life has emerged from the Void of the Stars to collide with the floating prison, unleashing even stranger foes into the God-Skull. As the Keepers of the prison and their monk allies fight the invaders, that ancient evil begins to plot its escape. Can the heroes intervene to both repel the alien invaders before they reach the world below and keep a terrible power imprisoned? Or will one or both threats tear the world apart in a campaign of conquest and revenge? Imprisoned in the God-Skull is a 6th level Dungeon Crawl Classic adventure born from the extraordinary artistic genius of Erol Otus and the fantastical writings of Michael Curtis. The two have joined forces and conceived a DCC RPG adventure that is, quite literally, out of this world!
Dungeon Crawl Classics #106: Trials of the Trapmaster's Tomb
Goodman Games
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Goodman Games is proud to present DCC #106 Trials of the Trapmaster’s Tomb. The tomb of an infamous trap-maker and necromancer opens once each year,… Goodman Games is proud to present DCC #106 Trials of the Trapmaster’s Tomb. The tomb of an infamous trap-maker and necromancer opens once each year, giving desperate souls seeking fortune and glory the chance to challenge their wits against the Trapmaster’s deadliest creations and deathless guardians. Few come out alive, but those who do go on to become heroes. DCC #106 Trials of the Trapmaster’s Tomb is a 0-level funnel adventure for Dungeon Crawl Classics RPG. This trap-centric adventure will challenge both the players and their characters with a plethora of death traps and supernatural foes. The toll will be high, but the fortunes to be claimed by the survivors is vast.
Dungeon Crawl Classics #108: The Seventh Thrall of Sezrekan
Goodman Games
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Goodman Games is proud to present DCC #108 The Seventh Thrall of Sezrekan for Dungeon Crawl Classics RPG. When the tower of a powerful wizard is… Goodman Games is proud to present DCC #108 The Seventh Thrall of Sezrekan for Dungeon Crawl Classics RPG. When the tower of a powerful wizard is raided by evil warriors, it’s up to his humble retainers to come to their master’s rescue. Are these untrained souls up to opposing one of the vile minions of the dreaded archmage, Sezrekan? DCC #108 The Seventh Thrall of Sezrekan is a 24-page adventure perfect for beginning a new DCC RPG campaign. This 0-level funnel includes several adventure locations, including a wizard’s tower, a wilderness journey, and the evil citadel of the Seventh Thrall of Sezrekan―a figure known only as “the Litch.” Written for DCC RPG, it can be inserted into any campaign with ease.
Dungeon Crawl Classics: Against the Thieves Guild
Goodman Games
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Goodman Games presents Against the Thieves Guild, an adventure for 2nd level characters. The heroes must retrieve a magical lockbox secured in a vault… Goodman Games presents Against the Thieves Guild, an adventure for 2nd level characters. The heroes must retrieve a magical lockbox secured in a vault secluded in a trap-laden dungeon. Sounds like a simple heist? But soon, the characters are embroiled in a centuries-old rivalry between master thieves. Assuming they survive the deathtraps, they still must deduce the secret of the enchanted lockbox! Against the Thieves Guild is an all-new 32-page adventure, fully compatible with Dungeon Crawl Classics RPG. This adventure features numerous traps pulled from OAR #8 Grimtooth’s Old School Traps, plus several new traps. That book is not required to use this adventure, which can be easily dropped into your own campaign setting.
Dungeon Crawl Classics: Hellpits of Nightfang
Goodman Games
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A level 5 adventure for DCC RPG. A perfect one-shot DCC RPG adventure featuring a vampire and its allies. Fully detailed wilderness adventure… A level 5 adventure for DCC RPG. A perfect one-shot DCC RPG adventure featuring a vampire and its allies. Fully detailed wilderness adventure featuring new monsters and new magic items! Nocturnal attacks have locals terrified, fearful of leaving the safety of home and hearth once the sun goes down. Something is haunting the night and the locals have dubbed it “NightFang.” Hushed whispers and pointed gestures suggest that the Hellpits, a trio of sinkholes said to house the tomb of a great hero of old, may be the lair of NightFang and are desperate for help. Does the party possess the cunning and prowess to confront the ferocious vampire who haunts the Hellpits? And is this un-dead menace the sole evil that lurks within those sunken chambers and passages? Only bravery and luck will help determine if the party can defeat NightFang or end up the helpless thralls of a vampiric master.
Dungeon Crawl Classics Annual
Goodman Games
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The DCC RPG Annual was originally conceived as an annual publication that would exist in some form to showcase the brilliance of the DCC RPG… The DCC RPG Annual was originally conceived as an annual publication that would exist in some form to showcase the brilliance of the DCC RPG community. This would be the DCC RPG Annual, published each year to distribute these gaming creations. The best of things happened the DCC RPG Annual was never needed. The DCC community burst forth a verdant jungle of inspiration, with ripe fruit on every limb. Blogs and personal posts; zines; community publications; the Gongfarmer’s Almanac; officially licensed third-party works there is a vast supply of inspiration from whence the DCC judge can draw and iterate. Still, we had a wealth of material that needed a home, so The DCC RPG Annual became a reality. Here’s what you’ll find in this hardcover volume New Magic New Quests and Journeys. Explore the lost continent of Mu! New Judge’s Rules New Magic Items New Monsters And Moustaches. Yes, you read that right—there are rules for moustaches in this book. You know you need it. You absolutely do not need the DCC Annual to play Dungeon Crawl Classics, nor does any material in this Annual supersede or otherwise change the baseline game experience as expressed in the core rulebook. There is no rules bloat only new vistas of imagination.
Goodman Games Gen Con 2014 Program Book
Goodman Games
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Goodman Games Gen Con 2014 Program Book Our annual Gen Con program guide enters its second year with a whopping 96 pages of jaw-dropping adventures!… Goodman Games Gen Con 2014 Program Book Our annual Gen Con program guide enters its second year with a whopping 96 pages of jaw-dropping adventures! This year’s program guide includes three adventures The Emerald Enchanter Strikes Back for Dungeon Crawl Classics, Coming of Age for Metamorphosis Alpha, and Transatlantic Terror for Age of Cthulhu. The program guide also includes new Xcrawl fiction, a spotlight on the DCC cover design process, and a new DCC RPG monster. All this is alongside a wealth of previews, staff bios, insider info, and other fun tidbits. Plus the return of Archmage Abby!
Gen Con 2015 Program Guide (Goodman Games Annual)
Goodman Games
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The Goodman Games Gen Con Program Guide is back for the third year in a row! This massive collection of old-school RPG awesomeness includes new… The Goodman Games Gen Con Program Guide is back for the third year in a row! This massive collection of old-school RPG awesomeness includes new material for DCC RPG, Metamorphosis Alpha, Xcrawl, and every other product line supported by Goodman Games! Within these pages are four adventures for DCC RPG, new devices and mutations for Metamorphosis Alpha, interviews with Doug Kovacs and Lou Zocchi, Archmage Abby, fiction in the Xcrawl universe, full-color pages of photos and art, a special preview of Mutant Crawl Classics, and so much more!
Gen Con 2016 Program Guide (Goodman Games Annual)
Goodman Games
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One of the most popular releases of the year returns for the fourth year in a row! The Goodman Games Gen Con Program Guide is an annual compilation of… One of the most popular releases of the year returns for the fourth year in a row! The Goodman Games Gen Con Program Guide is an annual compilation of one-off materials for fans of Dungeon Crawl Classics, Metamorphosis Alpha, and everything else Goodman Games publishes. This year’s huge 160-page issue includes these articles A 36-page-long full-color illustrated interview with legendary TSR artist Erol Otus. Three new DCC RPG adventures, including the new 0-level funnel Not In Kansas Anymore, plus the Gen Con 2015 spell duel tournament Way of the Dagon, and the new level 0 funnel Death by Nexus. Brand-new fiction in the style of Appendix N. An article celebrating the 40th anniversary of Metamorphosis Alpha, with four new “tables of 40” by creator James M. Ward. Several articles with new material for DCC RPG games, including 1970’s 0-level characters, new magic items, and a new patron. Reports from the road from the last year, including con recaps and Road Crew games. And much, much more!
Bounceback Coupon for Goodman Games Online Store
Goodman Games
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Take your Caverns of Thracia adventures even further with 40% savings on printed Thracia items!
DCC RPG Core Rulebook
Goodman Games
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Glory & Gold Won by Sorcery & Sword You’re no hero. You’re an adventurer a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding… Glory & Gold Won by Sorcery & Sword You’re no hero. You’re an adventurer a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. Return to the glory days of fantasy with the Dungeon Crawl Classics Role-Playing Game. Adventure as 1974 intended, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you turn the page… RULES SET DCC RPG is a fast-paced, open-feeling rules set allowing for epic game experiences without unnecessary tethers. It uses modern game-play while paying homage to the origins of role-playing and the fun that it inspired.
Dungeon Crawl Classics #107: Forgotten Dangers
Goodman Games
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Goodman Games is proud to present DCC #107 Forgotten Dangers, an anthology of adventures for Dungeon Crawl Classics RPG. This book contains six… Goodman Games is proud to present DCC #107 Forgotten Dangers, an anthology of adventures for Dungeon Crawl Classics RPG. This book contains six long-unavailable adventures that invite adventurers inside the Gnole House, take them to visit the Abbot of the Woods, try and avoid becoming Man-Bait for the Soul Stealer, and more. DCC #107 Forgotten Dangers is a 56-page compilation of adventures the previously appeared in earlier printings of the DCC RPG core rulebook and in Quick-Start Rules, making them hard to find these days. This book contains six adventures, intended for characters of level 1 to 3, all in one handy collection perfect for experienced judges and newcomers alike.
Goodman Games Gen Con 2013 Program Book
Goodman Games
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Goodman Games Gen Con 2013 Program Book The Gen Con 2013 Program Book is a new idea for communicating with our fans. It’s full of sneak previews,… Goodman Games Gen Con 2013 Program Book The Gen Con 2013 Program Book is a new idea for communicating with our fans. It’s full of sneak previews, staff bios, insider info, convention coupons, and other fun tidbits. It also includes two complete DCC RPG adventures and an Xcrawl adventure. Here is the table of contents Bios of the Band. Learn about the Goodman Games crew! Autograph page. How many can you get? The Band. What secrets do Hugh and Farrah know? What’s next for DCC RPG? Sneak previews! What’s next for Age of Cthulhu? More previews! What’s next for Systems Neutral? Monster Alphabet! Hell yeah! DCC RPG adventure The Undulating Corruption. Level 5, by Michael Curtis DCC RPG adventure The Jeweler that Dealt in Stardust. Level 3, by Harley Stroh World Tour Poster. Rock on! What’s Next for Xcrawl? Maximum Xcrawl! Maximum Xcrawl Preview. The first look! Maximum Xcrawl adventure 2013 Studio City Crawl. Level 6-8, by Brendan LaSalle Gen Con event schedule and exclusives. How many games did you get into? World Tour pictures. From the many great games we played this year!
Pay £3.66 to unlock!
Bounceback Coupon for Goodman Games Online Store
Goodman Games
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Take your Caverns of Thracia adventures even further with 40% savings on printed Thracia items!
DCC RPG Core Rulebook
Goodman Games
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Glory & Gold Won by Sorcery & Sword You’re no hero. You’re an adventurer a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding… Glory & Gold Won by Sorcery & Sword You’re no hero. You’re an adventurer a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. Return to the glory days of fantasy with the Dungeon Crawl Classics Role-Playing Game. Adventure as 1974 intended, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you turn the page… RULES SET DCC RPG is a fast-paced, open-feeling rules set allowing for epic game experiences without unnecessary tethers. It uses modern game-play while paying homage to the origins of role-playing and the fun that it inspired.
Dungeon Crawl Classics #107: Forgotten Dangers
Goodman Games
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Goodman Games is proud to present DCC #107 Forgotten Dangers, an anthology of adventures for Dungeon Crawl Classics RPG. This book contains six… Goodman Games is proud to present DCC #107 Forgotten Dangers, an anthology of adventures for Dungeon Crawl Classics RPG. This book contains six long-unavailable adventures that invite adventurers inside the Gnole House, take them to visit the Abbot of the Woods, try and avoid becoming Man-Bait for the Soul Stealer, and more. DCC #107 Forgotten Dangers is a 56-page compilation of adventures the previously appeared in earlier printings of the DCC RPG core rulebook and in Quick-Start Rules, making them hard to find these days. This book contains six adventures, intended for characters of level 1 to 3, all in one handy collection perfect for experienced judges and newcomers alike.
Goodman Games Gen Con 2013 Program Book
Goodman Games
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Goodman Games Gen Con 2013 Program Book The Gen Con 2013 Program Book is a new idea for communicating with our fans. It’s full of sneak previews,… Goodman Games Gen Con 2013 Program Book The Gen Con 2013 Program Book is a new idea for communicating with our fans. It’s full of sneak previews, staff bios, insider info, convention coupons, and other fun tidbits. It also includes two complete DCC RPG adventures and an Xcrawl adventure. Here is the table of contents Bios of the Band. Learn about the Goodman Games crew! Autograph page. How many can you get? The Band. What secrets do Hugh and Farrah know? What’s next for DCC RPG? Sneak previews! What’s next for Age of Cthulhu? More previews! What’s next for Systems Neutral? Monster Alphabet! Hell yeah! DCC RPG adventure The Undulating Corruption. Level 5, by Michael Curtis DCC RPG adventure The Jeweler that Dealt in Stardust. Level 3, by Harley Stroh World Tour Poster. Rock on! What’s Next for Xcrawl? Maximum Xcrawl! Maximum Xcrawl Preview. The first look! Maximum Xcrawl adventure 2013 Studio City Crawl. Level 6-8, by Brendan LaSalle Gen Con event schedule and exclusives. How many games did you get into? World Tour pictures. From the many great games we played this year!